So what IS the point of precursor crafting
It was never meant to make legendaries cheaper anyway. Don’t know what gave everyone that impression. They’re still legendaries, meant to be a highly sought after long-term goal that’s difficult to achieve, and quite frankly they’re already common enough as it is, any cheaper and literally everyone would have one. It was simply meant to give players a “quest” to work towards their legendary rather than just mystic forging thousands of weapons and praying for the best.
And the precursors for the new legendaries aren’t going to drop at all, so even if you’d argue they’re “pointless” for old ones because its just as cheap to buy the precursor, they have a definite purpose for the new ones.
Every since the game came out and people found precursors were only available as an RNG drop or buying them from someone who got them as an RNG drop some people have been complaining that it doesn’t seem right for a legendary item to rely on RNG, there’s nothing legendary about randomly getting lucky.
So people asked for an alternative – a way to earn or make a precursor that reflects the supposed legendary journey you’re on to get your final weapon. At one point there was talk of a scavenger hunt, which then transitioned into collections and finally into the system we have now.
But at no point did anyone from Anet or otherwise making official statements say it would be cheaper than buying them, just different.
“Life’s a journey, not a destination.”
It was never meant to make legendaries cheaper anyway. Don’t know what gave everyone that impression. They’re still legendaries, meant to be a highly sought after long-term goal that’s difficult to achieve, and quite frankly they’re already common enough as it is, any cheaper and literally everyone would have one. It was simply meant to give players a “quest” to work towards their legendary rather than just mystic forging thousands of weapons and praying for the best.
And the precursors for the new legendaries aren’t going to drop at all, so even if you’d argue they’re “pointless” for old ones because its just as cheap to buy the precursor, they have a definite purpose for the new ones.
People were hoping “time” had some kind of monetary value. Turns out it doesn’t. We also don’t like using ascended mats to craft an exotic.
Also no matter how cheap and/or easy they were to get through crafting it would never be significantly cheaper than buying it from the TP because that price is set by players buying and selling them.
Which means as soon as it became apparent it was cheaper to craft them most people would stop buying them and the price would drop (through sellers undercutting each other to try to make a sale) until it roughly matched the cost to craft one.
Why do you think regular exotics are so cheap (sometimes less than 1 gold) when they’re not hugely common as drops? It’s because there are so many other cheap and easy ways to get them that relatively few people buy them, supply outstrips demand and the price crashes.
“Life’s a journey, not a destination.”
It’s a money trap for people who prefer to play the game rather than farm endlessly.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I thought it was to give players a non-RNG way to obtain them, but since RNG is part of the collections, that’s not really it, either.
Heres what im wondering. Why even implement this? It is completely useless. Everyone in all these threads are spouting its a guaranteed precursor blah blah blah. Heres where your argument becomes dumb. If it costs more to craft and collect than just straight up buy it out of the AH its pointless content. Im not saying it should be free mind you. But the AH should not be cheaper. Especially since you have to do all the collecting. So instead of implementing a 1k precursor craftothon, why not keep it a collection hunt. Make it require actual game content. Send us around to the plentiful events and areas rarely used in game anymore. Require hard/time consuming content. Instead of the same gold grind. I finished the first collection track in 2 days. Saw the mats cost and was angry bc i wasted xp on a useless mastery. I’ll just buy it. Its basically the same thing. Except i dont have to do any of the content i dont like to get it. I just stick to my same gold farming methods and done. Now im not sure if the precursor can be sold once crafted. I am pretty sure you can. Now over time, that would increase the price of precursors on the ah making crafting one the better option. But as it stands now. Do not waste your mastery points on this trash. Unless you really really want to craft one. Well just because. Right now its not worth it. They should have asked for some player feedback on this idea. Or at least gave us their thought process behind this idea. But im kind of curious about the drops of these things anyway. I’ve been playing this game since beta. I have NEVER had a precursor drop. That seems broken. I have waited for this day (the day we could craft precursors) so i wouldn’t have to spend my hard earned gold on it. Turns out, I should have! Everyone has their opinion on this subject. This is just my own. And i for one am extremely let down by this. Had i known i would not have wasted my mastery points on it. So yes, if you think you will get a precursor faster or cheaper than the AH with this new precursor crafting you will be disappointed. It is FAR cheaper just to buy it. Or spend the next 3 years grinding your own mats. Especially if you are more casual with this game bc you have a life( wife, kids, job) as i have. Just buy it from AH.
I thought it was to give players a non-RNG way to obtain them, but since RNG is part of the collections, that’s not really it, either.
Okay I’m curious about this. RNG how? I’ve only finished the first two stages of Leaf of Kudzu so far, so my experience is limited.
The bit of RNG that’s in mine is not the kind of RNG referred to when people get a precursor. For example, there was a drop I needed from the Vinewrath which took me three tries to get. Yes it’s RNG, but it’s extremely doable RNG. It’s not like I can play for three years and do this event and never get it…unless I think it’s not.
Is there an RNG further in that I’m not aware of?
When I crafted The Legend it probably would have been a lot easier to sell the materials and buy it off the BLTP but I was in the unique position of having saved up tons of every ascended material over time from gathering and time gating. The mark-up from selling 150 elonian more than paid for the commons needed and the actual quest for the collectables was fun (except for the Shatterer).
As prices drop and fluctuate over time it’s not beyond the reach of a dedicated player to gather the necessary components although it might be more profitable to sell them and take the short route. The point is it’s now up to the player to decide which path to take to their legendary and not up to RNG alone.
The most difficult hurdle now in making any Legendary isn’t the precursor anymore, it’s collecting 500 dungeon tokens from a specific dungeon because NO ONE is running them anymore post nerf.
~Dr. Seuss
To give players an alternative to praying to RNGesus or buying it on the TP.
The most difficult hurdle now in making any Legendary isn’t the precursor anymore, it’s collecting 500 dungeon tokens from a specific dungeon because NO ONE is running them anymore post nerf.
Pvp reward track the dungeon. Use a heroic booster gg.
It was never meant to make legendaries cheaper anyway. Don’t know what gave everyone that impression. They’re still legendaries, meant to be a highly sought after long-term goal that’s difficult to achieve, and quite frankly they’re already common enough as it is, any cheaper and literally everyone would have one. It was simply meant to give players a “quest” to work towards their legendary rather than just mystic forging thousands of weapons and praying for the best.
And the precursors for the new legendaries aren’t going to drop at all, so even if you’d argue they’re “pointless” for old ones because its just as cheap to buy the precursor, they have a definite purpose for the new ones.
People were hoping “time” had some kind of monetary value. Turns out it doesn’t. We also don’t like using ascended mats to craft an exotic.
Time does have monetary value. It’s just people forego that value to have it all now.
Heres what im wondering. Why even implement this? It is completely useless. Everyone in all these threads are spouting its a guaranteed precursor blah blah blah. Heres where your argument becomes dumb. If it costs more to craft and collect than just straight up buy it out of the AH its pointless content. Im not saying it should be free mind you. But the AH should not be cheaper. Especially since you have to do all the collecting. So instead of implementing a 1k precursor craftothon, why not keep it a collection hunt. Make it require actual game content. Send us around to the plentiful events and areas rarely used in game anymore. Require hard/time consuming content. Instead of the same gold grind. I finished the first collection track in 2 days. Saw the mats cost and was angry bc i wasted xp on a useless mastery. I’ll just buy it. Its basically the same thing. Except i dont have to do any of the content i dont like to get it. I just stick to my same gold farming methods and done. Now im not sure if the precursor can be sold once crafted. I am pretty sure you can. Now over time, that would increase the price of precursors on the ah making crafting one the better option. But as it stands now. Do not waste your mastery points on this trash. Unless you really really want to craft one. Well just because. Right now its not worth it. They should have asked for some player feedback on this idea. Or at least gave us their thought process behind this idea. But im kind of curious about the drops of these things anyway. I’ve been playing this game since beta. I have NEVER had a precursor drop. That seems broken. I have waited for this day (the day we could craft precursors) so i wouldn’t have to spend my hard earned gold on it. Turns out, I should have! Everyone has their opinion on this subject. This is just my own. And i for one am extremely let down by this. Had i known i would not have wasted my mastery points on it. So yes, if you think you will get a precursor faster or cheaper than the AH with this new precursor crafting you will be disappointed. It is FAR cheaper just to buy it. Or spend the next 3 years grinding your own mats. Especially if you are more casual with this game bc you have a life( wife, kids, job) as i have. Just buy it from AH.
It only costs more if you choose to buy the time-gated materials directly off the TP rather than craft them all yourself. You sacrifice savings to have them all immediately.
I highly suggest all those who are complaining about the cost to actually do the math themselves if they were to craft everything themselves rather than rely on what someone else said who happens to be incorrect.
Here’s an easy test.
1) Calculate the cost to craft a single deldrimor ingot if you purchased all of the base ingredients at buy order prices.
2) Multiply that cost by the number of ingots you need. I think Zap needs 70.
3) Multiply the cost of the ingots (whichever people cost people are using) from the TP by 70. I’m pretty sure they’re using the sell order price.
4) Subtract the result you got in step 2 out of step 3.
(edited by Ayrilana.1396)
It was never meant to make legendaries cheaper anyway. Don’t know what gave everyone that impression. They’re still legendaries, meant to be a highly sought after long-term goal that’s difficult to achieve, and quite frankly they’re already common enough as it is, any cheaper and literally everyone would have one. It was simply meant to give players a “quest” to work towards their legendary rather than just mystic forging thousands of weapons and praying for the best.
And the precursors for the new legendaries aren’t going to drop at all, so even if you’d argue they’re “pointless” for old ones because its just as cheap to buy the precursor, they have a definite purpose for the new ones.
People were hoping “time” had some kind of monetary value. Turns out it doesn’t. We also don’t like using ascended mats to craft an exotic.
Time does have monetary value. It’s just people forego that value to have it all now.
Crafting the precursor takes longer than buying it off the TP. They have relatively the same monetary cost, therefore time has no value.
It was never meant to make legendaries cheaper anyway. Don’t know what gave everyone that impression. They’re still legendaries, meant to be a highly sought after long-term goal that’s difficult to achieve, and quite frankly they’re already common enough as it is, any cheaper and literally everyone would have one. It was simply meant to give players a “quest” to work towards their legendary rather than just mystic forging thousands of weapons and praying for the best.
And the precursors for the new legendaries aren’t going to drop at all, so even if you’d argue they’re “pointless” for old ones because its just as cheap to buy the precursor, they have a definite purpose for the new ones.
People were hoping “time” had some kind of monetary value. Turns out it doesn’t. We also don’t like using ascended mats to craft an exotic.
Time does have monetary value. It’s just people forego that value to have it all now.
Crafting the precursor takes longer than buying it off the TP. They have relatively the same monetary cost, therefore time has no value.
Actually, they don’t have the same monetary cost which is my point.
Think of a Nintendo game where you repeat an action with a few variances until you gain a level, then start the whole process all over again. Mindless actions for a mindless reward.
The world of GW2 has forgotten the lore that apparently made these particular weapons Legendary. They have inserted mindless actions and then given them a mindless reward, although they are really nice skins.
Looking at the history available online about Guild Wars, and a plethora of Lore, there seems to be no mention of these “Legendary Weapons” at all. It is apparent that the only thing that makes them legendary is the amount of time or gold you have to sink into them. No particular good deeds, no lengthy quests, no struggle to overcome, no hardship to endure, no sacrifices, no nothing.
Just keep going, you will be rewarded legendarily.
I’ve never done PvP I don’t even like the concept of player versus player I hope I’m not tempted into doing it that way, I really really hope I’m not.
I’ve never done PvP I don’t even like the concept of player versus player I hope I’m not tempted into doing it that way, I really really hope I’m not.
You can buy the items that you need from sPvP off the TP.
I’ve never done PvP I don’t even like the concept of player versus player I hope I’m not tempted into doing it that way, I really really hope I’m not.
You can buy the items that you need from sPvP off the TP.
The above poster suggested PvP for Dungeon Tokens since there aren’t a lot of players running Dungeons anymore, that’s what might tempt me, buying off the TP doesn’t bother me at all.
I’ve never done PvP I don’t even like the concept of player versus player I hope I’m not tempted into doing it that way, I really really hope I’m not.
You can buy the items that you need from sPvP off the TP.
The above poster suggested PvP for Dungeon Tokens since there aren’t a lot of players running Dungeons anymore, that’s what might tempt me, buying off the TP doesn’t bother me at all.
Its really fast that way. I can have 500 tokens in a few hours. I have thousands in storage actually from running those tracks. Just use a heroic booster for the bonus reward track xp.
Heres what im wondering. Why even implement this? It is completely useless. Everyone in all these threads are spouting its a guaranteed precursor blah blah blah. Heres where your argument becomes dumb. If it costs more to craft and collect than just straight up buy it out of the AH its pointless content. Im not saying it should be free mind you. But the AH should not be cheaper. Especially since you have to do all the collecting. So instead of implementing a 1k precursor craftothon, why not keep it a collection hunt. Make it require actual game content. Send us around to the plentiful events and areas rarely used in game anymore. Require hard/time consuming content. Instead of the same gold grind. I finished the first collection track in 2 days. Saw the mats cost and was angry bc i wasted xp on a useless mastery. I’ll just buy it. Its basically the same thing. Except i dont have to do any of the content i dont like to get it. I just stick to my same gold farming methods and done. Now im not sure if the precursor can be sold once crafted. I am pretty sure you can. Now over time, that would increase the price of precursors on the ah making crafting one the better option. But as it stands now. Do not waste your mastery points on this trash. Unless you really really want to craft one. Well just because. Right now its not worth it. They should have asked for some player feedback on this idea. Or at least gave us their thought process behind this idea. But im kind of curious about the drops of these things anyway. I’ve been playing this game since beta. I have NEVER had a precursor drop. That seems broken. I have waited for this day (the day we could craft precursors) so i wouldn’t have to spend my hard earned gold on it. Turns out, I should have! Everyone has their opinion on this subject. This is just my own. And i for one am extremely let down by this. Had i known i would not have wasted my mastery points on it. So yes, if you think you will get a precursor faster or cheaper than the AH with this new precursor crafting you will be disappointed. It is FAR cheaper just to buy it. Or spend the next 3 years grinding your own mats. Especially if you are more casual with this game bc you have a life( wife, kids, job) as i have. Just buy it from AH.
It only costs more if you choose to buy the time-gated materials directly off the TP rather than craft them all yourself. You sacrifice savings to have them all immediately.
I highly suggest all those who are complaining about the cost to actually do the math themselves if they were to craft everything themselves rather than rely on what someone else said who happens to be incorrect.
Here’s an easy test.
1) Calculate the cost to craft a single deldrimor ingot if you purchased all of the base ingredients at buy order prices.
2) Multiply that cost by the number of ingots you need. I think Zap needs 70.
3) Multiply the cost of the ingots (whichever people cost people are using) from the TP by 70. I’m pretty sure they’re using the sell order price.
4) Subtract the result you got in step 2 out of step 3.
Considering i have been playing since beta…Its not really having them NOW. Its having them after 3+ years. I am going for zap also. I’ve waited 3 years for this. Now i have to wait the time gate? Seems really stupid right? Regardless. I’m not a fan of this. YOU SHOULD NEVER TIME GATE ANYTHING IN A GAME YOU HAD TO PAY FOR! Time gating is just a very very bad attempt to make your game last longer. Its ridiculous. This isnt a facebook game.
Heres what im wondering. Why even implement this? It is completely useless. Everyone in all these threads are spouting its a guaranteed precursor blah blah blah. Heres where your argument becomes dumb. If it costs more to craft and collect than just straight up buy it out of the AH its pointless content. Im not saying it should be free mind you. But the AH should not be cheaper. Especially since you have to do all the collecting. So instead of implementing a 1k precursor craftothon, why not keep it a collection hunt. Make it require actual game content. Send us around to the plentiful events and areas rarely used in game anymore. Require hard/time consuming content. Instead of the same gold grind. I finished the first collection track in 2 days. Saw the mats cost and was angry bc i wasted xp on a useless mastery. I’ll just buy it. Its basically the same thing. Except i dont have to do any of the content i dont like to get it. I just stick to my same gold farming methods and done. Now im not sure if the precursor can be sold once crafted. I am pretty sure you can. Now over time, that would increase the price of precursors on the ah making crafting one the better option. But as it stands now. Do not waste your mastery points on this trash. Unless you really really want to craft one. Well just because. Right now its not worth it. They should have asked for some player feedback on this idea. Or at least gave us their thought process behind this idea. But im kind of curious about the drops of these things anyway. I’ve been playing this game since beta. I have NEVER had a precursor drop. That seems broken. I have waited for this day (the day we could craft precursors) so i wouldn’t have to spend my hard earned gold on it. Turns out, I should have! Everyone has their opinion on this subject. This is just my own. And i for one am extremely let down by this. Had i known i would not have wasted my mastery points on it. So yes, if you think you will get a precursor faster or cheaper than the AH with this new precursor crafting you will be disappointed. It is FAR cheaper just to buy it. Or spend the next 3 years grinding your own mats. Especially if you are more casual with this game bc you have a life( wife, kids, job) as i have. Just buy it from AH.
It only costs more if you choose to buy the time-gated materials directly off the TP rather than craft them all yourself. You sacrifice savings to have them all immediately.
I highly suggest all those who are complaining about the cost to actually do the math themselves if they were to craft everything themselves rather than rely on what someone else said who happens to be incorrect.
Here’s an easy test.
1) Calculate the cost to craft a single deldrimor ingot if you purchased all of the base ingredients at buy order prices.
2) Multiply that cost by the number of ingots you need. I think Zap needs 70.
3) Multiply the cost of the ingots (whichever people cost people are using) from the TP by 70. I’m pretty sure they’re using the sell order price.
4) Subtract the result you got in step 2 out of step 3.
Considering i have been playing since beta…Its not really having them NOW. Its having them after 3+ years. I am going for zap also. I’ve waited 3 years for this. Now i have to wait the time gate? Seems really stupid right? Regardless. I’m not a fan of this. YOU SHOULD NEVER TIME GATE ANYTHING IN A GAME YOU HAD TO PAY FOR! Time gating is just a very very bad attempt to make your game last longer. Its ridiculous. This isnt a facebook game.
It is about having them now. They choose to pay the higher cost to have the time-gated materials now.
Just look at Zap
https://www.gw2bltc.com/en/item/29181-Zap
You could craft it, sell it at the highest buy order price and still make a profit.
Leaf of Kudzu is about how much it costs to buy off the TP if you place a buy order.
For Dawn, it’s about 70G cheaper to buy off the TP with a buy order.
Spark is about the price of the highest buy order.
The Colossus is one I would wait on as it uses a lot of items that have greatly risen in cost such as 250 ancient wood planks
I thought it was to give players a non-RNG way to obtain them, but since RNG is part of the collections, that’s not really it, either.
Okay I’m curious about this. RNG how? I’ve only finished the first two stages of Leaf of Kudzu so far, so my experience is limited.
The bit of RNG that’s in mine is not the kind of RNG referred to when people get a precursor. For example, there was a drop I needed from the Vinewrath which took me three tries to get. Yes it’s RNG, but it’s extremely doable RNG. It’s not like I can play for three years and do this event and never get it…unless I think it’s not.
Is there an RNG further in that I’m not aware of?
Well, for instance, a friend of mine is also crafting the precursor for Kudzu. He’s on the 3rd collection and can’t get the compost item from opening seed pouches. He’s opened hundreds of them and no luck, so he’s feeling he’ll never get this precursor.
Another friend of mine is working on the Legend, but can’t get the Shatterer to encase her in crystal.
A guild member is crafting Spark and can’t get any nickel ore despite weeks of farming for it now.
I could go on, but I think this explains why I made the statement I did.
It’s pretty much busy work. I plan to start working on one of the weapons someday, but haven’t decided which since I have the two Legendaries I want.
I thought it was to give players a non-RNG way to obtain them, but since RNG is part of the collections, that’s not really it, either.
Okay I’m curious about this. RNG how? I’ve only finished the first two stages of Leaf of Kudzu so far, so my experience is limited.
The bit of RNG that’s in mine is not the kind of RNG referred to when people get a precursor. For example, there was a drop I needed from the Vinewrath which took me three tries to get. Yes it’s RNG, but it’s extremely doable RNG. It’s not like I can play for three years and do this event and never get it…unless I think it’s not.
Is there an RNG further in that I’m not aware of?
Well, for instance, a friend of mine is also crafting the precursor for Kudzu. He’s on the 3rd collection and can’t get the compost item from opening seed pouches. He’s opened hundreds of them and no luck, so he’s feeling he’ll never get this precursor.
Another friend of mine is working on the Legend, but can’t get the Shatterer to encase her in crystal.
A guild member is crafting Spark and can’t get any nickel ore despite weeks of farming for it now.
I could go on, but I think this explains why I made the statement I did.
I think for shatterer, the best time is to go during hours when there are less people. It shouldn’t be like this but that’s what we’re left to having to do.
Here’s the problem:
- Let’s say a precursor cost 600g to buy of tp, we can factor that as: 600g=precursor
- now let’s say a precursor via the legendary journey cost 600g for all the crafting materials AND 20+ hours of hard work completing the three collections AND the masteries required to unlock them +5g, 10 spirit shards, and 30,000 karma, which equals the same precursor.
Thus we have the equation:
600g=600g+hours of hard work completing collection+hours of grinding to complete mastery+5g, 10shard, and 30,000 karma
That is not equal or fair at all, and as such it’s not only pointless, but stupid to do the legendary journey when you can get the same item for less gold, time, and effort.
Sure the journey is ‘garenteed’ when compared to ring mystic forge, or ring map drop; but buying off tp is just as ‘guarenteed’, so it makes zero sense to go through all this extra work and effort when you could just buy it outright cheaper.
Now im not saying they should make aquisition cheap or fast or easy, but if you look at the facts, this is just bull-kitten, only an idiot would wast time and effort on the journey when he could get it on the tp for less and save the hassel. The price needs to drop, period.
Maybe not by a lot, but precursor achieved via legendary journey should NEVER be same price as one bought off tp, not to mention more expensive… but it is. That’s a problem.
(edited by OtakuModeEngage.8679)
Except prices for materials are inflated at the moment due to the expansion having been released within the past month. Once things settle down, prices will drop. All of the precursors were balanced around average prices before the expansion hit which included a time & money element.
It’s a money trap for people who prefer to play the game rather than farm endlessly.
Except Precursor crafting is the way that farm the most, doing the most boring aspect of the game. (logging/mining in low level areas.)
Apparently, the point is the trick people into thinking that they have some semblance of personal control over acquisition of a precursor, when the market and design are such that it actually makes a difference only in spirit.
In short if you’re complaining that it’s cheaper or faster to buy them from the TP then you are not the target audience for precursor collections.
Just like there are people who don’t like dungeons, or don’t like PvP or whatever there are people who don’t like buying high-end rewards and would rather not have it if they cannot earn it themselves.
They don’t want to do it quickly or cheaply or efficiently, they want to do the entire process by themselves instead of collecting gold to trade to someone who actually got the item they want.
“Life’s a journey, not a destination.”
In short if you’re complaining that it’s cheaper or faster to buy them from the TP then you are not the target audience for precursor collections.
Just like there are people who don’t like dungeons, or don’t like PvP or whatever there are people who don’t like buying high-end rewards and would rather not have it if they cannot earn it themselves.
They don’t want to do it quickly or cheaply or efficiently, they want to do the entire process by themselves instead of collecting gold to trade to someone who actually got the item they want.
Do you know what’s the actual target audience?
Not those who’re actually working hard for legendaries, but those who want to make a profit by making Dusk and sell it.
This is just sad, because they decide to make them tradable, with insane material cost.
People who complained are those who want, and work for legendaries the most.
(edited by Aomine.5012)
In short if you’re complaining that it’s cheaper or faster to buy them from the TP then you are not the target audience for precursor collections.
Just like there are people who don’t like dungeons, or don’t like PvP or whatever there are people who don’t like buying high-end rewards and would rather not have it if they cannot earn it themselves.
They don’t want to do it quickly or cheaply or efficiently, they want to do the entire process by themselves instead of collecting gold to trade to someone who actually got the item they want.
Do you know what’s the actual target audience?
Not those who’re actually working hard for legendaries, but those who want to make a profit by making Dusk and sell it.
This is just sad, because they decide to make them tradable, with insane material cost.
People who complained are those who want, and work for legendaries the most.
That seems contradictory to the rest of the thread, which has been about how it’s cheaper to buy one from the TP than craft it. It can be cheaper to buy it and more profitable to sell it.
“Life’s a journey, not a destination.”
In short if you’re complaining that it’s cheaper or faster to buy them from the TP then you are not the target audience for precursor collections.
Just like there are people who don’t like dungeons, or don’t like PvP or whatever there are people who don’t like buying high-end rewards and would rather not have it if they cannot earn it themselves.
They don’t want to do it quickly or cheaply or efficiently, they want to do the entire process by themselves instead of collecting gold to trade to someone who actually got the item they want.
Do you know what’s the actual target audience?
Not those who’re actually working hard for legendaries, but those who want to make a profit by making Dusk and sell it.
This is just sad, because they decide to make them tradable, with insane material cost.
People who complained are those who want, and work for legendaries the most.
That seems contradictory to the rest of the thread, which has been about how it’s cheaper to buy one from the TP than craft it. It can be cheaper to buy it and more profitable to sell it.
Have you not got it? People are basing the material cost on the MOST EXPENSIVE precursors. As the result, all the other precursors that sold less than Dusk got the same price inflation for the material usage because they share the same materials, making them not optimal to craft.
I thought it was to give players a non-RNG way to obtain them, but since RNG is part of the collections, that’s not really it, either.
Okay I’m curious about this. RNG how? I’ve only finished the first two stages of Leaf of Kudzu so far, so my experience is limited.
The bit of RNG that’s in mine is not the kind of RNG referred to when people get a precursor. For example, there was a drop I needed from the Vinewrath which took me three tries to get. Yes it’s RNG, but it’s extremely doable RNG. It’s not like I can play for three years and do this event and never get it…unless I think it’s not.
Is there an RNG further in that I’m not aware of?
Well, for instance, a friend of mine is also crafting the precursor for Kudzu. He’s on the 3rd collection and can’t get the compost item from opening seed pouches. He’s opened hundreds of them and no luck, so he’s feeling he’ll never get this precursor.
Another friend of mine is working on the Legend, but can’t get the Shatterer to encase her in crystal.
A guild member is crafting Spark and can’t get any nickel ore despite weeks of farming for it now.
I could go on, but I think this explains why I made the statement I did.
The shatterer encasing crystal isn’t what I’d call an example of RNG. It’s an example of horrible execution and should be changed. Unless there’s someplace you stand that guarantees it, that’s just bad planning on the part of the devs.
The seedpod thing could well be a bug, and I’d report it. Every time I’ve run across RNG in the new collections they’ve been very gentle RNG. It could also be specific seed pods that you need to open. When I was doing the Kudzu quest, I had to kill Oakhearts in Central Tyria but it wasn’t dropping from the Oakhearts I was killing.
I switched to Oakhearts in a different place and it worked very quickly. Might be worth some thought on the seed pod issue.
In short if you’re complaining that it’s cheaper or faster to buy them from the TP then you are not the target audience for precursor collections.
Just like there are people who don’t like dungeons, or don’t like PvP or whatever there are people who don’t like buying high-end rewards and would rather not have it if they cannot earn it themselves.
They don’t want to do it quickly or cheaply or efficiently, they want to do the entire process by themselves instead of collecting gold to trade to someone who actually got the item they want.
Do you know what’s the actual target audience?
Not those who’re actually working hard for legendaries, but those who want to make a profit by making Dusk and sell it.
This is just sad, because they decide to make them tradable, with insane material cost.
People who complained are those who want, and work for legendaries the most.
That seems contradictory to the rest of the thread, which has been about how it’s cheaper to buy one from the TP than craft it. It can be cheaper to buy it and more profitable to sell it.
Have you not got it? People are basing the material cost on the MOST EXPENSIVE precursors. As the result, all the other precursors that sold less than Dusk got the same price inflation for the material usage because they share the same materials, making them not optimal to craft.
And that is a problem because? If prices inflated and remain stable that is a market correction.
In short if you’re complaining that it’s cheaper or faster to buy them from the TP then you are not the target audience for precursor collections.
Just like there are people who don’t like dungeons, or don’t like PvP or whatever there are people who don’t like buying high-end rewards and would rather not have it if they cannot earn it themselves.
They don’t want to do it quickly or cheaply or efficiently, they want to do the entire process by themselves instead of collecting gold to trade to someone who actually got the item they want.
This.
If you don’t like it, tough cookie. Get over it and move on. Precursors are still available the old way. Good for you that you can save up gold and just buy them off the TP.
(edited by Cyninja.2954)
Do you get anything for actually crafting a precurser? Besides the precurser, like action points or anything?
Or just the feeling of you paid more to craft it than buying it?
I keep hearing it’s just as expensive to craft as it is to buy, is that so?
There are dozens of threads about this topic. Why we need another one?
@Moderators
please Merge
Meanwhile here a few posts worth reading:
https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-precursor-journey-is-a-joke-Merged/first#post5772722
https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-precursor-journey-is-a-joke-Merged/first#post5772797
https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-precursor-journey-is-a-joke-Merged/first#post5772898
Time
Faster to Farm the Gold than it is to Farm Gold+Mats
Cost
They are literally cheaper to buy on the TP than they cost to craft
Mats
DID YOU REALLY JUST USE ALL THOSE MATS TO CRAFT AN EXOTIC WHEN LEGENDARY?UNIQUE BACKPACKS AND ARMOR EXIST!?!?!?
RNG
Rng is Rng and Rng only exists in the TP for the person who found and placed the pre on the Cash Shop. So if the pre is up for sale on the tp then the rng requirement is set and compared to the RNG involved in the toilet and pre crafting.
Fun
Fun can indeed be gauged and it’s through choice as with many choices there are bound to be methods people prefer. Farming gold can be done many ways and even through gameplay. Farming daily mats is specific and not very many options furthermore this also falls under gold becasue these mats can indeed be sold for gold. So since gold has many more options which include all the options/time/mats/etc that crafting does one could assume it’s moer fun because someone will simply choose one of the many paths they prefer.
Choice
The only reason anyone should ever craft a pre is because they choose to do it simply because it’s there choice to craft it. Crafting doesn’t hold anything over the other methods so it’s nothing more than choice.
It seems to me that the major attraction of Legendaries is the skins. For example that purple color you get when you paste the weapon name into Guild chat to awe your friends is really a text skin, or the elaborate animation in-game is a graphical skin.
The rest isn’t that big a deal. Yes ascended weapons are not easy to craft, but it is certainly doable to have more than one. And to be honest it’s preferable because you can have different upgrades and weapon types which give you a bigger selection of behaviors than a single Legendary with swappable stats does.
I think the point is that you can work towards your precursor even if you don’t have hundreds of gold to simply purchase one off of the TP.
Just because materials have a value and you CAN buy them on the TP, doesn’t mean someone can’t simply put time in instead and get the mats they need without buying them if they really wanted.
If you are the kind of person that looks at the materials requirements of crafting the precursor and instantly turn those materials into a gold value and what it would cost you on the TP to get them, then you are absolutely not the target audience of precursor crafting. You are a person who should just buy the precursor on the TP like anyone would have pre-HoT. Simple as that.
It’s a medical condition, they say its terminal….
As far,as i know,legendary weapon released during the actual expansion,is meant to enjoy in that same expansion,which is supposed to last one year,not in next expansion,because then,its losing on its value.
Me,personally i have a lot of spare time,and i have no problem crafting it,and getting all materials,but what about casual players,people with life,kids,wife,work?They would never get legendary item,because if you go to the school,or have a job,you have no more than 3 hours to play daily.If you are robot/bot,and spend all that time farming SW for 20 gold,then you aren’t enjoying game.Didn’t game designers said they want GW2 to be available to everyone and not boring?By making Legendary items acc bound,i really do not see how is possible for someone who farm 10 gold a day to have one,well maybe in 500 days,if legendary price is going to be 5 k total at all,and then again,those 500 days is going to be almost 2 new expansions.
It is time for MoneyMilking-Net,to admit they are making game with only one goal,to milk money.What happened to the old GW,when they actually cared about players
(edited by Werdx.2059)
The shatterer encasing crystal isn’t what I’d call an example of RNG. It’s an example of horrible execution and should be changed. Unless there’s someplace you stand that guarantees it, that’s just bad planning on the part of the devs.
They did something with this update to make it much easier. Other than making sure you don’t zone to Blazeridge until 7 minutes after the pre’s start to ensure a low population you can now also group with other players who are after the update and if one of you gets it, the whole group gets the update.
Before this change I tried over 40 times with no luck but got it the first try once I grouped up.
~Dr. Seuss
In short if you’re complaining that it’s cheaper or faster to buy them from the TP then you are not the target audience for precursor collections.
Just like there are people who don’t like dungeons, or don’t like PvP or whatever there are people who don’t like buying high-end rewards and would rather not have it if they cannot earn it themselves.
They don’t want to do it quickly or cheaply or efficiently, they want to do the entire process by themselves instead of collecting gold to trade to someone who actually got the item they want.
No, the target audience was players who wanted to earn a precursor via hard work, challenges, and game play; not buy it or chance upon it via ring, both of which already exist.
Yet this missed that goal by a mile, instead of creating a new method of obtainment, they basically took the purchase method and added dossens of extra stipulations on top of it.
This completely invalidates the ‘earn through hard work’ concept, as in fact all the time and effort spent gives you nothing, because in the end you purchase it for just as much as those who chose the purchase method outright. This is only the illusion of choice, because in reality they are forcing everyone to buy it after all.
That being said, they failed to do this new system justice and deliver it as a new unique way for players to earn their precursor, as opposed to the other options currently available. And as such, failed their target audience.
Those who might say, ‘yeah, but you don’t have to spent a single gold if you just earn the mats’… but actually, earning gold and earning mats is basically the same thing, farming/grinding, only earning mats is MUCH more grindy, because their set locations of obtainment are limited, forcing you to play the same content over and over, and again taking away the freedom of choice.
But, if it wasn’t for EVERYTHING else required to obtain a precursor via the ‘legendary journey’, and ALL you had to do was farm the mats to craft it, one could say: farming mats=farming gold, it’s your choice. And as such the two are equal but different methods of obtainment. …but that’s not the case at all.
(edited by OtakuModeEngage.8679)
The point is simple; allows you to track your progress to a pre-defined goal. That’s all it was ever intended to be.
The point is simple; allows you to track your progress to a pre-defined goal. That’s all it was ever intended to be.
Regardless of the intent, it pointless, stupid even to complete the legendary journey when you can just buy a precursor for less money, time, and work. If you look at the facts this obtainment method is not a new method at all, just the purchase method in a new skin with extra work added on top. So why bother?
You can farm gold, you can farm mats
You can sell mats for gold, you can buy mats with gold
Therefore: farming mats=farming gold
Ie, same method re-skinned. (Well, not really as farming skins is more grindy due to their limited accessability, but let’s just pretend)
Which wouldn’t be so much of a problem as it gives you more choices IF you didn’t also after to complete three masteries, purchase three collections, and complete all three collections. Which ultimately makes the ‘legendary journey’ three times the work as the purchase method.
(edited by OtakuModeEngage.8679)
It’s a money trap for people who prefer to play the game rather than farm endlessly.
Except Precursor crafting is the way that farm the most, doing the most boring aspect of the game. (logging/mining in low level areas.)
That’s literally my point.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
People were hoping “time” had some kind of monetary value. Turns out it doesn’t.
Turns out “time” does have a monetary value and those that are in a rush to finish the new collections at the same time as tons of other people are paying to finish it quickly. Those that aren’t in a rush will end up spending less.
New shinies are always more expensive than the old ones, whether they are built or bought, because the demand for ‘new’ (and its components) always dwarfs the supply.
People were hoping “time” had some kind of monetary value. Turns out it doesn’t.
Turns out “time” does have a monetary value and those that are in a rush to finish the new collections at the same time as tons of other people are paying to finish it quickly. Those that aren’t in a rush will end up spending less.
New shinies are always more expensive than the old ones, whether they are built or bought, because the demand for ‘new’ (and its components) always dwarfs the supply.
He meant the time we spend working on the three masteries and completing the three collections; those should be factored into the price equation, but they are not
(edited by OtakuModeEngage.8679)