Sollution for bringing Living World 1 back!
That is a pretty neat idea, overall.
Have thought of a couple of problems with it though.
Firstly, 29 different servers (some that have to take quite a large population load) is surely going to be costly?
Secondly, if all story parts are available to play at the same time, overall population might be spread thin for particular tasks, leading them to ultimately fail. This phenomenon can be observed with LS2, where the population in Dry Top is much less and parties to complete particular achievements are struggling to fill.
My idea, that I would propose, would be to schedule the LS1 fights somewhere into the WBT time-plan. I still think it would be a good idea to allow the LS1 fights (Marionette, Breachmaker) to be allocated in separate map instances, considering these fights are now historical in terms of game time.
Perhaps the whole separate map instance thing and scheduling could be explained (lore-wise) by being a new aspect of Fractal Research?
Thanks for making a thread with this, although I think it will fit better in the Living Story section of the forums. I posted something similar about a year ago, and again a couple hours ago in a thread about a new player wondering what happened to season 1.
Here is my post from the other thread:
I had made this suggestion when megaservers first came out. (Actually, I was certain this was A-Net’s Plan) But since they either haven’t considered this or for some reason find it non feasible (I’m curious why), here is my suggestion.
Using your megaserver tech, divide some instances of each zone into previous states from Living World Season 1.
Example: Player A decides he wants to participate in the tower of nightmares. He activates that part of his living world story, and the game will tell him to head over to Kessex Hills to help uncover the mysteries of this giant tower unleashing toxic spores, killing the wildlife. When the player gets to Kessex Hills, he doesn’t enter the same instance as other players doing their personal story or simply visiting the zone. He is placed into a server with other players who have activated this step of the living world story.
That is the bulk of it. I’m sure A-Net could group some of the steps together to avoid too many servers per zone, but it seems the tech is in place for players to enter different versions of a zone. And now all players can play season 1 without the hassle of trying to crop the story into 5 man instances.
If this gets no response, I may try and make a separate thread to get the Dev’s attention.
I hope they make this happen. Or at least comment on the idea.
So with Southsun event, do we have the same precursor drop rate?
Why couldn’t the events be made into Fractals?
Ugh. I’d rather have the multiple “district” idea than more LS events turned into Fractals. Maybe turn them into their own dungeons (ones that don’t make you run three other dungeon paths along with the one you’re hoping for) or something.
It doesn’t really make sense to have the playable as dungeons, though. They’re dead events, from the history of Tyria, which is exactly what all the other Fractals are, including the instances of LS that have already had this treatment applied.
I know. It does make more sense “lore wise” to put them in as Fractals. But I just hate having to rely on RNG to get those fractals to come up for you. I mean, maybe if they did it like the Thaumanova one, where everyone had the option to play that fractal only, in a “Story Mode”.
I’m guessing the best you are going to get (when they do release this) is all the instanced content being done like missions in LS2 and MOST of the world wide events being re-told thru video / slideshow / media of some sort (not interactive). They COULD have several of the world events be available as “alternate” zones that are only available at certain times (like the World Boss rotation). These would be like the, Marionette, Scarlet Invasions (that could rotate to different alt-zones), Lions Arch Escape events, etc..
It would be very difficult to make these “alternate” zone events lore friendly, but they COULD make them accessible via something similar to Fractals (lore wise)….not a 5 man instance but a full ZONE.
Fate is just the weight of circumstances
That’s the way that lady luck dances