So, what exactly did this Feature Pack add?
instance volunteer switching/server wide guilds/Character build tweaks
there is a patch note on all switches in the forums page
Mostly wardrobe updates and sadness.
The most notable updates are that minis and finishers are now in the wardrobe and you can access all of your minis at any time from any where and toggle them off and on. If a mini is toggled on, it is not considered a part of your look and will always automatically load into a map with you when you change maps and waypoint.
Finishers now have a preview option and were moved to the wardrobe. Outfits also have their own wardrobe tab.
There was a few profession balance changes, the most notable one of which is Warriors no longer keep adrenaline out of combat, so every time a warrior leaves combat he loses all of his accumulated adrenaline. Missing a burst skill will also remove all your adrenaline as if you landed it.
As with sadness, it mostly has to do with low level experience and leveling alts. A lot of the things about the game and combat were removed on new characters and you have to unlock them by leveling up. You no longer gain skills on weapons by using the weapon, for instance, you get them by level up. Starter zones no longer have bundles (environmental weapons), enemies don’t have conditions they can apply on you nor do they have skills you need to dodge, etc. If you want to know all about it, just look on the forums…
Personal story was split into chapters separated every 10 levels, and you can only access that chapter after you get to that level. So the first story step is level 10, and you can only start the first mission after you get to level 10.
Support to allow the severely mentally handicapped to play the game.
3 New Heart quests(which was not included in the patch notes) and Spoons!!!
Support to allow the severely mentally handicapped to play the game.
Nope, I think they feel insulted by the new player experience as well.