Small things that are very annoying

Small things that are very annoying

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Posted by: Deified.7520

Deified.7520

Hello,

For a while now there have been some small…bugs/problems that have been around since release. They’re very very annoying and I thought that maybe we could get an update on the fixes for these things

1. TP selling. Sell too many things on the TP at once and it gives you Error
2. Whisper lag. I got to whisper someone on my friends list. 10 mins later my chat finally allows me to.
3. Map Suppression. I’m a PvE commander. Some things require communication via chat very important. Many people also dont join my squad but would gladly listen to me via say or map chat (don’t ask why, heck if I know). So I almost always get suppressed in messaing making me unable to chat with anyone. This makes things like Karka Queen and Temples very annoying when I’m trying to tell people what to do.

Small things that are very annoying

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Posted by: Gasoline.2570

Gasoline.2570

Its funny too because those have been since launch and still havent been fixed.

Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.

Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

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Posted by: Arrow.3856

Arrow.3856

Stupid tp selling.

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

Small things that are very annoying

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Posted by: Vayne.8563

Vayne.8563

Its funny too because those have been since launch and still havent been fixed.

Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.

Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.

First of all mail limit isn’t a bug, it’s a design decision that stops people from using mail as a bank all the time.

And of course, since you don’t look at all the bugs that have been fixed and all the issues that have been approved… it’s only natural that you’d have a jaded outlook. There are literally hundreds of bugs that have been fixed. maybe even thousands. But your list of five annoying ones makes a big difference. Sighs.

Small things that are very annoying

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Posted by: Deified.7520

Deified.7520

Its funny too because those have been since launch and still havent been fixed.

Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.

Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.

First of all mail limit isn’t a bug, it’s a design decision that stops people from using mail as a bank all the time.

And of course, since you don’t look at all the bugs that have been fixed and all the issues that have been approved… it’s only natural that you’d have a jaded outlook. There are literally hundreds of bugs that have been fixed. maybe even thousands. But your list of five annoying ones makes a big difference. Sighs.

I’m not saying that the other bug fixes weren’t good and that I’m not grateful for them. It is just that these seem like small bugs that should be easily fixed in coding. Then again I dont code so I’d have no idea. It just encounter them on a daily basis, much more than any other bug.

Small things that are very annoying

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Posted by: Talenna.4052

Talenna.4052

I don’t know if it’s a small thing, or a major thing to enable, but it annoys me that my character can’t sit on chairs.

Small things that are very annoying

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Posted by: Vayne.8563

Vayne.8563

Its funny too because those have been since launch and still havent been fixed.

Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.

Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.

First of all mail limit isn’t a bug, it’s a design decision that stops people from using mail as a bank all the time.

And of course, since you don’t look at all the bugs that have been fixed and all the issues that have been approved… it’s only natural that you’d have a jaded outlook. There are literally hundreds of bugs that have been fixed. maybe even thousands. But your list of five annoying ones makes a big difference. Sighs.

I’m not saying that the other bug fixes weren’t good and that I’m not grateful for them. It is just that these seem like small bugs that should be easily fixed in coding. Then again I dont code so I’d have no idea. It just encounter them on a daily basis, much more than any other bug.

Okay here’s the problem. Bugs are on lists and lists are tackled in the order of how much they affect people generally. For example…there are probably bug lists now with several thousand bugs.

Programmers don’t get to go to these lists and decide, I think I’ll fix this one, it’s fast. And it’s a good thing, because many programming issues that SEEM fast, take forever. So if it’s a bug that’s not game breaking, it doesn’t get worked on first, even if it looks like it’ll be fast.

Do you notice when you report a bug, there’s a box that you can check off that says halts progress. That box is there to prioritize those bugs. It’s why personal story bugs and dungeon bugs often do get looked at in less time than more general bugs that don’t block progress.

What’s worse, the bug you listed, or some poor guy stuck in a personal story instance that they simply can’t do because of a bug.

There are thousands of bugs. Maybe there are ten, fifteen people working on them. Bugs are fixed all the time, in a prioritized order that is set by management. But many bugs that seem really easy to fix end up taking a ridiculously long time.

Take the bug that Anet fixed with the skelk on Southsun. Not only was it a spawn bug, but it was a spawn bug that was supposedly impossible because there were tools in place that shouldn’t have allowed that. The bug wasn’t in the spawn, the bug was in the tool, but even that shouldn’t have been allowed, because of another fail safe. It took Anet a long time to track it down because it was theoretically impossible.

Another thing that makes bug fixes hard is new content, which comes complete with its own bugs. However, due to the nature of temporary content, those bugs MUST be fixed before the event ends.

It’s just not that easy. Just about every MMO has bugs that run for years. Even WoW, the most successful MMO of all time had bugs that ran for years.

Is anyone here suggesting Guild Wars 2 has the same budget or staff size as WoW?

Small things that are very annoying

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Posted by: AngryCat.4825

AngryCat.4825

commander is for WvW

nope.jpg

Give me a breack and please stop calling yourself PVE Commander, such thing is just a lame excuse to NOT be in WvW and have the icon spot light in mini map.

I debate throwing down 100G so I can run a dorito whilst harvesting nodes.

Because jimmies.

Rustle, rustle.

But seriously, it’s cool that you apparently have no interest in Orr, Southsun, Guild Bounties, or any of the many other places/events where a commander icon is absurdly useful if not necessary. However, the narrow slice of the game that you enjoy is not the entirety of GW2.

Koia
Fort Aspenwood
“Oil down.” “Mortar down.” “Stupid arrow cart.”

Small things that are very annoying

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Posted by: Vayne.8563

Vayne.8563

Commander tags are MASSIVELY useful in Guild missions.

Small things that are very annoying

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Posted by: Stone.6751

Stone.6751

Small annoyances = pressing F to pick up loot and instead talking to an NPC or grabbing one of those kitten warrior banners.

I use my commander hat in WvW, in PvE, and in Guild Bounties. I find thakittens quite useful in all three scenarios. I’m not running around with it on all the time, quite the contrary, I only put it up when having a ‘icon spotlight on the minimap’ is useful, and there are times when it absolutely is.

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

What about participating in a Guild Challenge where you have to fight off waves of Flame Legion…. You want to help everyone out…. so you send a friend a potion of flame legion slaying… then try to send another friend a potion of flame legion slaying, and you get suppressed.

Seriously?

Two messages = suppressed?

Let us trade with eachother…. or drop items on the ground or SOMETHING, this is ridiculous.

Small things that are very annoying

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Posted by: Vayne.8563

Vayne.8563

What about participating in a Guild Challenge where you have to fight off waves of Flame Legion…. You want to help everyone out…. so you send a friend a potion of flame legion slaying… then try to send another friend a potion of flame legion slaying, and you get suppressed.

Seriously?

Two messages = suppressed?

Let us trade with eachother…. or drop items on the ground or SOMETHING, this is ridiculous.

Though it’s not “the” answer, when we do stuff like this in guild we tend to round robin it. I send 4 potions to the next guy who sends three on etc.

Not idea by any means, but it works.

Small things that are very annoying

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Posted by: Moderator.1462

Moderator.1462

Hi everyone,

Bug reporets and bug related issues should be posted and discussed in the bug reports subforum. Please feel free to take these issues and post them there.

Also, please refrain from derailign the conversation and going off topic as this makes it hard to track the discussed issues.

Thanks for your understanding.
This thread is closed.