So what happened to condition damage in pve?
Dunno why they cant make a grand master trait that converts bleeding stacks to other type… so each trait can select to chnage bleeding to burn or poison etc.. that way instead of stacking bleeds all the time different chars can inflict diff stacks.
The issue is the cap, but the cap cannot and will not be changed so a completely different system is needed. It would take a hell of a lot of work to create a new system because of balancing and im guessing thats why a fix hasnt been created. But it seems to me that it doesnt take a rocket scientist to suggest ideas… its the implementation that’s the sticking point.
What if mobs were given special condition damage stats? The max stacks that could be placed on a mob by each player would be based on those stats. Each conditions damage would then be based on the amount of stacks placed by that player onto the mob in addition to base condition damage. The lower the stacks placed on the mob, the higher the intensity of the condition.
For example dungeon mobs would have a condi-stat of 5 so that each player can only place 5 stacks onto the mob. If the player could normally place 10 stacks of bleed on the mob for 5 seconds then you would get 5 stacks at double bleed damage for 5 seconds in this case. If condition-bursting is an issue link the condi-stat not only to a change in intensity, but also to a change in duration. Same example as before only instead of 200% damage per bleed it does 150% and the duration is 50% longer.
This would require a hell of a lot of balancing… so much so that I wouldnt hold out hope. Id love condition builds to be viable but theyd need to be rebuilt from the ground up- something I dont see ANET doing.
(FYI world bosses would have a condi-stat <1)
Retired and living in a shack. Relaxing!
Hello,
What happened to fixing condition damage in pve to allow more stacks per player? We had all these threads with hundreds of posts talking about them and then they disappeared. We had posts from over a year ago from Colin saying they were looking into it and working on a solution.
Does Arenanet hope they can just sweep this under the rug and we will forget? It is pretty hard to forget since condition damage was designed to be a main damage source through abilities and stats on items.
How did the current limitations of condition damage pass through quality control? If this was known about during the initial design and creation of the game, why did they knowingly design conditions the way they did throughout the game?
Can you please link the post by Colin where he said that. I went through ALL posts by Colin on this forum and can’t find anything. (method used: find a post by colin, click his name and show all posts, use ctrl+f to search the page on ‘condi’, repeat for all pages with his posts.
The reason I’m askign is that if he said something like this, he likely did not promise a fix, just that they recognise the issue and will look into it. If he did promise a fix that is totally different situation, but I fear you are fooled by sweet talk. All is in the wording.
Arise, opressed of Tyria!
Hello,
What happened to fixing condition damage in pve to allow more stacks per player? We had all these threads with hundreds of posts talking about them and then they disappeared. We had posts from over a year ago from Colin saying they were looking into it and working on a solution.
Does Arenanet hope they can just sweep this under the rug and we will forget? It is pretty hard to forget since condition damage was designed to be a main damage source through abilities and stats on items.
How did the current limitations of condition damage pass through quality control? If this was known about during the initial design and creation of the game, why did they knowingly design conditions the way they did throughout the game?
Can you please link the post by Colin where he said that. I went through ALL posts by Colin on this forum and can’t find anything. (method used: find a post by colin, click his name and show all posts, use ctrl+f to search the page on ‘condi’, repeat for all pages with his posts.
The reason I’m askign is that if he said something like this, he likely did not promise a fix, just that they recognise the issue and will look into it. If he did promise a fix that is totally different situation, but I fear you are fooled by sweet talk. All is in the wording.
I haven’t found the one by colin yet, but here is the most recent dev post on the issue from 11 months ago:
“Actually this is not true and is something we are actively looking at. We have a number of solutions that we are talking about and when we are able to figure out which one will have the least impact on balance, performance, and testing we will put that solution in place as soon as possible.
Jon”
Edit: later in that thread he also said they were going to make objects take condition damage as well:
I’d be happy if you’d let some of my conditions work on Objects, like Burning for Example….I can understand bleed/poisoning..but if hitting something wooden, I’d think my Burn would do damage.
“This is a second problem as well that we are also addressing. Thanks for bringing it up here.
Jon”
I would also like to know where they are in the fix for this… I’ll be optimistic and say that since they were actively discussing the issue 11 months ago the implementation should be in the big release patch that’s coming after the living story.
Maybe a dev can come and curb my wildly insane expectations…
They are making big changes to the game from what the devs had said. They said the change from crit damage to ferocity is the first step in this. I also want to tell you that conditions are also a major problem in sPvP as well, as they are ridiculously overpowered.
Hello,
What happened to fixing condition damage in pve to allow more stacks per player? We had all these threads with hundreds of posts talking about them and then they disappeared. We had posts from over a year ago from Colin saying they were looking into it and working on a solution.
Does Arenanet hope they can just sweep this under the rug and we will forget? It is pretty hard to forget since condition damage was designed to be a main damage source through abilities and stats on items.
How did the current limitations of condition damage pass through quality control? If this was known about during the initial design and creation of the game, why did they knowingly design conditions the way they did throughout the game?
Can you please link the post by Colin where he said that. I went through ALL posts by Colin on this forum and can’t find anything. (method used: find a post by colin, click his name and show all posts, use ctrl+f to search the page on ‘condi’, repeat for all pages with his posts.
The reason I’m askign is that if he said something like this, he likely did not promise a fix, just that they recognise the issue and will look into it. If he did promise a fix that is totally different situation, but I fear you are fooled by sweet talk. All is in the wording.
I haven’t found the one by colin yet, but here is the most recent dev post on the issue from 11 months ago:
“Actually this is not true and is something we are actively looking at. We have a number of solutions that we are talking about and when we are able to figure out which one will have the least impact on balance, performance, and testing we will put that solution in place as soon as possible.
Jon”
Thanks,
I only looked at Colin’s posts cause you mentioned him. As said, Arenanet is pretty good at sweettalking. They did not not promise anything, nor committed themself to a timeframe. Seeing how they handle situations where they did give a timeframe (eg: craftable precursor), this statement is as good as ‘We hear you and we might change things someday in the next 5 years, but it might as well be different.’
Hearing the reasons for the bezerker nerf they are planning, they might as well claim that that will be their solution.
To me, this is a non issue. I have some condition based builds, but its on my alts. I don’t bring them to dungeons or WvW. I do some solo pve with them but then it is a minopr issue cause when solo.the stacking problem isn’t a huge issue. At worldbosses it is an issue, but then again, as long as you get one hit in you get the reward anyways.
But still it is sad to see how the game is evolved to be a single playstyle game. The problem however is in my opinion deeper then just conditions being useless or zerker OP. This is a direct result from removing the trinity. with the trinity we where forced to play certain roles and we where forced to specialize. Without the trinity we need to be tank/dps/cc/healer/condition dealer all at once. The most effective build in there is bezerker, so everyone go there. I do understand the reasons for saying goodbye to the trinity, but the solution to start with is bringing back the need for specialisation. This includes the specialism for dealing conditions.
One way to start is some minor changes to the condition stacking issue. removing the stack limit completely will mean however that conditions will be the new zerker. So the solution should be in scaling it up properly.
Arise, opressed of Tyria!
The same thing that happened to GvG, player housing, new zones, new skills, new races, new legendaries, class balance, armor clipping issues, and a great many quality of life improvements…the Living Story and cash shops are the highest priority and thus get the lion’s share of development resources.
I find it kinda sad that we’re getting all these LS updates, yet key features aren’t completed after even a year of the game’s existence .-.
They’re either extremely under-resourced, or their priorities are just.. odd..
I find it kinda sad that we’re getting all these LS updates, yet key features aren’t completed after even a year of the game’s existence .-.
They’re either extremely under-resourced, or their priorities are just.. odd..
They’re under-resourced I remember reading something that they could barely test any of their live-story stuff for bugs because they don’t have the manpower. This might explain why they have multiple bug fixes on the same day.
Why not do it like in other games?
Why not do it like in other games?
shhh don’t mention other MMO’s they are EVIL with their trinity, and raids!
Why not do it like in other games?
shhh don’t mention other MMO’s they are EVIL with their trinity, and raids!
A-a-a-and story that isn’t hard to swallow?