So many times I said "It'll be fine"

So many times I said "It'll be fine"

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Posted by: Ryan.6951

Ryan.6951

When gw1 players heard there were going to be 80 levels not 20 I said “that’s fine”.

When players heard boosts were going to be in the cash shop I said “that’s fine”.

When players noticed that everything was one time use and soulbound I said “that’s fine”.

It’s not fine this time arenanet. It’s not fine this time because it is a complete departure from all of the answers you gave us over the years. All of the videos you made, the AMAs you did on reddit, the interviews you gave at gamescoms.

So before everyone loses it on me for being some kind of ungrateful, anti-wow, person who “doesn’t get it”…. I get it. Let me clear some misconceptions:

This is NOTHING like infusions or spectral agony from gw1. Anyone who says they’re the same has outed themselves as having never played gw1. Infusions and spectral agony in gw1 were a storyline plot point. *You’re dying in 1 shot to everything * get infused *everything back to normal.

The gear stats are not content. New bosses are content. New dynamic events are content. New dungeons and pvp maps and skins and quests and recipes are all new content. We LOVE new content. We are more than happy to funnel $ into gems for new content. Gear tier stats are not content.

Having never played LOTRO I cannot be certain, but quite a few LOTRO players say agony closely mirrors the radiance mechanic which drove off players and was eventually removed. It certainly seems that an artificial barrier doesn’t add any fun. If a players skill ceiling is higher they should go farther. Making gear mandatory as stated on both blog posts now removes skillful play as the sole decisive factor.

I don’t mind gear progression games. Lots of games do this well. Almost every other MMO already does this to some extent. Some do it better than others. Every MMO is planned out with gear as one of the main focuses. In the case of GW2, the focus was to make a flat final tier. When you cast aside that plan, so much that uses it as a foundation becomes shaky. PVP and PVE no longer have anything in common. WvW becomes a gated entry if you want to be at peak efficiency. PvE becomes unbalanced (ursan blessing anyone?) for high end difficult content.

We can’t trust you. More than any specific small detail or stat change is this. It feels like the ship is listing without anyone at the wheel, rocking in whichever way the waves tell it at that second. Without someone with conviction saying “this stays, this goes” and sticking to the manifesto and the vision you sold us all on we have no confidence. Why should we? This game is less than 3 months old, a huge success, and the devs have already voted no confidence in the system and the players by changing basic and core mechanics to the same ones they decried.

So there you have it. We don’t hate gear progression; but we don’t feel this game needed it especially after so heavy handed ant-gear rhetoric from anet. And we’re disappointed.

If anet came out and said “Hey look, we’re SO confident that you will love this gear treadmill that we will offer (50%? 25%? gems only?) money back to everyone who wants to close out their account after we introduce it” then at least it would show they had some confidence in this system themselves….. but they don’t.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

2 things:

1. You could have probably gone to an amusement park for 1 day for $60 and be happier than paying $60 for 3 months worth of gameplay? Eh.

2. There is a thread for this kind of post: https://forum-en.gw2archive.eu/forum/game/gw2/Thoughts-on-Ascended-Gear-Merged-threads/page/162#post729913

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Posted by: Ryan.6951

Ryan.6951

You have no idea how many copies I’ve purchased for friends and family. $60 isn’t even close. Nowhere near.

You obviously didn’t read the post. It’s not about thoughts on ascended gear. That’s what you get for replying before reading though.

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Posted by: Narkosys.5173

Narkosys.5173

And this to the vital question.
Can we believe what they say?
They say there will never be pay to win ever – but they just scrapped one of the founding principles.
So even if I was ok with this do I trust them not do it – to resist the temptation of the killer weapon for $10.
That is the profound question I am asking myself.
PS why do you think it was only 60, many purchased gems.

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Posted by: Vegas.5790

Vegas.5790

As long as max weapons stats are very, very close to exotics, it really comes down to the ‘skin’. If someone wants to pay $10 for a killer skin, so be it. Until you see something with crazy stats, they are true to what they said.

There are plenty of issues with this game, and the agony mechanic seems to add to them. Unless you really like to get smacked down.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

You have no idea how many copies I’ve purchased for friends and family. $60 isn’t even close. Nowhere near.

You obviously didn’t read the post. It’s not about thoughts on ascended gear. That’s what you get for replying before reading though.

Ah, you are right it’s slightly different. But regardless, it’s an incomplete game imho. They laid out the tiers
exotic —-—> legendary
exotic —-—> ascended —-——-> legendary

Tier list hasn’t grown, it just has more depth. Updates are completing this game. If they were finished, they’d have an expansion out already. You paid $60 (per game) which is like any other game, I hope you at least got your money’s worth along with whoever else you bought the game for. Maybe in the future, when they complete the game and know how it’s all laid out, you’ll be less disappointed.

Edit: Any suggestion should go into the suggestions forum.

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(edited by ArcTheFallen.7682)

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Posted by: bluejay.6739

bluejay.6739

I still think it is going to be fine. Even if GW1 players didn’t realize it, there was still ‘grind’ in that game. You just did so for skill points and access to heroes rather than gear. A player that just turned level 20 in GW1 was NO WHERE NEAR as powerful as one that grinded a bunch of skill points and had access to all the additional skills, heroes, and skill points.

In GW2 they have decided that continued progression will take the form of gear (in addition to what ever else they add for progression). If ALL they were adding was additional gear this would be a problem, but they seem committed to adding new and interesting content on a monthly basis even. There will be plenty of stuff to do in addition or in place of gear progression.

That said, I don’t see why anyone has a problem with this. I had a problem when they said that legendaries were getting augmentation slots, but I don’t if there is a way for casual players to also obtain items with augmentation slots. As far as I am concerned this new gear tier solves problems and doesn’t cause them.

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Posted by: Ska.7943

Ska.7943

And not a single kitten was given that day (nor a puppy).

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Posted by: Loumy.7841

Loumy.7841

You have no idea how many copies I’ve purchased for friends and family. $60 isn’t even close. Nowhere near.

You obviously didn’t read the post. It’s not about thoughts on ascended gear. That’s what you get for replying before reading though.

Ah, you are right it’s slightly different. But regardless, it’s an incomplete game imho. They laid out the tiers
exotic —-—> legendary
exotic —-—> ascended —-——-> legendary

Tier list hasn’t grown, it just has more depth. Updates are completing this game. If they were finished, they’d have an expansion out already. You paid $60 (per game) which is like any other game, I hope you at least got your money’s worth along with whoever else you bought the game for. Maybe in the future, when they complete the game and know how it’s all laid out, you’ll be less disappointed.

There was no difference between Exotics and Legendaries up until this patch. So no, they’re not adding depth, they’re adding a gap.

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Posted by: Ryan.6951

Ryan.6951

Arc why are you considering legendaries and exotics different tiers? Statwise they are identical. There’s no gulf, no separation, nothing that needs bridging.

The original plan was to have top tier, and top tier with very rare skins. The only gap they’re filling is one they’re creating just to fill. And they’re filling it with a core game mechanic that gw2 was built to avoid. It’s this kind of wishy-washy direction that anet is showing that has us worried.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

You have no idea how many copies I’ve purchased for friends and family. $60 isn’t even close. Nowhere near.

You obviously didn’t read the post. It’s not about thoughts on ascended gear. That’s what you get for replying before reading though.

Ah, you are right it’s slightly different. But regardless, it’s an incomplete game imho. They laid out the tiers
exotic —-—> legendary
exotic —-—> ascended —-——-> legendary

Tier list hasn’t grown, it just has more depth. Updates are completing this game. If they were finished, they’d have an expansion out already. You paid $60 (per game) which is like any other game, I hope you at least got your money’s worth along with whoever else you bought the game for. Maybe in the future, when they complete the game and know how it’s all laid out, you’ll be less disappointed.

There was no difference between Exotics and Legendaries up until this patch. So no, they’re not adding depth, they’re adding a gap.

They are moving legendaries up to the level of ascended stats and there is more depth. Because you can get exotics easier than ascended, and ascended easier than legendaries. That’s depth.

https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/

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Posted by: xtorma.1283

xtorma.1283

And this to the vital question.
Can we believe what they say?
They say there will never be pay to win ever – but they just scrapped one of the founding principles.
So even if I was ok with this do I trust them not do it – to resist the temptation of the killer weapon for $10.
That is the profound question I am asking myself.
PS why do you think it was only 60, many purchased gems.

Because who goes back on what they say more than once? ever? It’s common knowledge that once someone goes back on what they have said, you can forever trust them not to do it again.

They wont add more gear levels. Trust them this time.

Baron Irongut – Warrior-

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Arc why are you considering legendaries and exotics different tiers? Statwise they are identical. There’s no gulf, no separation, nothing that needs bridging.

The original plan was to have top tier, and top tier with very rare skins. The only gap they’re filling is one they’re creating just to fill. And they’re filling it with a core game mechanic that gw2 was built to avoid. It’s this kind of wishy-washy direction that anet is showing that has us worried.

I don’t insist…but whether their original plan was that or not, I’m not sure. But it makes sense to me.
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/

“You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.”

Edit: Tiers were about attainability not stats. Exotics are easier than ascended, and ascended are easier than legendaries.

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(edited by ArcTheFallen.7682)

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Posted by: Taiance.6213

Taiance.6213

When gw1 players heard there were going to be 80 levels not 20 I said “that’s fine”.

SNIP

You sir need to get your head outta your kitten Your long summary of cluster Eff and garbage isn’t even worth reading but I can already flame your first sentence and that alone means you needa “Get the hell out”.
Who are you to represent the gw1 community and say “Fine” to a lvl 80 cap? From what I can see it’s not a simple “It’s fine” but more like “It’s AWESOME”

Reading fail much? You should get your head out of your kitten it’s stopping your eyes from doing their job.

Who are you to represent the gw1 community and say “Fine” to a lvl 80 cap?…

Re-read that first line again and I think you’ll find the OP actually said ‘I said "that’s fine"’

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Posted by: Ryan.6951

Ryan.6951

Arc, if tiers are about attainability then there are already dozens of tier bridging named exotics of varying prices.

Rusttooth all the way up to Foefire. 2g to 200g. That “gap” between exotics and legendaries is already filled with all kinds of attainability options between exotics and legendaries.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Arc, if tiers are about attainability then there are already dozens of tier bridging named exotics of varying prices.

Rusttooth all the way up to Foefire. 2g to 200g. That “gap” between exotics and legendaries is already filled with all kinds of attainability options between exotics and legendaries.

I mean I understand what you are saying. But it doesn’t hurt to add more. And they are easier to get than legendaries it seems like. If you disagree with the stats of the new gear, I cannot say anything about that, it’s all about preference.

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Posted by: Ryan.6951

Ryan.6951

You sir need to get your head outta your kitten Your long summary of cluster Eff and garbage isn’t even worth reading but I can already flame your first sentence and that alone means you needa “Get the hell out”.
Who are you to represent the gw1 community and say “Fine” to a lvl 80 cap? From what I can see it’s not a simple “It’s fine” but more like “It’s AWESOME”

Hey, there was a lot of upset gw1 players over the 80 level cap instead of the lower level cap of gw1. At that time I was of the opinion that 80 didn’t represent endless level grinding that people were worried about at the time. And it turned out ok. I’ve almost always been in favour of anets initially unpopular decisions, but this time it’s so bad I can’t get behind it.

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Posted by: Seraph.8315

Seraph.8315

It’ll be fine….

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Posted by: penatbater.4710

penatbater.4710

It’s quite simple, really. Tbh, it’s not the size of the increment, but the fact that there was an increment to begin with. And for some people, this change may cause the current exotics to be less potent than the ascended ones. If the point of the increment was to compensate for the lack of runes available (honestly, they should’ve just placed two slots and made the items same stat as exotics, one slot for runes, another slot for the infusion stuff), it’s rather unfair because some people don’t really stack up on one particular stat from a rune associated with the stat of the item (i.e. putting more power/prec stuff into a power/prec armor). I say armor because it isn’t implausible for them to put ascended armors in game soon.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

I’m not a fan of melodramatic TV soap operas and I’m not a fan of your post.

Not cool. While I disagree with most of his points, you have to at least lay out your fair share of discussion.

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Posted by: Amra.6028

Amra.6028

As long as max weapons stats are very, very close to exotics, it really comes down to the ‘skin’. If someone wants to pay $10 for a killer skin, so be it. Until you see something with crazy stats, they are true to what they said.

There are plenty of issues with this game, and the agony mechanic seems to add to them. Unless you really like to get smacked down.

Nope. Why have a slight advantage if it’s not noteworthy?
Because it WILL be. Otherwise, they would have just exchanged stats for infusions and make the dungeons fit.

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Posted by: Joey.2769

Joey.2769

Ryan I 100% agree with you do not be dissuaded by the WoW and D 3 trolls here. They don’t understand what Guild Wars is, they have been brainwashed by years of being on the treadmill of other MMOs

Commander X Swagalicious X
Commander Twerknificient
Joey Bladow

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Posted by: Ryan.6951

Ryan.6951

But it doesn’t hurt to add more.

But… it does when “more” is just stat levels over time. It’s the very core of gear treadmills that anet opposed so strongly up until now. They went to great lengths to make videos and Q&As describing in detail why they thought this was so bad.

So… why are they backtracking so hard over 5 years of game design?

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Posted by: GADefence.5634

GADefence.5634

“Who are you to represent the gw1 community and say “Fine” to a lvl 80 cap? From what I can see it’s not a simple “It’s fine” but more like “It’s AWESOME””

As a member of the GW1 community, everyone I talked to didn’t like the idea of the cap increase to 80. We put our faith in ANet that the game would turn out well.

Until this patch, it did.

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Posted by: Kaizz.7306

Kaizz.7306

Here’s my thing, in Guild Wars 1, infusion was optional. If you didn’t get infused, you could still finish the game, but you’re going to be destroyed by Mursaat, no questions asked. You could still kill the Lich and Rurik and finish the campaign, you could even be run past half the content just to finish the game. I don’t see how [Spectral] Agony and Infusion will be that much different in basic concept. Agony, as I’m to believe, is only going to be in one dungeon right now, and that’s Fractals. Since it’s a dungeon, you don’t HAVE to do it. Therefore, that makes Ascended armor kind of an alternate armor set, just like MF gear, right?

Well then there’s that part about Ascended being better. It’s only ~5 point difference. I get how everyone wants to have the very best gear and such, and honestly, I wish the stats were exactly the same, I bet half the community wouldn’t be freaking out this much. Yet, it’s not, but seriously, according to the Devs and just from the Yakkingtons Ring picture, the stat boost isn’t going to be so significant that not having it will hurt your gameplay. Another thing is that I notice the picture seems to have an upgrade slot purely for Infusion upgrades? I’m not sure how this will work with the armor, but it may be that Ascended gear can only have infusion upgrades, and not regular rune upgrades. I could be completely wrong, and if so, I’d love a link saying so.

Really, this doesn’t seem that big a deal. I’ve seen people whining that they’re going to quit if the gear treadmill starts, but I don’t think it is. If Ascended gear was 20-50+ statwise better than exotics, then I’d see a problem. Right now, it just feels like this is just an alternate set of gear for one dungeon, and that’s fine. You don’t have to get it, you don’t have to use it, and it’s obtainable from almost every source of content in the game.

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Posted by: Ska.7943

Ska.7943

So you know yet-to-be-implemented update is bad? Can I borrow your time machine?

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

But it doesn’t hurt to add more.

But… it does when “more” is just stat levels over time. It’s the very core of gear treadmills that anet opposed so strongly up until now. They went to great lengths to make videos and Q&As describing in detail why they thought this was so bad.

So… why are they backtracking so hard over 5 years of game design?

Ah, sorry I think you took it out of context. I’m saying it wouldn’t hurt to add another layer of rarity ontop of exotics inbetween legendaries. Regardless of stats. I later mentioned that for issues with stats I cannot say anything about it.

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Posted by: Ryan.6951

Ryan.6951

Kaizz you’re BANG on about most things until you state it’s only a 5 point difference. That 5 points in part of a minor stat. It’s going to be a 8-15% difference per piece overall with rings and backpacks now and all the rest of the pieces and further tiers to follow.

Moreover this is about beginning a treadmill and the fact that arenanet don’t have the confidence in their flat content system or the player community to let things ride out for half a year before they throw all of the game design away to try and mimic all of the other failed MMOs taking on WoW.

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Posted by: Ryan.6951

Ryan.6951

Ah, sorry I think you took it out of context. I’m saying it wouldn’t hurt to add another layer of rarity ontop of exotics inbetween legendaries. Regardless of stats. I later mentioned that for issues with stats I cannot say anything about it.

Like a series of teal texted ‘fractal’ skins which are existing named exotic models but with cooler fractal auras and particle effects? Stick to the flat gear stats and no content gating or elitism separation by adding power creep? Make them 1/4 to 1/2 as much effort as legendaries?

kitten yeah. I’m on board for that.

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Posted by: JBleezz.2697

JBleezz.2697

Ok so I have been seeing posts on this for a while now and I have to ask.

How is this added tier to bridge the time acquisition gap between exotics and legendaries a gear grind or a treadmill?

its only a gear grind if it takes an insane amount of time to get and is required for content. From whats been shown Fractals will only require the gear to survive staying in a really long time not required to enter or even to see and experience the content inside.

And its only a treadmill if they continue to add tiers which they have made it clear they have no intention of doing. So why then is there such a fuss.

P.S. Before anyone tells me I don’t understand GW I was a GW player since launch and I hate gear grind but I don’t see this being a gear grind.

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Posted by: velmeister.4187

velmeister.4187

As long as max weapons stats are very, very close to exotics, it really comes down to the ‘skin’. If someone wants to pay $10 for a killer skin, so be it. Until you see something with crazy stats, they are true to what they said.

There are plenty of issues with this game, and the agony mechanic seems to add to them. Unless you really like to get smacked down.

I don’t believe you get it. I don’t believe you even understood the OP.

Even if the stat is increased by 1 point, it is an increment. It is better than the other. Its a simple concept. Just because you are OK with “non-crazy” stats it does not make it right.

I also do not understand how this added tier bridges the time acquisition gap between exotics and legendaries. How does it make the bridge. Ascension gear stats is higher than the legendary stats as they stand today. They will merely upgrade the legendary stats so that people who already got them do not /wrist. But, people who do not have legendaries, how does it help them to achieve the legendaries? It does not even help the gear grinders if legendaries are going to be the best in slot items. I mean what’s the kitten point of wasting time on designing something of no value. To create an illusion of vertical progression?

Bottomline, ANET simply cheated its core player-base 3 months after the release of the game to milk more money from the gear grinders who did not buy the game because of the lack of vertical progression.

This has been their plan all along as something like this can’t be done in 2-3 months, when the game required years to develop and current existing issues take forever to resolve.

Shame on you ANET.

“If there is anyone here whom I have not offended, I am sorry.”

(edited by velmeister.4187)

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Posted by: Haette.2701

Haette.2701

Therefore, that makes Ascended armor kind of an alternate armor set, just like MF gear, right?

Well then there’s that part about Ascended being better. It’s only ~5 point difference.

That’s the thing, it’s not only 5 points. Each point of magic find is worth a dozen or more points of any other stat, and since they haven’t bothered to say “these items are packed with gobs of extra magic find for no reason” we’re forced to understand that they’re following the usual stat distribution rules.

Power/Prec/Vit ascended items will have a very noticeable jump in Power over exotics. Every primary stat looks to be making an enormous jump. And it was hidden by the magic find.

How is this added tier to bridge the time acquisition gap between exotics and legendaries a gear grind or a treadmill?

And its only a treadmill if they continue to add tiers which they have made it clear they have no intention of doing. So why then is there such a fuss.

Spending time on this is time that could have been spent on a legendary. It’s just a smaller shiny that doesn’t take as much work to get, to distract impatient people from the bigger shiny down the road. Except now both of those shinies are statistically stronger than what everybody has at the moment, so now we’re forced to put in the time if we want to stay at the power plateau. The power standard has moved, and people have to chase it. One step on the treadmill.

I’m also no fan of the walking-on-eggshells, marketing/lawyerspeak Chris is using to try and assuage everyone’s fears. All this could be put down so easily by a simple “No, there will be no more tiers ever.” and they aren’t doing it.

(edited by Haette.2701)

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Posted by: penatbater.4710

penatbater.4710

See here is what i’m concerned about: " Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two."

When he said reward, I’m assuming skin since the only difference between exotic to legendary is the skin. But now, with legendaries being pushed to the highest-tier stat, it creates a disparity between legendaries and exotics. No longer can you call out that the best stat items and legendaries will have the same stat. Somehow, legendaries will be significantly better than the suppossed “top-tier” gear.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Amra.6028

Amra.6028

“Who are you to represent the gw1 community and say “Fine” to a lvl 80 cap? From what I can see it’s not a simple “It’s fine” but more like “It’s AWESOME””

As a member of the GW1 community, everyone I talked to didn’t like the idea of the cap increase to 80. We put our faith in ANet that the game would turn out well.

Until this patch, it did.

Well, making 80 out of 20 while not necessarily increasing the actual time needed is nowhere near bad, or a broken promise.

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Posted by: Masaki.2153

Masaki.2153

As long as max weapons stats are very, very close to exotics, it really comes down to the ‘skin’. If someone wants to pay $10 for a killer skin, so be it. Until you see something with crazy stats, they are true to what they said.

There are plenty of issues with this game, and the agony mechanic seems to add to them. Unless you really like to get smacked down.

I don’t believe you get it. I don’t believe you even understood the OP.

Even if the stat is increased by 1 point, it is an increment. It is better than the other. Its a simple concept. Just because you are OK with “non-crazy” stats it does not make it right. ANET simply cheated its core player-base 3 months after the release of the game to milk more money from the gear grinders who did not buy the game because of the lack of vertical progression.

This has been their plan all along as something like this can’t be done in 2-3 months, when the game required years to develop and current existing issues take forever to resolve.

Shame on you ANET.

Spot on the truth right there!

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Posted by: JBleezz.2697

JBleezz.2697

See here is what i’m concerned about: " Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two."

When he said reward, I’m assuming skin since the only difference between exotic to legendary is the skin. But now, with legendaries being pushed to the highest-tier stat, it creates a disparity between legendaries and exotics. No longer can you call out that the best stat items and legendaries will have the same stat. Somehow, legendaries will be significantly better than the suppossed “top-tier” gear.

but wait yes they will the top tier gear is going to be Ascended so Legendaries will still have the same stats as the top tier.

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Posted by: Steely Phil.3952

Steely Phil.3952

Because who goes back on what they say more than once? ever? It’s common knowledge that once someone goes back on what they have said, you can forever trust them not to do it again.

They wont add more gear levels. Trust them this time.

Xtorma is right. It is not possible for a person to a lie about the same thing more then once. So when ANet tells us “We know we lied to you before but we’re not lying this time.” we should give them our absolute trust.

“Yo dawg, we heard you liked grind.” -ANet

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Posted by: penatbater.4710

penatbater.4710

See here is what i’m concerned about: " Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two."

When he said reward, I’m assuming skin since the only difference between exotic to legendary is the skin. But now, with legendaries being pushed to the highest-tier stat, it creates a disparity between legendaries and exotics. No longer can you call out that the best stat items and legendaries will have the same stat. Somehow, legendaries will be significantly better than the suppossed “top-tier” gear.

but wait yes they will the top tier gear is going to be Ascended so Legendaries will still have the same stats as the top tier.

The only time their initial statement would make sense is if you can easily get an ascended weapon for the same price currently as a pearl whatever. But when that does happen, you will realize that exotics aren’t the top tier anymore, at least in terms of weapons, it’s ascended. And by then, you effectively have made another tier, and rendered Pearl Greatsword useless. the only time when it won’t be useless is if the benefit provided by the sigils directly correlates to the increments in the ascended. But that’s so hard to measure (except sigil of +5% damage). I’d like to think ascended stuff will be a bit less powerful than normal gear only because normal gear can be socketed with runes and sigils and ascended stuff not. However, that remains to be decided.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: velmeister.4187

velmeister.4187

Because who goes back on what they say more than once? ever? It’s common knowledge that once someone goes back on what they have said, you can forever trust them not to do it again.

They wont add more gear levels. Trust them this time.

Xtorma is right. It is not possible for a person to a lie about the same thing more then once. So when ANet tells us “We know we lied to you before but we’re not lying this time.” we should give them our absolute trust.

Even though I am mad as hell about this BS that ANET pulled out of its wazoo. These two posts made me laugh hardcore. Thanks for that.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: Ryan.6951

Ryan.6951

Ok so I have been seeing posts on this for a while now and I have to ask.

How is this added tier to bridge the time acquisition gap between exotics and legendaries a gear grind or a treadmill?

its only a gear grind if it takes an insane amount of time to get and is required for content. From whats been shown Fractals will only require the gear to survive staying in a really long time not required to enter or even to see and experience the content inside.

And its only a treadmill if they continue to add tiers which they have made it clear they have no intention of doing. So why then is there such a fuss.

P.S. Before anyone tells me I don’t understand GW I was a GW player since launch and I hate gear grind but I don’t see this being a gear grind.

Sure thing man.

Well there are already tons of costmetic bridges, so this “gap” is artificial. There is no gap. So they’re not filling a gap, they’re adding tiers of gear, the first of several with lots of room to grow.

Well it’ll be more effort than exotics and less than legendaries. How much time is ‘insane’ to keep up with the joneses? Fractal gear is not only required for high level fractal runs, but is also best in slot gear for all other pve and wvw content now.

They’ve made it completely clear that they WILL add more and more tiers as time goes on.

Good on ya

Anyways, yeah, no one cares about 1 tier of gear. People care about arenanet changing the game plan without warning. People care about creating strife between players in dungeon groups for not being geared enough to run Magg in under 10 minutes so you get booted. etc etc.

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Posted by: Steelfist.5634

Steelfist.5634

So you know yet-to-be-implemented update is bad? Can I borrow your time machine?

I wonder if you need to have a time machine to know that if you throw something out your window it will eventually fall somewhere, or that you will be hungry in the future. There are several more examples relating the amount of information you have and the knowledge of the consequences after an action. We have ample of information regarding the one thing the OP is complaining. Anet has announced these items will have better stats.

They are effectively creating a gap with the argument of eliminating one that did not exist (at least in terms of item characteristics). I will concede that we know very little about the dungeon. And though I personally dislike this decision, I would rather wait and see how the new item mechanic works.

If it is as broadly obtainable as the several exotic gear set out there I will give it another “It’s fine”, but this only on the assurance from Anet that this new tier of items is final. Though I will not hold my breath, Anet has deviated from it’s “Manifesto” like the OP and several other comments in these forums show.

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Posted by: nehezbegar.1065

nehezbegar.1065

I have only one request for ArenaNet. Don’t take the Blizzard path and don’t implement “whiners requests” especially when they are about Your core design of the game.

I really thought gear will not determine anything than apperance. Now You can guess, what gear trademill will bring to the Guild Wars 2. For now patch brings rings only, but what next months gonna bring? All sets, weapons? After a few months GW2 will become second WoW where ppl judge You by Your gear, not skill. I can see now situations when new players will have problems to get to dungeons, cuz they haven’t that particular gear, also existing dungeons will not be attractive, cuz dem offer weaker gear.

Make encounter harder not by rising its gear lvl requirement, but by designing more hardcore mechanics. Force players to use their brain, remove corpse run from the dungeons, so that will bring the wipe factor, make mobs more active, not just tank and spank, give ppl possibility to use the enviroment around, think about new PvE modes, not only dungeons.

There is a lot of room for PvE improvements for hardcore players. Make survival paths in dungeons with no possibility to ress after death (tp will appear after wipe), bring “brain” puzzles (not jumping puzzles) to the dungeons (for example in Asura style dung, there will be place with the “PC” and u will have to enter the code, every digit of the password you will be able to guess or reveal after completing math puzzles(text puzzles, sudoku<not very hardcore hard for math nerds>), every bad password the system will spawn set of mobs and You have only 3 tries, after 3rd try protector boss will spawn and will open protector path to the players, if u enter password correctly that will open another path)…

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Posted by: JBleezz.2697

JBleezz.2697

Sure thing man.

Well there are already tons of costmetic bridges, so this “gap” is artificial. There is no gap. So they’re not filling a gap, they’re adding tiers of gear, the first of several with lots of room to grow.

Well it’ll be more effort than exotics and less than legendaries. How much time is ‘insane’ to keep up with the joneses? Fractal gear is not only required for high level fractal runs, but is also best in slot gear for all other pve and wvw content now.

They’ve made it completely clear that they WILL add more and more tiers as time goes on.

Good on ya

Anyways, yeah, no one cares about 1 tier of gear. People care about arenanet changing the game plan without warning. People care about creating strife between players in dungeon groups for not being geared enough to run Magg in under 10 minutes so you get booted. etc etc.

look I get where your coming from but I still can’t help but feel that a great deal of the frustration and anger at A-Net isn’t really that warranted. I can definitely see that if they did end up going back on their promise and decided to just add a new tier every so often and created a gear treadmill that people would have every right to be pissed off.

I also see how the introduction of this new armor can very easily seem like they might be headed down that road. But trying to look at it logically I can see a bit of the problem they are trying to solve.

Look yes there is a sort of cosmetic bridge between exotics and legendaries in the form of expensive exotics with in general cooler looks than the easy to obtain exotics. At the same time however there is an inherent problem with the cosmetic bridge so to speak. Everyone has different tastes. I personally don’t want any of the hard to get greatswords so I am left with nothing to go for except a legendary which is a huge grind, as it really should be.

But the purpose of the Ascended gear seems to be to serve as partial legendaries with incentive for everyone. Its a carrot to make the road to a legendary seem not as bad. Unlike the brick wall a lot of players are currently hitting after easily getting all of their exotics and seeing the insurmountable path to the legendaries.

Also where are you getting the first of several tiers? I read the blog and she was referring to adding new Ascended gear over time not adding new tiers.

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Posted by: Haette.2701

Haette.2701

Look yes there is a sort of cosmetic bridge between exotics and legendaries in the form of expensive exotics with in general cooler looks than the easy to obtain exotics. At the same time however there is an inherent problem with the cosmetic bridge so to speak. Everyone has different tastes. I personally don’t want any of the hard to get greatswords so I am left with nothing to go for except a legendary which is a huge grind, as it really should be.

But the purpose of the Ascended gear seems to be to serve as partial legendaries with incentive for everyone. Its a carrot to make the road to a legendary seem not as bad. Unlike the brick wall a lot of players are currently hitting after easily getting all of their exotics and seeing the insurmountable path to the legendaries.

You almost had it, but riddle me this. Why is everyone now forced to work for a “partial legendary” just to keep up in stats? Nobody had to farm for forge exotics just to hit max stats.

What part of “time spent on ascended items is time NOT spent moving towards a legendary” makes the road any easier?

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Posted by: Eddie Van Grog.7095

Eddie Van Grog.7095

I love GW2! I assume the OP does as well! We have been around this game for 6-7 years… Amazing years! In which I was proud of being part of a game like no other! In which I was playing a game of a company that delivered what they promised!
Today, GW2 still is an amazing game, still makes me feel amazed at any corner, doing pretty much any activity…

But today, things are changing! The Manifesto, the “it will be ready when it is ready”, the inspirational, motivating, exciting speech that we have heard about a new game that was being born, set on similar concepts that made our loved GW1 keep alive for such a long time… Today, all these words start to feel hollow! And loving this game as much as I do, I can’t help to sigh and say I feel that the project I once thought I was part of, has long left the house!

Here’s hoping that Anet will realize that setting their name, strengthening the confidence on a brand and cherishing their more devoted player base… that’s what kept GW alive! And this is what will keep them alive in a sustainable manner…

(edited by Eddie Van Grog.7095)

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Posted by: Theplayboy.6417

Theplayboy.6417

I agree 100%. Gear Grind is not what I signed up for.

Moderator Notes:
Please refrain from making posts of this nature. Thread bumps/posts that lack content such as this are against our code of conduct and do not provide meaningful contribution to the topic at hand.

(edited by Theplayboy.6417)

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Posted by: Ryan.6951

Ryan.6951

[STUFF]

Its a carrot to make the road to a legendary seem not as bad. Unlike the brick wall a lot of players are currently hitting after easily getting all of their exotics and seeing the insurmountable path to the legendaries.

Also where are you getting the first of several tiers? I read the blog and she was referring to adding new Ascended gear over time not adding new tiers.

Yup, it’s a carrot on a string. The thing they told us they hated about every other game out there. Well put.

So are legendaries too tough? Aren’t they supposed to take a year or two each? Aren’t there already players rocking 2 of em? Too easy or too hard to get… which is it?

“This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.” – Linsey Murdock

That’s pretty clear. Am I misreading it? November update gets a few accessory pieces. More come later. More “levels” later. Lots of room to grow. I mean… please, tell me my misinterpretation here.

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Posted by: Ska.7943

Ska.7943

I wonder if you need to have a time machine to know that if you throw something out your window it will eventually fall somewhere, or that you will be hungry in the future. There are several more examples relating the amount of information you have and the knowledge of the consequences after an action. We have ample of information regarding the one thing the OP is complaining. Anet has announced these items will have better stats.

They are effectively creating a gap with the argument of eliminating one that did not exist (at least in terms of item characteristics). I will concede that we know very little about the dungeon. And though I personally dislike this decision, I would rather wait and see how the new item mechanic works.

If it is as broadly obtainable as the several exotic gear set out there I will give it another “It’s fine”, but this only on the assurance from Anet that this new tier of items is final. Though I will not hold my breath, Anet has deviated from it’s “Manifesto” like the OP and several other comments in these forums show.

It’s funny that you’d compare a completely subjective conclusion based on something that hasn’t occurred yet to a natural law of physics. The truth is that none of us know how this will play out, and we won’t know until weeks after this weekend’s event just what impact the content will have. You are reasonable enough to acknowledge that no, we won’t know until we see it in action and that’s probably what’s driving me nuts: that nobody knows for sure but many are ready to bombard these forums with exaggeration and hyperbole.

When you have to turn to reddit for a reasonable discussion you know that something has gone horribly, terribly wrong.

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Posted by: Ryan.6951

Ryan.6951

Infracted quote

Yeah they sticklers for the rules when anything negative comes up. People posting “I agree, calm down” don’t seem to be getting infracted yet. Use the +1 to bump posts instead of posting “I agree”. At least for the most part they’re letting people be heard so far, so put it in your own words and for god’s sake don’t paste these warning messages.

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Posted by: greg.3792

greg.3792

Gear creep is not fine. An excellent video explaining why