So, about Guild Halls...[Suggestions]

So, about Guild Halls...[Suggestions]

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Posted by: Winch.2657

Winch.2657

I’d like to throw my ideas into the stew.
I think most of these are realistic and probably many people have had similar thoughts, but I just can’t find a topic that collects them.

I’l try to be brief and post in bulletin board style, though some of the points may require further elaboration:

  • Guild Halls are small, instanced Islands (a few different to choose from, like in gw1)
  • Instances – just like your home instance – , can be upgraded with nodes by the leader (for merits)
  • 6-10 Location markers around the map for buildable structures. (for practical reasons, let’s make every structure use the same base layout, so 2 of the same islands can be very different in terms of structure layout)
  • To make it a collective effort to build a hall, materials should be gatherable
  • Same structures could be different in style /may even require different materials/ (asuran, norn, sylvari, canthan, elonian, krytan, etc)
  • Guild hall guesting
  • Sparring area (enter the marked zone to become enemies with the people that enter)
  • Diverse island landscape with it’s own day/night cycle (muh sekrit fountain that is only reachable by a small jumping puzzle :P)
  • Purchased service NPCs to offer something unique (like new guild armor sets, discounts (upgradeable for merits)
  • A few markers for defining general feel (flagpoles, totems, torches, roadsigns, pirate skull, whatever comes to mind)
  • Bulletin board (offering rewards for specific activities -> could be handy when the brain behind the idea is rarely online but has a lot of disposable income lol)
  • Guild upgrades to have a minor visual impact (like Deep Cave to open a small area that contains a pile of loot/treasure)

That’s all I can think about right now,
I’m curious about what you guys can come up with!

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Posted by: Tom Gore.4035

Tom Gore.4035

Have the guild halls actually been confirmed, yet?

One – Piken Square

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Posted by: styx.7294

styx.7294

http://wiki.guildwars2.com/wiki/Upcoming_changes_and_features says guild halls aren’t worked on but the sources are over a year old. Maybe we need an update on whether this has changed or not?

Gate of Madness

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Posted by: Logos.1306

Logos.1306

nice ideas, how about this:

Combine player housing with guild halls.
“6-10 Location markers around the map for buildable structures”

exactly! A special locations on guild’s (map) hall, where guild members can “build” their houses. A player could only have one house so If he/she would represent other guild (or his/her private guild) same house will apear on this guild map. And it won’t be deleted when he/she leave guild.

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Posted by: Winch.2657

Winch.2657

http://wiki.guildwars2.com/wiki/Upcoming_changes_and_features says guild halls aren’t worked on but the sources are over a year old. Maybe we need an update on whether this has changed or not?

I think it’s safe to assume that halls are steadily crawling up on their to-do lists, yes.

nice ideas, how about this:

Combine player housing with guild halls.
“6-10 Location markers around the map for buildable structures”

exactly! A special locations on guild’s (map) hall, where guild members can “build” their houses. A player could only have one house so If he/she would represent other guild (or his/her private guild) same house will apear on this guild map. And it won’t be deleted when he/she leave guild.

Could work, but when there are over 100-200 members in a guild it becomes either a bit crowded or people get left out. I think the solution to this is something like an instance in an instance. (like a portal to “Nearby Home Island” or smth like that.

(edited by Winch.2657)

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Want Guild Halls… How about this? (warning: it’s a long, but fun read)
https://forum-en.gw2archive.eu/forum/game/gw2/Wish-List-Lion-s-Arch-A-Phoenix-Reborn/first#post3629795

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Posted by: Vol.7601

Vol.7601

I’m not a fan of guild halls – it dilutes the population too much.

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Posted by: maestrochino.7104

maestrochino.7104

I haven’t read any credible source that days guild halls or anything similar is coming.

Jade Quarry
Eternity, The Juggernaut, Kudzu…

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

For maestrochino:

This is a snipit of a quote from the ANet Studio Design Director Chris Whiteside, during the CDI – Horizontal Progression Thread. The full thread is 67 pages long but towards the end there was a lot of discussion about Guild halls.

Hi All,

Thanks for all of your feedback. The stakeholders have been sent the proposal (and have already been impacted by the conversation anyway, which is the most important element). Note the RP elements are not lost on me.

As such we will be stickying this thread and will be opening up Process Evolution Phase 2 on the 22nd of Jan.

Thank you all so much for you contributions to the topic and also for helping to shape the best working practices of the CDI.

We are starting to get there as a collaborative design group.

Here is the proposal:

Our Horizontal Progression Proposal
The Reward and Associated Journey

Sociopolitical Diversification: Player housing (Customizable from rewards gained in the open world), Guild Halls (Customizable from mass play rewards) and Map Wide Meta events unlocked through Order progression (Leading to both individual and group rewards such as titles and skins)

Original Source: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/67#post3505171

So does this mean that Guild Halls are being worked on? No.

But the interoffice proposal has been made by ANet, to ANet so at least it is now officially… On their radar.

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Posted by: EFWinters.5421

EFWinters.5421

Even if they add Guild Halls they will probably function like PvP Arenas, i.e. you pay cash to keep “renting” one, which will render their purpose obsolete.

Human Guardian
Fort Aspenwood

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

EFWinters:

I can’t say that ANet won’t do that but I can say that I did not read anything about that in the 67 pages I referenced above.

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Posted by: Tai Kratos.3247

Tai Kratos.3247

If they do add Guild Halls, it would be cool to see them function much like the Heart of the Mists does, where you can come and go at your own convenience. The way it worked in GW1 was a little bit clumsier, if I remember correctly… but it has been a while since I played that, so I’m not really sure. O_o

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Posted by: Vol.7601

Vol.7601

There is zero confirmation that Guild Halls is coming, and speculating that they are ‘on the radar’ simply because it’s discussed on the CDI (which time and time again is repeatedly a discussion and not a concrete plan to have things in future releases).

Anet is simply aware of it, which isn’t newsworthy. Just like how they are aware of people wanting mounts, cheap legendaries and new classes.

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Posted by: Jski.6180

Jski.6180

Say for the own island i do not know how much strain that will cause on the servers keep in mind every person can have there own one person guild if we need a full zone for that one person it may be too much.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Im Mudbone.1437

Im Mudbone.1437

Funny thing that comes to mind is that for guilds that are very large(and i’m sure there are a few with 100+ members) that the way this game is set up would cause an overflow which wouldn’t work out.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: mooty.4560

mooty.4560

As I understood it, Guild Halls were not intended as a sort of “home instance” for the entire guild but rather a centerpiece for GvG… there is no GvG in GW2.

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Posted by: Jski.6180

Jski.6180

As I understood it, Guild Halls were not intended as a sort of “home instance” for the entire guild but rather a centerpiece for GvG… there is no GvG in GW2.

There player made GvG and it works well the best zone to see them is OS. The only problem is the limitation of what guild you can fight with. In a way its better for the players to make there own content so they can feel ownership of it. I am not sure if ppl would like “real” GvG in gw2 because its going to be in spvp.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: DietPepsi.4371

DietPepsi.4371

A Lot of those points are what I would like to see in guild halls; utilitarian, themed, segmented structures. I really hope they add guild halls in eventually, and improve home instance customisation.

Just as a random idea to spurt out, maybe it could involve this Isgarren guy: http://wiki.guildwars2.com/wiki/Wizard's_Tower

In old frail man’s voice “Oooh pay me a bazillion floobyflibbidydoobydoos and I’ll make you a magical island where you can party like craaaazy with yo fellow acquaintances”

You stand to benefit more from making friends than making enemies.

Also I hate my user ID.

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Posted by: Winch.2657

Winch.2657

There is zero confirmation that Guild Halls is coming, and speculating that they are ‘on the radar’ simply because it’s discussed on the CDI (which time and time again is repeatedly a discussion and not a concrete plan to have things in future releases).

Anet is simply aware of it, which isn’t newsworthy. Just like how they are aware of people wanting mounts, cheap legendaries and new classes.

It’s kind of a prestige thing for anet to implement Guild Halls, so it’s inevitable. I’m aware of the fact that there are many aspects of the game requiring rework/work and are higher priority than Guild Halls, but really, it is one of those things they want to implement sooner than later. Simply because it is what “defined” the old GW1. I also think that they are hesistant to bring back GvG because of the same reason: they want GvG somehow tied to Guild Halls. Either way, it’s on their agenda, and imo suggestions are always welcome.

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Posted by: Tom Gore.4035

Tom Gore.4035

I’m not a fan of guild halls – it dilutes the population too much.

What if the guild halls would be located in the actual open world – within the cities and towns of the world? Obviously the upkeep for the larger halls would have to be big enough so only large guilds could afford to have them. Smaller guilds would have smaller halls and houses, also in the open world.

One – Piken Square

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Posted by: Wanze.8410

Wanze.8410

I think as long as Anet hasnt figured out how to transfer guild banks between servers, they wont implement guild halls because it would tie guilds towards servers and stop them from changing servers.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Winch.2657

Winch.2657

I think as long as Anet hasnt figured out how to transfer guild banks between servers, they wont implement guild halls because it would tie guilds towards servers and stop them from changing servers.

Well that’s easy, they just have to use a modded overflow system, only guild members can get into.

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Posted by: Pumpkin.5169

Pumpkin.5169

Unfortunately, I believe that we will never have Guild Halls or GvG. Ever.
ANet talked about housing before release. It was 20 months ago. Never heard anything about from them after release. Guild Halls existed mostly because GvG existed. ANet will not release GvG, because it would kill WvW in a certain degree and they blindly believe that sPvP/tPvP is the way that GW2 small scale organized PvP is meant to be played.

I may be pessimist but I don’t have any hope anymore about serious development or great new features in this game.

Pumpkin – Mag

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Posted by: Winch.2657

Winch.2657

Unfortunately, I believe that we will never have Guild Halls or GvG. Ever.
ANet talked about housing before release. It was 20 months ago. Never heard anything about from them after release. Guild Halls existed mostly because GvG existed. ANet will not release GvG, because it would kill WvW in a certain degree and they blindly believe that sPvP/tPvP is the way that GW2 small scale organized PvP is meant to be played.

I may be pessimist but I don’t have any hope anymore about serious development or great new features in this game.

I don’t think even anet got to the point where they should decide about this. Then again, I’d rather encourage them with good ideas to do something, instead of calling upon their past statements to implement something that isn’t vital to the game.

Remember: not one of their minigames were mandatory either, (and only a small number of players are consistent participants) so there is a good chance we get guild halls just because it’s wanted by many players.

Also, please, stay on topic