(edited by Xillllix.3485)
So, now remove/increase the AoE cap?
Heh if they do that I am definitely rolling something with maximum retaliation uptime.
Heh if they do that I am definitely rolling something with maximum retaliation uptime.
Army of Charr Nomad Guardians all blasting their light fields and killing the necros by standing in their wells. Mmm sounds so good.
Gw2 used to have a larger aoe cap during launch, but they reduced it and one reason for it was the lag issue if I’m correct.
Heh if they do that I am definitely rolling something with maximum retaliation uptime.
That mechanic into the gameplay could be interesting. If they also add a way to counter retal (some visual indicator you can dodge or a boon).
Removing the AoE doesnt favor the smaller group.
It favors the larger group as they have more outgoing AoE’s. Be it damage or healing.
Scaling the AoE cap might be a better way of doing it, but it would need to be WvW specific balance as there’s no need to remove it for PvE/PvP. Seeing as we very seldom get WvW specific balance good luck ?
AFAIK, the increased condition cap is applicable to monsters only, not players, so that’s irrelevant as a baseline argument.
Gw2 used to have a larger aoe cap during launch, but they reduced it and one reason for it was the lag issue if I’m correct.
Well that is part of it but there was also silly stuff like a single warrior with banners buffing the entire zerg.
Gw2 used to have a larger aoe cap during launch, but they reduced it and one reason for it was the lag issue if I’m correct.
Well that is part of it but there was also silly stuff like a single warrior with banners buffing the entire zerg.
Healing skills would have to be balanced accordingly, but the AoE liimit would be gone globally. It doesn’t mean that all skills should have no limits.
AFAIK, the increased condition cap is applicable to monsters only, not players, so that’s irrelevant as a baseline argument.
Seems to apply to both if you read the part about condition removal.
Keep the healing cap but increase the damage cap.
Army of Charr Nomad Guardians all blasting their light fields and killing the necros by standing in their wells. Mmm sounds so good.
Wells don’t trigger Retaliation or any on hit effect like Frost Aura/Chaos Armor when they do damage.
They’d have to change epidemic or necro zergs will become the new meta. Imagine sharpening stones ranger/venomshare thief and then 10 epidemics go off. The condition count would rise exponentially with each epidemic and the whole zerg would fall down in 1 tick.
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I don’t want wvw to get any more button mashy than it already is.
The AoE cap greatly favors bigger zergs…
Please explain how this is true. Removing AoE caps would give bigger groups even more damage and allow them to blanket a larger area with insta-death AoE damage – killing smaller groups even faster.
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The AoE cap greatly favors bigger zergs…
Please explain how this is true. Removing AoE caps would give bigger groups even more damage and allow them to blanket a larger area with insta-death AoE damage – killing smaller groups even faster.
You literally just agreed with him. Like what the kittening hell I feel like i’m in another dimension.
Elementalist – Necromancer – Warrior
Now that Conditions have basically no limit on target can we please increase or remove the limit on the damage AoE cap?
This is not true. The skills that are applying the conditions have the same target limit.
The AoE cap greatly favors bigger zergs…
Please explain how this is true. Removing AoE caps would give bigger groups even more damage and allow them to blanket a larger area with insta-death AoE damage – killing smaller groups even faster.
You literally just agreed with him. Like what the kittening hell I feel like i’m in another dimension.
Apparently you are because that was the opposite of agreement. Let me try to break it down in small pieces:
1) OP says: AoE cap favors zergs and this is a problem, so remove the AoE cap.
2) I say: removing the AoE cap will favor zergs even more, which will not solve the supposed problem. Removing AoE cap is bad.
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Gw2 used to have a larger aoe cap during launch, but they reduced it and one reason for it was the lag issue if I’m correct.
The AoE cap has been in the game since the betas.
Aoe cap favors zergs because it makes it harder to take down a Zerg without massive aoe. A large Zerg with a cap will easily wipe a smaller group. Giving them more aoe doesn’t help them because they don’t need the help.
The AoE cap greatly favors bigger zergs…
Please explain how this is true. Removing AoE caps would give bigger groups even more damage and allow them to blanket a larger area with insta-death AoE damage – killing smaller groups even faster.
You literally just agreed with him. Like what the kittening hell I feel like i’m in another dimension.
Apparently you are because that was the opposite of agreement. Let me try to break it down in small pieces:
1) OP says: AoE cap favors zergs and this is a problem, so remove the AoE cap.
2) I say: removing the AoE cap will favor zergs even more, which will not solve the supposed problem. Removing AoE cap is bad.
Except you quoted someone and then proceeded to agree with them while appearing to disagree
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The AoE cap greatly favors bigger zergs…
Please explain how this is true. Removing AoE caps would give bigger groups even more damage and allow them to blanket a larger area with insta-death AoE damage – killing smaller groups even faster.
You literally just agreed with him. Like what the kittening hell I feel like i’m in another dimension.
Apparently you are because that was the opposite of agreement. Let me try to break it down in small pieces:
1) OP says: AoE cap favors zergs and this is a problem, so remove the AoE cap.
2) I say: removing the AoE cap will favor zergs even more, which will not solve the supposed problem. Removing AoE cap is bad.
I was under the impression he was a different guy. Where you cut the quote made it seem like he was putting out that the aoe cap favored big zergs as some sort of counter to the remove aoe suggestion. Which didn’t make sense in and of itself, so the whole thing was mad confusing. Use [] for ellipses when you’re editing quotes.
Elementalist – Necromancer – Warrior
Removing the aoe cap will simply force zergs to blast/otherwise apply retal to everyone. This used to be meta a while back, but fell out of favor because it wasn’t too necessary. If aoe caps got removed though, it would instantly mean big zergs are unkillable. Just think about it:
You’re an ele. You’re about to go ham on a zerg. You drop a single lava font, and then autoattack twice in the middle of them. The lava font ticks 4 times, hitting 15 people each tick, and the attack splashes to hit 10 people each time. All of those people have retaliation.
Congratulations! You’ve succeeded in committing suicide by zerg. You just received 80 hits of retaliation. Assuming each hit does 200 damage (it will do closer to 250), you just instantly did 16000 undodgeable, unblockable damage to yourself.
The only thing a removal of an aoe cap will do is make it instant suicide to drop any sort of aoe into a zerg.
Gw2 used to have a larger aoe cap during launch, but they reduced it and one reason for it was the lag issue if I’m correct.
The AoE cap has been in the game since the betas.
not true, there was maybe a larger aoe cap, but definitely you weren’t limited to 5 people. i could give the time warp buff to all people in it, not just 5. and the aoe from the long bow with my ranger appeared to hit anybody in it, not only 5 people, same for the ele’s staff.
there is also a video on you tube of 4 people destroyng an entire zerg thanks to their aoe, (also the zerg was really stupid), but they could definitely hit more than 5 people at a time)
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Removing the aoe cap will simply force zergs to blast/otherwise apply retal to everyone. This used to be meta a while back, but fell out of favor because it wasn’t too necessary. If aoe caps got removed though, it would instantly mean big zergs are unkillable. Just think about it:
You’re an ele. You’re about to go ham on a zerg. You drop a single lava font, and then autoattack twice in the middle of them. The lava font ticks 4 times, hitting 15 people each tick, and the attack splashes to hit 10 people each time. All of those people have retaliation.
Congratulations! You’ve succeeded in committing suicide by zerg. You just received 80 hits of retaliation. Assuming each hit does 200 damage (it will do closer to 250), you just instantly did 16000 undodgeable, unblockable damage to yourself.
The only thing a removal of an aoe cap will do is make it instant suicide to drop any sort of aoe into a zerg.
… and the engineer next to you says “now you know how it feels to be me”
iirc, anet once said that the aoe is cap becoz of technical issue which i assume their server couldn’t handle it or the game is not design to do so.
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