Alright so the topic is based on what guild wars 2 has for so called “Guild vs Guild”.
Baring in mind i am a guild wars 1 player right from beta and GvG was Based on One guild VS another. The objective of the game was to Kill each others Lord on each side of the map in like a fortress with a Body guard and stand alone archers+ Warriors. Sometimes their was traps/Seige like Cata. In between we had what we called “Flag stand” to gain a moral or a Benefit if you like over the opposing team and to clear Death penalty or to increase health pool and Energy pool by the slightest. So teams were based off 8v8 on 1 Map fighting to kill the lord, Do the most damage to the lord before the time runs out. And of course the maps had separate paths where you could “Split” a member or a team to another base while the fight goes on between the rest of the team.
Now here is my Question. Why do Guilds GvG in Obsidian Sanctum? I Mean the way i see it is:
-You have an Organised group of people maybe a balance or mix of support and damage
-Theres no objectives other then kill the opposing team
-To me it seems like "Drop as much Crowd control as possible, Then force push as much damage on those that made a mistake, pull back and heal up. Melee pushes for backline ect and repeat.
Am i missing something? Pvp in this game is slacking..For my opinion anyway. When i see a group of 12 fighting a group of 12 i don’t see “Skill” all i see is “Cluster AoE, Push and Pull”. There is tactics involved but..its minor. Obviously i cannot compare GW1 GvG mechanics to GW2 because they are different especially combat.
So now i wan’t to hear what others think-What is the point of “GvG” in GW2 at its current state? Why has it become so common? Could you argue that a team With heavier CC is more likely to win?
(For those of you that seem to think i am Q.Qing or hating on GvG’ers im not, Im just not seeing the Enjoyment or thrill from what GvG is in this game)
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