So many issues could have been fixed before
There is somethign I understand very well because I am an artist in training. Something we learn at one point or another, hopefully if were lucky, is that you will NEVER have a perfect piece. You can work that son of a kitten to the bone and there will still be things you can add or improve. Its just how it is. After a certain point, you have to put it to rest and say “Here! This is my work. It is done”
Games and products are no different. At a certain point, theyve got to say OK guys here you go. A game to play. Will it be perfect? No. Does the developers know that. Yes.
So for a game like this. With all its issues, its still a fairly decent game. Does it need work? Yes of course. But there had to be a point where tehy had to decide look, we need to get the game on shelves so we can start earning money. So long as people buy the game and play it and get some satisfaction out of it, it gives them time and resources to improve upon it. But as I mentioned, they had to make a choice that at some point they were going to release it.
I understand where you’re coming from, however I just wanted to point out that they never said “when it’s completly ready”, just “when it’s ready for release”.
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson
I understand where you’re coming from, however I just wanted to point out that they never said “when it’s completly ready”, just “when it’s ready for release”.
Although, to be perfectly honest, it clearly wasn’t. There were (still are) far too many progression-blocking bugs to consider the game “ready for release”, unless your standards for release are pretty low.
Don’t get me wrong, the game has a lot of fun content and I enjoy playing it, but speaking as someone who has worked in QA in the past, I would never have OK’d setting a release date with some of these bugs in the game, let alone actually releasing it.
Also, their bug reporting / fixing process seems extremely inefficient or broken.
Simple typos in the trading post take months to fix, bots can farm freely for weeks without being banned (making enough in gold sales to pay for another copy of the game if and when they finally do get banned), event chains in Orr (required to gain access to Arah) stay stuck for days without a GM noticing or resetting them (do they even have GMs?), developers ask players to post screenshots of terrain bugs in the forum despite the fact that the game has a built-in bug-reporting function, that automatically includes a screenshot and location data, etc..
Something is deeply dysfunctional in the world of Arena Net’s QA.
an MMO is never completely done and I am pretty sure you know it. These “nanana, they said they only release it when it is ready”-threads are apparently the new fad in bashing the game. The game is playable and that is ready enough for me. Are there bugs? Heck yes. Does it have infinite content? Heck no, has any game? just check the WoW-thread that was linked here where you have EXACTLY the same complaints of people who rushed through the expansion in a few days. I am sure if you go this very minute to the forums of Secret World or any other recently released MMORPG, you will read the same things yet again. It gets tiresome but at least I understand now that the internetcrowd just is like that today and I am sure game developers are aware of this too, so my fear of them caving in to any disgruntled whim seems unreasonable at second glance.
Noone is talking about bug free game, i never saw one and i dont believe i will ever see one, but thats not the point. Bugs in gw2 are ones you find in beta testings not in released game. Missing sp.a, bugged dungeons, stuck in personal story, stuck in events with infinitive loops blocking 50% rest of events that should be going on, DR that hurts legit players more then bots. Report system that doesnt work and you never get any kind of replay. Bugs that blocks gameplay active for days. How many days is end game dungeon arah bugged? 5-6 days now? I saw infinitive loop events bugged for 5 days on same spot! Its not minor things you can let pass and forget about them, some of them are blocking playing and they repeat after every reset. Now a new wvwvw bug where i cant see 50% of people on map, and its getting worse every day. I have little or none joy in gw2 anymore. In my guild we call game Bug Wars 2 for a reason and i dont see anytime soon anything will get better. perhaps in a 6 mounts?
My problem with that article is that we paid for the whole iceberg, and not just the tip. I understand they want to create sustainable paid features. I really get that. They are a business; they need to make money past the initial transaction. That’s fine.
However, we are sorely lacking basic features (most of which were mentioned in the article itself), and I suspect we are missing those not because they aren’t ready, but because the devs (or their NCsoft overlords) are still analyzing the ways in which they can make people pay even more for them.
Don’t get me wrong. I’m thoroughly enjoying the game and I feel I’ve gotten my money’s worth, but that does not mean it’s okay for basic features to be omitted, or even worse, added as a microtransaction.
The kicker is that if said basic features for the esports community don’t happen fast, whether or not they’re paid, the community isn’t going to develop. They’ll move on to the next thing or go back to the games they came from. Can’t profit off of a community that isn’t there, guys.
Priorities, what to do?
Spend hours with dye
I was there for the launch of several games….Rift most recently and it was the same exact thing, every thread you see posted here you seen posted there. It was the worse game ever, bots are destroying the game, once you hit max level there is nothing to do, bugs are just destroying the game…blah blah blah. Tbh I have yet to find a game forum that isnt just a cesspool of self entitled little kids crying because…well they think it makes them cool I guess. (and the term little kid is meant in terms of how they act and not actual age)
Less QQ more pew pew was a quote by the way. Thought it was funny. Made me laugh. MMO communities can have lots of QQ, not everyone has the same opinion and you can’t satisfy everyone.
Think they made a big mistake by allowing such fast leveling. A big part of the mad is midlevel. But an average MMOer does these levels in a week. So, you end up with some people in the beginners areas (they have to learn the game a bit) and most people in the top level areas and 80% of the map remains unused. All the events there remain unplayed and the armors you craft for these levels are useless etc.
So how are we meant to pew pew with QQ classes and features that are borked or drastically imbalanced?
I’ve shelved GW2, resigned and left as guild leader and will check back every Monday, maybe in 6 months this mystic “meta” they’re alluding to will have presented itself.
I agree with the OP: Less QQ more codey codey.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
Hi,
as this conversation seems to have run its course, the thread will now be locked.
Thanks for your contributions and suggestions.