So, you want to complete an invasion...

So, you want to complete an invasion...

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Posted by: Thucydides.8510

Thucydides.8510

Okay, I’m game. I’ve done it about 20 times and I still have only a bare idea of what’s going on.

How do I reduce the minion levels or help with portal closings? Because I don’t know if it’s my computer’s ability to display the game or what, but nothing I do seems to affect those things in any way. I go help kill minions, the bar doesn’t reduce. I walk away, suddenly it goes down quickly. I’ve been watching the bar to see if it goes down when I’m with a group that completes a major event (closing a portal, killing a champ nightmare, destroying a bunch of twisted horror remains). I see no visual evidence that any of this matters. Is the clue being delayed and I’m just missing it?

When a portal closes, sometimes people say to move on, sometimes people stick around and kill more minions. I see no visual indicator of which one is best. By contrast, it’s very obvious to me what causes champs to spawn, when and where they spawn, and what the best way to get loot is.

I’d like to help kill off the minions, but understand that when I run four portal closings in a row, kill a bunch of minions, smash their remains and the bar doesn’t seem to have gone down at all I just end up deciding to farm champs like everyone else. There’s no incentive when my actions seem to have no effect. It doesn’t help that I’ve asked people in my guild and in various maps during and after invasions and no one has answered the question yet.

I notice a bunch of people complaining when an invasion fails. The usual complaint is that people are busy farming rather than completing. If you want more people to help complete, tell me (and any others like me who aren’t getting much in-game) what to do.

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Posted by: Karizee.8076

Karizee.8076

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Posted by: cheebuguh.2536

cheebuguh.2536

I’m not 100% sure, but I think this is how it works.

During a “close the portal” event, there are different “waves” (not the 1st, 2nd, 3rd). What I mean by this is that the mobs spawn in waves. I noticed often that after we killed a champion, which is usually the last mob left over, the progress bar went down about 25%. Soon after that a bunch of mobs appeared again.

At least, this is how I think it works.. does anyone else have other reliable sources? The wiki page linked here was blank when I saw it

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Posted by: Vayne.8563

Vayne.8563

I think the bar goes down as the minion wave respawns. In other words, it takes energy from the portal to spawn minions, rather than take them down. So taking them down depletes the area, and which point they have to respawn, thus using the portal’s energy.

At least it seems like that to me.

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Posted by: Slyther.1297

Slyther.1297

The overall progress is event based, completing events depletes these bars.

The portal events spawn mobs in waves. Killing all the minions will then spawn the next wave and deplete the bar by 33%. When the last wave spawns the portal is closed and the event completed, and staying to kill that last wave is a waste of time.

Aetherblade events are morale based, each kill reduces the bar, when that bar is depleted the event ends. The Pirate Captain spawns afterward and is considered a new event, and is finished when he dies.

The Molten Alliance tunneller event simply requires the machine to be killed, then it’s done.

The Molten Alliance Shaman’s simply require the Shaman to be killed, then that event is done.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I think the bar goes down as the minion wave respawns. In other words, it takes energy from the portal to spawn minions, rather than take them down. So taking them down depletes the area, and which point they have to respawn, thus using the portal’s energy.

At least it seems like that to me.

We have a winner on that one. It’s definitely portal re-activation that drains the progress bar. You can see this clearly if you’re soloing one.