Small things that are very annoying
Its funny too because those have been since launch and still havent been fixed.
Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.
Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.
Stupid tp selling.
can and do speak to unicorns.” (Arrow The
Unicorn)
Its funny too because those have been since launch and still havent been fixed.
Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.
Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.
First of all mail limit isn’t a bug, it’s a design decision that stops people from using mail as a bank all the time.
And of course, since you don’t look at all the bugs that have been fixed and all the issues that have been approved… it’s only natural that you’d have a jaded outlook. There are literally hundreds of bugs that have been fixed. maybe even thousands. But your list of five annoying ones makes a big difference. Sighs.
Its funny too because those have been since launch and still havent been fixed.
Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.
Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.
First of all mail limit isn’t a bug, it’s a design decision that stops people from using mail as a bank all the time.
And of course, since you don’t look at all the bugs that have been fixed and all the issues that have been approved… it’s only natural that you’d have a jaded outlook. There are literally hundreds of bugs that have been fixed. maybe even thousands. But your list of five annoying ones makes a big difference. Sighs.
I’m not saying that the other bug fixes weren’t good and that I’m not grateful for them. It is just that these seem like small bugs that should be easily fixed in coding. Then again I dont code so I’d have no idea. It just encounter them on a daily basis, much more than any other bug.
I don’t know if it’s a small thing, or a major thing to enable, but it annoys me that my character can’t sit on chairs.
Its funny too because those have been since launch and still havent been fixed.
Mail limit. Mail supression. Mobs going invulnerable for no reason. Mobs random agro mechanics that break frequently in open world. Party window not updating.
Anets going for broke on keeping annoying bugs in, hopefully we still have all of these in a year.
First of all mail limit isn’t a bug, it’s a design decision that stops people from using mail as a bank all the time.
And of course, since you don’t look at all the bugs that have been fixed and all the issues that have been approved… it’s only natural that you’d have a jaded outlook. There are literally hundreds of bugs that have been fixed. maybe even thousands. But your list of five annoying ones makes a big difference. Sighs.
I’m not saying that the other bug fixes weren’t good and that I’m not grateful for them. It is just that these seem like small bugs that should be easily fixed in coding. Then again I dont code so I’d have no idea. It just encounter them on a daily basis, much more than any other bug.
Okay here’s the problem. Bugs are on lists and lists are tackled in the order of how much they affect people generally. For example…there are probably bug lists now with several thousand bugs.
Programmers don’t get to go to these lists and decide, I think I’ll fix this one, it’s fast. And it’s a good thing, because many programming issues that SEEM fast, take forever. So if it’s a bug that’s not game breaking, it doesn’t get worked on first, even if it looks like it’ll be fast.
Do you notice when you report a bug, there’s a box that you can check off that says halts progress. That box is there to prioritize those bugs. It’s why personal story bugs and dungeon bugs often do get looked at in less time than more general bugs that don’t block progress.
What’s worse, the bug you listed, or some poor guy stuck in a personal story instance that they simply can’t do because of a bug.
There are thousands of bugs. Maybe there are ten, fifteen people working on them. Bugs are fixed all the time, in a prioritized order that is set by management. But many bugs that seem really easy to fix end up taking a ridiculously long time.
Take the bug that Anet fixed with the skelk on Southsun. Not only was it a spawn bug, but it was a spawn bug that was supposedly impossible because there were tools in place that shouldn’t have allowed that. The bug wasn’t in the spawn, the bug was in the tool, but even that shouldn’t have been allowed, because of another fail safe. It took Anet a long time to track it down because it was theoretically impossible.
Another thing that makes bug fixes hard is new content, which comes complete with its own bugs. However, due to the nature of temporary content, those bugs MUST be fixed before the event ends.
It’s just not that easy. Just about every MMO has bugs that run for years. Even WoW, the most successful MMO of all time had bugs that ran for years.
Is anyone here suggesting Guild Wars 2 has the same budget or staff size as WoW?
commander is for WvW
nope.jpg
Give me a breack and please stop calling yourself PVE Commander, such thing is just a lame excuse to NOT be in WvW and have the icon spot light in mini map.
I debate throwing down 100G so I can run a dorito whilst harvesting nodes.
Because jimmies.
Rustle, rustle.
But seriously, it’s cool that you apparently have no interest in Orr, Southsun, Guild Bounties, or any of the many other places/events where a commander icon is absurdly useful if not necessary. However, the narrow slice of the game that you enjoy is not the entirety of GW2.
Fort Aspenwood
“Oil down.” “Mortar down.” “Stupid arrow cart.”
Commander tags are MASSIVELY useful in Guild missions.
Small annoyances = pressing F to pick up loot and instead talking to an NPC or grabbing one of those kitten warrior banners.
I use my commander hat in WvW, in PvE, and in Guild Bounties. I find thakittens quite useful in all three scenarios. I’m not running around with it on all the time, quite the contrary, I only put it up when having a ‘icon spotlight on the minimap’ is useful, and there are times when it absolutely is.
Raingarde – Level 80 Necromancer
What about participating in a Guild Challenge where you have to fight off waves of Flame Legion…. You want to help everyone out…. so you send a friend a potion of flame legion slaying… then try to send another friend a potion of flame legion slaying, and you get suppressed.
Seriously?
Two messages = suppressed?
Let us trade with eachother…. or drop items on the ground or SOMETHING, this is ridiculous.
What about participating in a Guild Challenge where you have to fight off waves of Flame Legion…. You want to help everyone out…. so you send a friend a potion of flame legion slaying… then try to send another friend a potion of flame legion slaying, and you get suppressed.
Seriously?
Two messages = suppressed?
Let us trade with eachother…. or drop items on the ground or SOMETHING, this is ridiculous.
Though it’s not “the” answer, when we do stuff like this in guild we tend to round robin it. I send 4 potions to the next guy who sends three on etc.
Not idea by any means, but it works.
Hi everyone,
Bug reporets and bug related issues should be posted and discussed in the bug reports subforum. Please feel free to take these issues and post them there.
Also, please refrain from derailign the conversation and going off topic as this makes it hard to track the discussed issues.
Thanks for your understanding.
This thread is closed.