Small guilds and influence boosters

Small guilds and influence boosters

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Posted by: Broadicea.8294

Broadicea.8294

I’ve been taking a look at the cost of influence boosters (10% from events, 20% from dungeons, and 5% across the board) and wondering if my small guild is profiting from them or losing influence. Are my numbers here correct?

20% Dungeon influence boost – cost 200 influence.

With 1 or 2 guild members present, the guild receives 10 influence per dungeon path completed (per member? not sure if it awards 20 with 2 people present). With 3 or more present, the bonus is 100. So with the bonus active, the guild will gain 120 from a single dungeon path. With the bonus then accounting for 20 influence, the best case scenario is a group of 3 or more people doing more than 10 dungeon runs to end up in the black after activating this boost. If there are less than 3 members present, even more paths have to be completed as you’ll only receive 2 from the boost. If you trigger the boost and then only do 5 group runs, you’ve wasted 100 influence.

10% event influence boost – cost 200 influence

With 1 guild member present at an event, the influence gained is 2. I believe the bonus rounds down on a per-event basis, meaning you don’t get 2.1 influence, you only get 2. With 2 or more members present the bonus is 20, or 22 with the boost. Again, best case scenario for profiting influence from this is over 100 events done in 24 hours with 2 or more people in attendance.

5% influence boost – cost 100 influence

Again, I believe this rounds on a per-event basis, meaning it boost group dungeon runs by 10, group event runs by 1, single dungeon runs by 1 (rounds up from .5), and single events by 0. So even if you have tons of event credit, if they’re mostly done with 1 person in attendance you’re not gaining anything. Best case here is as above with the dungeon runs- 10 group dungeons will put you in the black.

Unless I’m totally missing something, it seems that all of these boosts are influence losers for smaller guilds that don’t meet those thresholds of dungeon/event participation.

Retired. Too many casuals.

Small guilds and influence boosters

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

A lot of the items aren’t cost effective for small guilds, as you’ve noted. In a lot of ways GW2 is not really as ‘small guild friendly’ as its predecessor. A lot of times it really feels like its ‘join a big guild or get out’ if you’re really trying to level the guild. IN our case, we simply said kitten it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Small guilds and influence boosters

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Posted by: Broadicea.8294

Broadicea.8294

Yeah, the addition of the bounty training missions is a step in the right direction. I’d like to see Anet add some more sure-fire influence gaining upgrades for small (<20 person) guilds.

And as a minor addendum to my post, I just tested this with an older, inactive guild and it’s definitely rounding down per event. Queued up the 10% event boost and 5% influence boost together, ran 6 events by myself, and only came out with 12 influence gained rather than 14.

Retired. Too many casuals.

Small guilds and influence boosters

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Posted by: Vayne.8563

Vayne.8563

What about the training bounty. Those give plenty of influence, no?

Small guilds and influence boosters

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Posted by: Rising Dusk.2408

Rising Dusk.2408

The 5% influence booster is only good if you have the items that give influence, like the ones from the BL chests or the letters of commendation. They’re also worth it if you’re converting gold into influence, because each of those purchases benefits from the influence booster.

Of course, make sure that your guild does enough stuff to also benefit from it.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Small guilds and influence boosters

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Posted by: Broadicea.8294

Broadicea.8294

What about the training bounty. Those give plenty of influence, no?

3 days build time, 3000 influence gained, so approximately 1000 influence/day depending on how soon you activate and complete the bounty. IMO a smaller guild should have 1 or 2 of these being built constantly.

The 5% influence booster is only good if you have the items that give influence, like the ones from the BL chests or the letters of commendation. They’re also worth it if you’re converting gold into influence, because each of those purchases benefits from the influence booster.

Of course, make sure that your guild does enough stuff to also benefit from it.

Ahh I had forgotten about that, good point. So it’s an instant profit if you buy 2000 influence or more, and if you’re ever buying Drinks for the Week it’s a profit of 400 influence. Good to remember.

Retired. Too many casuals.

Small guilds and influence boosters

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Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Next question, is Guild Bounty Training affected by Influence boosters?

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Small guilds and influence boosters

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Next question, is Guild Bounty Training affected by Influence boosters?

Tragically, no. Neither are Guild Treks. I personally think this is a bug, but Anet hasn’t responded yet.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Small guilds and influence boosters

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Posted by: GamerToukotsu.4219

GamerToukotsu.4219

That sounds like a bug, but might be intended because it is a steady stream of influence.

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