So much new tech for the engine

So much new tech for the engine

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Posted by: rapthorne.7345

rapthorne.7345

The devs said they added so much to the engine for the new elites, but will we ever see DX11/12 support?

Resident smug Englishman on the NA servers, just because.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

As long as the engine needs to wait for all data packages of players your minimal fps will stay as low as is . Even of you would run 100 threads and 100 ultra high end gpu’s and co processor cards…. vram fixes soms things but generally it stays difficult

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: starlinvf.1358

starlinvf.1358

Not without a low level engine overhaul. DX 11 could be possible with minimal architectural changes, but DX12 is an entirely different type of animal. Never try to lump those 2 together as if they were a progression of the API set….. because DX12 NEEDS a significantly different type of engine to not run worse.

That said, DX11 updates are kind of pointless given how the performance and visual difference between DX11 and DX9 is surprisingly minimal if your engineers are really good at DX9’s setup. On top of that, most of DX11’s advantages are in effects the game doesn’t really use much of.

Ideally I think we’d see better water effects and shadows, but for things like volumetric effects and particles, the cost of those are very high to use; and the sheer number of effects per scene in this game is incredibly high. If they were non-selective about it, there would be a noticeable drop in the performance average rather then a gain. On the flip side, it would finally put GPUs to use…… and then set them on fire with upwards of 100 effects triggering every second.

On the subject of DX12…. that requires multithreading in the renderer to actually be useful. DX9 is single threaded- and to this day, most games (including all but the newest DX12/Vulkan games) are either single threaded, or only partially multithreaded. Its something that has to be Designed into the Engine on an almost fundamental level; and not something you can simply “add” to an engine after the fact.

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Posted by: WARIORSCHARGEING.2637

WARIORSCHARGEING.2637

it just like SLI crossfire they never will add that to the game as well as the DX 11 or 12 . as I have pointed out in other posts

when the game came out in 2012 they could have very easy well wrote the game code and used DX11 but made the choice to be stuck in the stone ages of DX9A

not only that but when I seen this post https://forum-en.gw2archive.eu/forum/support/support/Minimum-System-Requirements-Clarification/first#post6675879 I knew the game was something I could no longer spend my hard earned money on . with out them things

that is why I made this post. https://forum-en.gw2archive.eu/forum/game/gw2/no-new-system-specs-Path-of-fire-no-buy/first even tho I end up having to have it locked due to some bad posts

and that with the other things I found while trying out the demo last weekend I fully
changed my mind from buying it to no buying it now at all . till maybe it hits $10.00

no new system upgrades coming

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Posted by: GreyWolf.8670

GreyWolf.8670

May I ask what’s in DX11/12 that’s not in DX9 that you think would make a difference?

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Posted by: OriOri.8724

OriOri.8724

May I ask what’s in DX11/12 that’s not in DX9 that you think would make a difference?

Nothing. He’s one of those people that sees a bigger number and has to have it based off of his replies in every thread where it comes up. He doesn’t actually understand that the DX version used isn’t the bottleneck in GW2’s performance

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Posted by: Ray Koopa.2354

Ray Koopa.2354

DX12? Why not 13?

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Posted by: Behellagh.1468

Behellagh.1468

They don’t need to add anything to support SLI or Crossfire, it’s automatic. This issue is it doesn’t buy the player anything because on the vast majority of systems it’s the CPU and not the GPU side of the game engine being the limiting factor. SLI and Crossfire work because it takes the GPU far longer to finish rendering the frame on the various optimized game engines being used out there and mulitple GPU support allows a second frame to start rendering while the first is finishing up.

Sadly the current game engine for GW2 doesn’t do this as it’s the GPU (unless you are running it on a potato) that is waiting on the CPU to finish up the frame.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: rapthorne.7345

rapthorne.7345

May I ask what’s in DX11/12 that’s not in DX9 that you think would make a difference?

Far better GPU utilization and multi core support, mainly. When the vast majority of people who game have at minimum a dual core processor with hyperthreading, and pretty much every GPU that’s been manufactured since 2010, integrated or dedicated, has built in support for directx11+, it seems like a very poor decision not to develop these technologies when there’s almost no instances where the end user will not benefit, and a huge amount where the end user will.

I run a modern system (Ryzen 6 core 12 thread, GTX 1070, 16GB ram) and my system’s resources are barely dented by GW2, yet I see terrible frame rates and scene skipping due to how the engine is forced to render objects.

I can play other MMORPGs at much higher latencies than I play GW2 at, and run at 100+ fps maxed out entirely with thousands of objects and millions of particles on display without issue, yet a WvW zerg can have GW2 running at 30fps or lower.

Even if not a DirectX support integration, at the very least there are a vast amount of areas where the game should be optimised for performance where it is clearly lacking.

I love GW2, but bugger me the terrible optimisation and use of resources are jarring

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

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Posted by: ElectricGoat.8253

ElectricGoat.8253

Instead of using old and clunky DirectX, they should use openGL. Easy cross platform support, and the latest in graphics. Maybe even that Vulkan thing.

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Posted by: Pifil.5193

Pifil.5193

DX12? Why not 13?

Please, DX13 has only one more DX than DX12 does, they should go for DX14.