Small Idea! Custom Bag Names!
Hi Jonah…
Nice little QoL idea, but can’t see any real advantage for players or motivation for Anet.
Kind of suggests that you use the bags ‘sidebar’ more than you use the ‘all bags open’ layout. Plus for sorting purposes you can already manage gear and direct drops/mats/junk/etc by using the existing bag types like oiled/invisible/etc – and can set up a specific smaller bag at the top of your inventory to hold the things you use most often.
I run with a 10 slot bag as top, holding secondary weapons (handy being an Ele) and things like foods/tools/canisters/orbs/ports/etc. I also use a couple of 20 slot invisibles right at the bottom of my inventory for holding different armor sets (I run with 4 sets runed up for different activities/situations). Find it handy and reasonably quick for swapping gear on the run.
All your idea would add is a name, not any new function. Still like the idea though – could see it being used if they added a ‘bodymap’ graphic for bag locations on a character, hip pouch/backpack, thigh pouch right/left, shoulder bag or somesuch – same as some other games use for armor/weapons.
Maybe play around with the order/type of bags already ingame and see how it feels as you get more used to managing the increasing space.
Welcome to the game and the wonderful world of accessory management
Becky
(edited by Bbear.7830)
Cool idea, but not one I’d push for very hard. It’s not that it’s a terrible idea, but I believe there are bigger game changing things the devs need to be working on. Naming a bad would just spark a “oh cool” at best and I’d probably forget about it.
Are you aware that you can only unequip EMPTY bags?
For filled bags I would see a point, but thats not possible anyway.