(edited by wouw.5837)
So that's why they had all these CDI's
What did they promise in the CDI’s?
Time is a river.
The door is ajar.
The CDIs are not promises but they are roadmaps but not really because we don’t know.
i could see them doing that
Gates Of Madness
Jewelcrafting to 500!
Just to clarify. The CDI’s were in NO way a promise for Anything.
The CDIs were Brainstorming Tools for the developers to use but at no time was there any promises.
The CDI’s were a way for the A-Net devs to gets us to do their jobs for them.
The CDI’s were a way for the A-Net devs to gets us to do their jobs for them.
Yeah, definitely had nothing to do with all the complaints about the devs not listening to players…
The CDI’s were a way for the A-Net devs to gets us to do their jobs for them.
Funny, but mean. : )
CDI’s are where things go to be forgotten —so NO!
I looked through my old posts in those CDI Threads from a year or so ago, and to be honest they’ve pretty much done much of what was suggested already.
1) Skill Capturing – Implemented with the trait revamp and requiring unlocks.
2) Zone Meta-Events – Implemented with Silverwastes and Dry Top, requiring the whole server to put in efforts on a micro-level to advance the map at a macro-level.
3) Skin Wardrobe – Implemented in the April Feature Pack
4) Account Wardrobe – Originally wanted PvP Locker for PvE, implemented with Skin Wardrobe and gear unification.
5) Scavenger Hunts – Implemented with Mawdrey II, Star of Gratitude, Collections and the new Carapace/Luminescent armor sets
6) Personal Resources – Idea was to expand Home Instance with nodes and gifts. Has been done on a consistent basis throughout seasonal events, LW rewards and Gem Store nodes aswell as Black Lion Nodes.
7) Sigil/Rune Rebalancing- Was done in April Feature Pack for all types.
8) Commander System Revamp – Implemented in September Feature Pack, with new tag colors for example.
9) PvP Ranks and Reward Tracks – Ranks were kept despite original plans to scrap them, and reward tracks were implemented.
10) Ascended Drops – Implemented with the various chests you can get for doing just about anything.
11) Stat-Changing – Implemented with Legendary revamp and throughout the game on various pieces of gear, such as level-up rewards and Carapace armor.
12) Account-Bound Ascended Gear – Implemented.
13) Ranger Re-balancing – In part accomplished with the Balance Update this Autumn.
Things that they, so far, haven’t delivered on, but have been mentioned as in the works or as being on the table:
Player Housing
Guild Halls
Raids/Guild Dungeons
Sub-Classes
PvP Game Modes
Accelerated Ascended Gearing for Alts
(See this response for a reference to Chris Whiteside, Studio Design Director)
https://forum-en.gw2archive.eu/forum/game/cdi/CDI-Character-Progression-Horizontal/page/67#post3505171
And the rest of the responses in the CDI sub-section of the forum.
All in All I’d say I’m impressed with how they’ve actually worked with the community on alot of ideas and then implemented them in various forms and formats. Execution could have been better, and alternative paths (such as trait unlocking being account-based, rather than character-based) should have been chosen at times, though.
(edited by Eli Stormstrike.8637)
Now that’s the summary post I was hoping to see from Chris Whiteside! What a lovely list of how the CDI’s did affect things.