So, EotM is the best way to level?
I have 8 lvl 80 characters, 4 were leveled before the changes one was “grandfathered” in, 2 were created after the april patch one was level 10 when the september patch hit.
My first character was leveled in the Queens Gauntlet thingy, just because I had a lot of fun there, the second was leveled by opening halloween doors and fighting the mobs, third did half the Halloween door thingy and half Queensdale train, my fourth was my favourite from the start and I took my time with him, the 5th, 6th and 7th were leveled through EotM, the 8th like the game intended by doing some exploration and mainly story. I think my last character was the easiest I have ever leveled*. And the first I ever completed the personal story with. Got most of my traits after I hit 80, the few I had before were rather useless as they buffed things I don’t use. So yeah, the current trait system is a mess but pve works without traits, so leveling is okay, but if you want to do wvw or pvp or even dungeons/fractals – forget it.
*Reason: The gear I got from the NPE.
EDTA: And maybe because of the changes regarding gaining xp, I don’t know what exactly they’ve changed, I just know that getting my last character to 80 was a breeze – and I’m not even a real fan of the class.
(edited by Jana.6831)
It’s what I’ve found, yes. That is, as long as I can find a good ktrain that isn’t getting derailed by too much fighting or defending. The rate (when it’s good) is 2-3 times faster than the pace I had doing mapping and such.
Don’t talk about it, they’ll just nerf it…
Guess it depends on what you enjoy. I enjoy the open world more than the ktrain that is EoTM. So for me, open world leveling is the fun part of the game, more fun than EotM. It may or may not be the fastest way to level, but I level pretty kitten ed fast in the open world anyway.
Don’t talk about it, they’ll just nerf it…
Nah, the last thing they need right now is to aggravate people more concerning the leveling experience.
To be honest: EotM has some things which should be “nerfed”. Before, when facing someone with a higher rank in wvw was kind of an indication that they will be good, now everybody has got high ranks as EotM is that easy. Also: getting badges through regular wvw is a pain but they (plus siege) are given out like candy in EotM – that is kind of unfair. Loot as much as you like, I have nothing against that, I just think the rank and badges rewards are insulting to regular wvw.
To be honest: EotM has some things which should be “nerfed”. Before, when facing someone with a higher rank in wvw was kind of an indication that they will be good, now everybody has got high ranks as EotM is that easy. Also: getting badges through regular wvw is a pain but they (plus siege) are given out like candy in EotM – that is kind of unfair. Loot as much as you like, I have nothing against that, I just think the rank and badges rewards are insulting to regular wvw.
So buff WvW rewards, what’s the deal?
Dungeons. ez as pie. and you get reasonably money and tokens which you can turn into even more money as you level.
also you become baller.
Ive been doing it on my thief melee only(arguably more squishier) and I am chugging along quite well..
To be honest: EotM has some things which should be “nerfed”. Before, when facing someone with a higher rank in wvw was kind of an indication that they will be good, now everybody has got high ranks as EotM is that easy. Also: getting badges through regular wvw is a pain but they (plus siege) are given out like candy in EotM – that is kind of unfair. Loot as much as you like, I have nothing against that, I just think the rank and badges rewards are insulting to regular wvw.
So buff WvW rewards, what’s the deal?
He’s right and you’re right.
The pacing of regular WvW and the commensurate rewards just can’t hold a candle to EotM…and I am a big WvW fan; but EotM is just too lucrative to pass up.
Minute for minute, EotM just offers more for the player when you look at time spent and rewards.
I’m just baffled to be honest, I can’t believe ANet did this to “regular” WvW.
Fast and easy perhaps but i would not consider it best, i have seen too many people advise new players to level their first character though it.
Fast and easy perhaps but i would not consider it best, i have seen too many people advise new players to level their first character though it.
Me too, and I disregarded that advice until very recently as I was leveling a string of alts under the new system.
And, I agree, it’s not my preferred choice, but after leveling two 80’s under the old Trait System, I really can’t bear bringing up more characters under the new system. It just plays out like a major Profession Nerf. (I previously had alts in the level ranges of 28-44 which I deleted to have a fresh start when I returned to the game)
The NPE isn’t the issue for me, it’s the rationing of Trait Points and the subsequent unlocking system for the actual Traits.
I’d just rather hit 80 and then deal with the task of exploration and completion and unlocking Traits.
(edited by Kuldebar.1897)
I’m just baffled to be honest, I can’t believe ANet did this to “regular” WvW.
ANet didn’t do anything to WvW. EotM rewards the player equally as WvW does, the problem is just that the objectives in EotM are much closer together, which lets the player take more objectives in less time compared to normal WvW.
ANet didn’t do anything to WvW. EotM rewards the player equally as WvW does, the problem is just that the objectives in EotM are much closer together, which lets the player take more objectives in less time compared to normal WvW.
ANet didn’t do anything to WvW?
Come on now, they did by creating EotM in the very way you just described, it’s a matter of balance…or in this case imbalanced design.
Same way that opening up a Super Walmart next door to a Mom & Pop Grocery Store will defintely “do something”!
But this is worse because ANet implementation is “competing” with itself, and Players won’t jump through three hoops when they can get the same (or better rewards) by just jumping through one hoop.
Guess it depends on what you enjoy. I enjoy the open world more than the ktrain that is EoTM. So for me, open world leveling is the fun part of the game, more fun than EotM. It may or may not be the fastest way to level, but I level pretty kitten ed fast in the open world anyway.
Yes, it does come down to what is enjoyable. On a sliding scale, some people may seemingly like everything and never blink at changes; while others will weigh things out in a more critical manner and perhaps consider the changes to the game as less than satisfactory.
In a another thread, I suggested that new randomly varied roaming world bosses be added to the game. I suggested this to offset the utter predictability of the usual bosses that people robotically flocked to and wait for…often those scheduled bosses have unlocks tied to them, etc.
ANet doesn’t have to remove that experience, they can keep it as is and ADD a new experience that doesn’t devalue or destroy the existing ones.
ANet didn’t do anything to WvW?
Come on now, they did by creating EotM in the very way you just described, it’s a matter of balance…or in this case imbalanced design.
Same way that opening up a Super Walmart next door to a Mom & Pop Grocery Store will defintely “do something”!
But this is worse because ANet implementation is “competing” with itself, and Players won’t jump through three hoops when they can get the same (or better rewards) by just jumping through one hoop.
I am under the impression, from what others have said, that WvW actually has similar reward structure to EotM, but a large part of why people don’t get the same rewards is because they aren’t playing it in the same way. Is that not true?
I am under the impression, from what others have said, that WvW actually has similar reward structure to EotM, but a large part of why people don’t get the same rewards is because they aren’t playing it in the same way. Is that not true?
I can only speak to my experience, here’s what I’ve noticed in “regular” WvW experince as compared to the EotM experience:
- In regular WvW, longer periods of time are required between rewarding events like capture points, etc.
- Acquisition of loot is just hands down more rewarding in EoTM, loot bags, armor, coin, badges, etc. at a much higher frequency
- WvW Ranking is faster in EotM, for the above stated reasons: EotM is like regular WvW but minus all the empty map space and much better rewards more often.
In wvw the people actually play to win and that for a week, so just think about what happens if some zerg facerolls you while you’re doing your EotM karma train.
EDTA: and there’s only the boss chest when capping a tower/camp/keep with maybe one badge of honour in it if you’re lucky.
EotM is pretty much a character incubator, yes. I actually have only one problem with it, the insane amount of badges you get for brainlessly zerging the map. You get 30 badges of honor on average for a single keep which is something people can just hope to get while playing on regular borderlands for hours (not counting rank chests which are also given in EotM).
In wvw thge people actually play to win and that for a week, so just think about what happens if some zerg facerolls you while you’re doing your EotM karma train.
So what? Not like it costs you anything to respawn and start the train over again with the general knowledge of where to avoid the opposing zerg.
People don’t have to play EotM to win in order to win, just run around capturing point until you are stopped, then rinse and repeat.
Success is guaranteed.
How is success measured? I maintain that to the majority of players it will be in level gains, loot, coin and badges.
So what you get rolled by “why so serious” players occasionally? Big freakin’ whoop. It doesn’t happen enough to hurt the bottom line.
It’s all very rational and players aren’t stupid when it comes to risk versus reward on the broad scale.
And, while it is true that mindless EotM is not my ideal of what the WvW experience should be, well that train left the station some time ago.
In wvw the people actually play to win and that for a week, so just think about what happens if some zerg facerolls you while you’re doing your EotM karma train.
EDTA: and there’s only the boss chest when capping a tower/camp/keep with maybe one badge of honour in it if you’re lucky.
I’ve accumulated 1800 badges in 4 days.
In wvw the people actually play to win and that for a week, so just think about what happens if some zerg facerolls you while you’re doing your EotM karma train.
EDTA: and there’s only the boss chest when capping a tower/camp/keep with maybe one badge of honour in it if you’re lucky.
I’ve accumulated 1800 badges in 4 days.
You didn’t get my point, I was explaining how wvw differs from EotM and why the rewards aren’t as plenty. You can respawn as often as you like, but if the zerg as at your zergs tail you won’t get as many loot as you usually would – and the karma train is why people are doing EotM.
And if you made 1800 badges through EotM (you didn’t say where) within 4 days you prove my point.
I can only speak to my experience, here’s what I’ve noticed in “regular” WvW experince as compared to the EotM experience:
- In regular WvW, longer periods of time are required between rewarding events like capture points, etc.
- Acquisition of loot is just hands down more rewarding in EoTM, loot bags, armor, coin, badges, etc. at a much higher frequency
- WvW Ranking is faster in EotM, for the above stated reasons: EotM is like regular WvW but minus all the empty map space and much better rewards more often.
See, the question that comes to mind for me is, a) what’s the actual issue here? b) if there is an issue, what is the best approach to fix it?
I mean, if they nerf EotM rewards significantly, it may become a largely dead map. I don’t see it making WvW more attractive to play – I’m pretty sure the majority of EotM players use it to farm 1) karma or 2) XP. They get quite a few badges in the process, but so what? I have used EotM a lot for leveling and end up spending badges on level 80 exotics to gear out my new character.
I guess what I’m saying concerning badges is, what exactly is there to spend badges on that is even worth being concerned about a disparity? The gift maybe?
If they bump up WvW rewards, then yay, WvW players are now getting equal stuff, I guess. But now we hit another potential problem. If they make WvW too attractive to the reward-seeking player by bumping up its rewards, then you will probably see more uplevel deadweight running around WvW, begging everyone to do whatever strategy nets the most experience and rewards.
Is that something that would really mix well?
And there is a third option that comes to mind, too. They could try to make the reward gain equal on paper. But it’s never going to be completely equal because – as far as I know – the way people play WvW is fundamentally different to EotM. With one, the goal is to win. With the other (for the most part), the goal is to maximize rewards.
In wvw the people actually play to win and that for a week, so just think about what happens if some zerg facerolls you while you’re doing your EotM karma train.
EDTA: and there’s only the boss chest when capping a tower/camp/keep with maybe one badge of honour in it if you’re lucky.
I’ve accumulated 1800 badges in 4 days.
You didn’t get my point, I was explaining how wvw differs from EotM and why the rewards aren’t as plenty. You can respawn as often as you like, but if the zerg as at your zergs tail you won’t get as many loot as you usually would – and the karma train is why people are doing EotM.
And if you made 1800 badges through EotM (you didn’t say where) within 4 days you prove my point.
First off, if your point is about EotM WvW being different than regular WvW, that’s what this whole thread is largely about…
Acting like other players pose a serious counter challenge to the gravy train….I’m not seeing that.
Also, sounds to me like you don’t play EotM WvW very much, if at all.
Zergs in EotM very rarely, if ever, “follow on each other’s heels”. This is for the simple fact that flipping capture points is far more rewarding to everyone involved, period.
Getting bogged down in “hawt Zerg on Zerg action” is just not all that lucrative.
No one interested in the base rewards (xp, rank, badges, karma, loot) would ever elect to play regular WvW over Eotm WvW.
World Ranking and Server match-ups just aren’t compelling enough to warrant running around very large maps with huge unrewarding open spaces for sub-par rewards.
Personally, I would like EOTM to stay as it is. What they should do with actual WvW is reward players for participating with tickets each week. With the current tournament, you get tickets for participating (doing 5 events in WvW or EOTM). 200 if your server gets 1st, 150 if 2nd, 100 if 3rd. You can buy Mistforged weapons, Mini Dolyak, and Ascended Accessories with the tickets.
My idea is that players get tickets for doing 25 events each week (can’t be done in EOTM). Maybe 50 tickets will be fine. They should not be rewarded based on server placing since that only encourages players to stack servers to ensure wins. More stuff needs to be able to be purchased with the WvW tickets so people will keep on wanting to get the tickets. This gives incentive for people to do a bit of WvW each week and perhaps some will like it enough to become more regular and join a WvW guild.
Also they need to get rid of WvW tournaments. WvW is not balanced and tournaments just make the situation worse. At this point they are just using it to pretend something is happening when there isn’t lol. My idea above will help do the one thing that tournaments help with and that is to get people who haven’t done WvW to check it out.
Don’t talk about it, they’ll just nerf it…
lol I think the same thing when mentioning that doing dungeons is the best way to get gold. If they nerfed dungeons, the population for that would drop significantly. Same with EOTM if they lowered the amount of karma and experience you get. I don’t think they are interested in nerfing dungeons/EOTM though.
League Of Ascending Immortals [OATH]
See, the question that comes to mind for me is, a) what’s the actual issue here? b) if there is an issue, what is the best approach to fix it?
Great post, by the way.
I won’t pretend to know the answer, I can only give my assessment that something is very wrong with WvW in general that is particularly noticeable when you look at EotM.
I mean, if they nerf EotM rewards significantly, it may become a largely dead map. I don’t see it making WvW more attractive to play – I’m pretty sure the majority of EotM players use it to farm 1) karma or 2) XP. They get quite a few badges in the process, but so what? I have used EotM a lot for leveling and end up spending badges on level 80 exotics to gear out my new character.
Yes, and those types of swings in a game have happened before as the Dev’s Pendulum Hammer swings from one extreme to another.
There’s nothing wrong with players choosing an oasis over a desert. That EotM WvW has more mass appeal then regular WvW is entirely rational.
My question is why would ANet introduce the “oasis” into the game that had previously been focused on the the “desert”?
I guess what I’m saying concerning badges is, what exactly is there to spend badges on that is even worth being concerned about a disparity? The gift maybe?
This goes way beyond badges, I’m talking about time spent in EotM, minute by minute, is more rewarding on every level than the standard WvW Maps.
It makes complete sense, take a look at the maps, there’s your answer.
If they bump up WvW rewards, then yay, WvW players are now getting equal stuff, I guess. But now we hit another potential problem. If they make WvW too attractive to the reward-seeking player by bumping up its rewards, then you will probably see more uplevel deadweight running around WvW, begging everyone to do whatever strategy nets the most experience and rewards.
Is that something that would really mix well?
ANet can continually rearrange the carrots and the sticks, players will adjust accordingly but that doesn’t solve the underlying problem. Adding another WvW Map to the mix was a mistake; here’s a thought: fix the original WvW Experience.
I personally believe the WvW Maps are the problem and should be completely rebuilt from the ground up.
- The WvW are too large, essentially players, even large groups of players can roam without opposition for prolonged stretches of time.
- Too many capture points, means that capture points are not valued. Oversaturation!
- Bring back WvW Relevance to the Realms, make WvW matter, remember Orbs of Power? I refuse to believe that ANet couldn’t fix the issues.
- There’s entirely too much flipping going on, talk about a way that cheapens the victories? Well, making victories meaningless is a good way to do that and that’s what the current WvW accomplishes.
- The Maps are generic clones and there’s no sense of ownership or identity.
And there is a third option that comes to mind, too. They could try to make the reward gain equal on paper. But it’s never going to be completely equal because – as far as I know – the way people play WvW is fundamentally different to EotM. With one, the goal is to win. With the other (for the most part), the goal is to maximize rewards.
Rewards are just the flavor syrup on top of the pile…it’s what that "pile’ actually consists of that truly matters.
Not to say rewards aren’t important, but if they are the only thing making the content palatable to players…well that’s a fundamental problem.
(edited by Kuldebar.1897)
Personally, I would like EOTM to stay as it is. What they should do with actual WvW is reward players for participating with tickets each week. With the current tournament, you get tickets for participating (doing 5 events in WvW or EOTM). 200 if your server gets 1st, 150 if 2nd, 100 if 3rd. You can buy Mistforged weapons, Mini Dolyak, and Ascended Accessories with the tickets.
On the whole, I think EotM has a lot of things right, map size being one example.
It doesn’t help that players are spread out over so many WvW maps, I would be curious to see what would happen if EotM was the ONLY WvW Map….
Can you imagine the epic nature of such a contest?
Currently, in my opinion there’s often not enough players on a given map (on a regular basis) to make for an interesting PvP experience.
In wvw the people actually play to win and that for a week, so just think about what happens if some zerg facerolls you while you’re doing your EotM karma train.
EDTA: and there’s only the boss chest when capping a tower/camp/keep with maybe one badge of honour in it if you’re lucky.
I’ve accumulated 1800 badges in 4 days.
You didn’t get my point, I was explaining how wvw differs from EotM and why the rewards aren’t as plenty. You can respawn as often as you like, but if the zerg as at your zergs tail you won’t get as many loot as you usually would – and the karma train is why people are doing EotM.
And if you made 1800 badges through EotM (you didn’t say where) within 4 days you prove my point.First off, if your point is about EotM WvW being different than regular WvW, that’s what this whole thread is largely about…
Acting like other players pose a serious counter challenge to the gravy train….I’m not seeing that.
Also, sounds to me like you don’t play EotM WvW very much, if at all.
Zergs in EotM very rarely, if ever, “follow on each other’s heels”. This is for the simple fact that flipping capture points is far more rewarding to everyone involved, period.
Getting bogged down in “hawt Zerg on Zerg action” is just not all that lucrative.
No one interested in the base rewards (xp, rank, badges, karma, loot) would ever elect to play regular WvW over Eotm WvW.
World Ranking and Server match-ups just aren’t compelling enough to warrant running around very large maps with huge unrewarding open spaces for sub-par rewards.
So you still don’t get my point, do you? (Hint: read what I’ve posted on this thread so far)
I was explaining why wvw is different from EotM although both have similar rewards.
And btw we currently have a commander who goes for zergs, he also caps everything in between but his focus is on wiping zergs – that has always happened and that will always happen so my comparison to explain how wvw is to someone who has only played EotM is pretty legit.
I play regular wvw because zerging and mindless karma trains aren’t my thing – but I can make use of the badges to buy siege but hey we get maybe 1 for a capped tower, why is that? I also 1v1 a lot of other players and for that the rank is a very good indicator or better: was.
Personally, I would like EOTM to stay as it is. What they should do with actual WvW is reward players for participating with tickets each week. With the current tournament, you get tickets for participating (doing 5 events in WvW or EOTM). 200 if your server gets 1st, 150 if 2nd, 100 if 3rd. You can buy Mistforged weapons, Mini Dolyak, and Ascended Accessories with the tickets.
On the whole, I think EotM has a lot of things right, map size being one example.
It doesn’t help that players are spread out over so many WvW maps, I would be curious to see what would happen if EotM was the ONLY WvW Map….
Can you imagine the epic nature of such a contest?
Currently, in my opinion there’s often not enough players on a given map (on a regular basis) to make for an interesting PvP experience.
You don’t play wvw, do you? If there was only one map there would be a queue that’s why EotM was invented in the first place. Eternal Battlegrounds is what you mean and it’s pretty stuffed with all 3 teams 24/7 – and all of them hold their corner for the most part and that is what would happen if there were only one map.
@Jana.6831
I just started playing EotM in the last couple of weeks or so that I have been back to the game, upon initially returning I jumped right back into the regular WvW Maps: Borderlands and Eternal Batlegrounds extensively before giving EotM a try…
Hands down, EotM is more rewarding on every level that tangibly matters to the player than the other WvW Maps.
yeah and that was my point, read my second post in this thread to which the person I then answered responded at which point you came to accuse me of not playing eotm or wvw.
yeah and that was my point, read my second post in this thread to which the person I then answered responded at which point you came to accuse me of not playing eotm or wvw.
I was responding to this:
In wvw the people actually play to win and that for a week, so just think about what happens if some zerg facerolls you while you’re doing your EotM karma train.
EDTA: and there’s only the boss chest when capping a tower/camp/keep with maybe one badge of honour in it if you’re lucky.
In my experience, serious opposition and interruption of the Zerg-train just isn’t all that common, not saying it doesn’t happen but not enough to matter.
Concerning Badges, I’ve received 24 at a time…usually 5-12 range on a capture point. Either way, 1600-1800 in a 4 day period of EotM.
Concerning chests, there’s quite a few of them. These took me by surprise initially, I didn’t realize they’d spawn after the boss was killed, I thought it would be like regular Keep Lords etc. In addition, the fancy loot bags, I get dozens of these -which is pretty awesome.
(edited by Kuldebar.1897)
i just want to get the same rewards in real wvw as i get in the waiting room called EotM.
greetz exp
Fast and easy perhaps but i would not consider it best, i have seen too many people advise new players to level their first character though it.
I can see this though. Mapping quickly becomes a chore. It’s not bad small bursts when you feel like doing it, but feeling forced to do it to level or get your legendary makes it very unpleasant. Before EotM, I still took characters to WvW to level rather do much mapping. I think that many new players will get tired of the game, if they think mapping is the only way to level their characters.
I have 3 level 80s. I levelled 2 through map completion, and only levelled my mesmer through EotM, because it’s a mesmer. I’m currently levelling my thief through dynamic events and story (not map completion).
It’s really a personal choice, and a lot of people who have multiple 80s are tired of doing the same hearts over and over to level. It’s a good alternative.
I have 3 level 80s. I levelled 2 through map completion, and only levelled my mesmer through EotM, because it’s a mesmer. I’m currently levelling my thief through dynamic events and story (not map completion).
It’s really a personal choice, and a lot of people who have multiple 80s are tired of doing the same hearts over and over to level. It’s a good alternative.
I’ve only levelled 2 80’s and had alts of various levels, 47 being the highest during the last two years. I’ve also stopped playing GW2 for long stretches.
Out of curiosity, how has the Trait Changes of April impacted your alt leveling?
For me, it’s the one thing that has put a chill on my motivations because it takes a lot of spice away from playing lower level characters.
They no longer feel like a satisfying work in progress to me, more like a grindy project that I want to rush to completion so I can polish out the details. (Map Completion, Trait Unlocking, etc.)
Fastest way to level is to pop all the xp boosters you have and run around killing yellow mobs. Harathi Hinterlands event chain is also good due to the sheer volume of mobs there and as a bonus you get a lot of loot. I’ve found these methods to be much faster than EotM even at its best.
Great post, by the way.
I won’t pretend to know the answer, I can only give my assessment that something is very wrong with WvW in general that is particularly noticeable when you look at EotM.
Thanks.
Yes, and those types of swings in a game have happened before as the Dev’s Pendulum Hammer swings from one extreme to another.
There’s nothing wrong with players choosing an oasis over a desert. That EotM WvW has more mass appeal then regular WvW is entirely rational.
My question is why would ANet introduce the “oasis” into the game that had previously been focused on the the “desert”?
This goes way beyond badges, I’m talking about time spent in EotM, minute by minute, is more rewarding on every level than the standard WvW Maps.
It makes complete sense, take a look at the maps, there’s your answer.
ANet can continually rearrange the carrots and the sticks, players will adjust accordingly but that doesn’t solve the underlying problem. Adding another WvW Map to the mix was a mistake; here’s a thought: fix the original WvW Experience.
I personally believe the WvW Maps are the problem and should be completely rebuilt from the ground up.
- The WvW are too large, essentially players, even large groups of players can roam without opposition for prolonged stretches of time.
- Too many capture points, means that capture points are not valued. Oversaturation!
- Bring back WvW Relevance to the Realms, make WvW matter, remember Orbs of Power? I refuse to believe that ANet couldn’t fix the issues.
- There’s entirely too much flipping going on, talk about a way that cheapens the victories? Well, making victories meaningless is a good way to do that and that’s what the current WvW accomplishes.
- The Maps are generic clones and there’s no sense of ownership or identity.
Rewards are just the flavor syrup on top of the pile…it’s what that "pile’ actually consists of that truly matters.
Not to say rewards aren’t important, but if they are the only thing making the content palatable to players…well that’s a fundamental problem.
I hear what you’re saying. I guess what I’m a bit confused about is, “Are most WvW players [I am mostly thinking of the ones who get into WvW guilds and play it more than any other content in the game] concerned about the WvW rewards?”
I mean, if WvW is fundamentally broken (which I’m not convinced about) then I can see why it would need an overhaul. But I’m not sure I see the connection between EotM’s “oasis” status vs. WvW being a desert. In terms of rewards I can get that and I can theorize as to why: Maybe they wanted it to be worth spending time in and felt they could make it more appealing than what had been before (e.g. “a second try”).
I don’t know. That’s just off the top of my head. If we take the reward thing out of the picture though, isn’t WvW actually a way better template for strong WvW play than EotM?
I guess that’s the part I don’t understand. If we’re talking about pure WvW play on its own merits, I am under the impression that the pre-EotM maps are way better for it.
Yes, run the EotM train to 80, then begin to play with full flexibility in terms of building your toon. As a bonus, all the gold you earn in the train should help for buying all your traits.
Get to it soon though, I doubt Anet likes it when people avoid their NPE. Remember the motto: “play it our way” (I got it right, yes?).
I have 3 level 80s. I levelled 2 through map completion, and only levelled my mesmer through EotM, because it’s a mesmer. I’m currently levelling my thief through dynamic events and story (not map completion).
It’s really a personal choice, and a lot of people who have multiple 80s are tired of doing the same hearts over and over to level. It’s a good alternative.
I’ve only levelled 2 80’s and had alts of various levels, 47 being the highest during the last two years. I’ve also stopped playing GW2 for long stretches.
Out of curiosity, how has the Trait Changes of April impacted your alt leveling?
For me, it’s the one thing that has put a chill on my motivations because it takes a lot of spice away from playing lower level characters.
They no longer feel like a satisfying work in progress to me, more like a grindy project that I want to rush to completion so I can polish out the details. (Map Completion, Trait Unlocking, etc.)
I started playing after the Trait changes, so I don’t have experience with the previous system, but I really don’t mind the current system. Sometimes it’s fun to run around unlocking them, and I was amazed at how challenging it can be for some of them. But then with some classes, like thief and mesmer, I prefer to buy all of my traits. So basically I unlock them through adventuring when I’m using a class that I like for PvE, but when I’m using a class that I primarily like for PvP/WvW, I prefer to buy the traits.
To answer the question of are WvW players concerned over WvW rewards? Yes, and they have been for a long time now. Personally I enjoy EotM as it is, I can level new characters and gain world rank at the same time or I can wipe entire zergs by myself since most of the people in EotM are sheep who don’t pay attention.
Knights of ARES, Dragonbrand
Good times, good memories
EotM is more rewarding because arenanet wants players in it for the metrics. This way they can take it to quarterly meetings and say look at the new WvW map its doing amazing. Even though we all know its because they stacked the rewards there. It won’t be changing for the simple fact that if normal WvW had the same rewards then their new map wouldn’t look as good on the bar graphs.
There is a trend with all the updates they have done that show they only care about items that they can manipulate for the metrics.
Eotm’s leveling speed is decent. I just think PVE leveling is just too slow except when you farm big event.
I got my mesmer in there at LVL40, used a birthday booster and got 40 levels in 10 hours of gameplay of said booster, however I’d only join karma trains in there.
The negative part is you neither learn to play your class fully nor do you get your traits unlocked(thank Anet for that ridiculous part)
Could someone please tell me the difference between Eotm and WvW?
Could someone please tell me the difference between Eotm and WvW?
wvw is world v world v world. That should be self explaining. It’s the war between world/servers.
eotm consist of all the servers that have the same color that week. For example, you will see BG, JQ, YB…players on the green side this week.
EotM is more rewarding simply because the way the players choose to play it. Its all about capping everything as fast as possible. All 3 teams basically take the same approach and avoid fights (in general).
Normal WvW would yield similar rewards if all 3 teams had the same mindset as they do in EotM. If each team in WvW just alternated borderlands, capping everything and avoiding fights, and then when everything was capped, rotated to the next borderland, it would be exactly the same as EotM. But that’s not how we choose to play regular WvW and so the rewards are not as plenty.
The problem with Eotm that needs to be neerfed are the post-event chests that give out badges and siege.
Badges and siege already drop from npcs and players in EoTM so the chests are just overkill.
When that guy wants to convert his 1800 badges to gold he’ll find that they are worth an additional 20-25 Gold.
Siege, ESP superior siege, is too cheap because of the flood of EoTM badges.
The exclusive WvW skins, beautiful and once comparable to Dungeon armor/weapons in rarity are a joke that can all be picked up within a few hours of playing EoTM.
The problem with Eotm that needs to be neerfed are the post-event chests that give out badges and siege.
Badges and siege already drop from npcs and players in EoTM so the chests are just overkill.
When that guy wants to convert his 1800 badges to gold he’ll find that they are worth an additional 20-25 Gold.
Siege, ESP superior siege, is too cheap because of the flood of EoTM badges.
The exclusive WvW skins, beautiful and once comparable to Dungeon armor/weapons in rarity are a joke that can all be picked up within a few hours of playing EoTM.
I have over 2100 Badges now, but EotM is hands down the best loot, XP and Karma train I’ve ridden in recent memory.
It’s not that other things can’t match it in the game, but EotM delivers far more consistently with far less hassle.
Yes, the Badges don’t give you all that much anymore, I noticed that there seems to be less armor than before from the Badge Vendor in WvW when I went there on the Engineer I rolled.