The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.This.
However, when one plays an MMO, one should not expect everything in the game to be able to be done solo. It is an MMO after all.
Some things in GW2 let you play solo and not group up. Some things are easier done in a group but can be done solo if you’ve got the skill. Some things require a group.
Yes, one should expect everything in the game to be able to be done solo. You said you agreed with the comment who was saying that MMO doesn’t mean forced group play, but then you said not everything should be soloable because it’s an MMO. Which is it?
His first point:
The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
I play solo. There’s something nice about playing with others, but not playing with others.
His second point:
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless.
This is true regardless of what percentage of the game is able to be done solo or not. I agree. So not sure how you would get that that means I’m being ambiguous on whether I want 100% ability to solo or not.
His third and final point:
There is a great many reasons to play in a mmo other then to group with others.
Doesn’t mean that grouping with others is no longer a valid reason to play an MMO.
So I agreed with his post.
And then I went “However”. Which typically means that I’m about to give a counter argument.
Which was that just because what he said is true, doesn’t mean that the game should not have anything that requires group play.
And went on to say that GW2 has content for all types of players. Those that never want to group with others, those that sometimes want to group with others, and those who want to always group with others.
But you of course ignored the fast that most of the end game content is group only, and the majority of items related to progression are group only, so you can’t really viably play solo.
I didn’t ignore it.
GW2 has content for players who absolutely refuse to play in the nearby vicinity of other players even if they aren’t actually playing together.
I play 99.9% solo. I don’t particularly enjoy to a huge degree group events since it’s just a press 1 and don’t have to worry about anything because if I go down, someone will get me up.
I’m the player the game going 100% able to be solo would completely benefit. Yet, I realize that that’s an absurd request for an MMO and I’m completely fine with some parts of the game, I have to get over my introvert and shy nature and group with people. I had to do it for the one of the Tier 1 collections for Storm. Had to do the snowblind fractal and I’m not good enough to solo it.
No one has explained why it’s absurd request for an MMO. I’m not proposing we remove multiplayer, so there’s no contradiction with the core of the genre. You might be fine with being left out of content, but a lot of others aren’t.
Massively MULTIPLAYER Online.
I can’t think of a single multiplayer game that I’ve played in any genre that didn’t require me to actively play with other players. Intentionally. So to me, that any part of MMO’s is able to be done solo is a gift and I treat it as such.
Once again, I’m not saying remove the, as you put it, MULTIPLAYER.
Having it present and forcing it are not the same, and there’s no set of logical steps that explains why a multiplayer game should force multiplayer. If that’s what you perceive, okay then, but it’s not an argument.
When I log in, I’m not forced to find a group to play the game. If I wish to do some aspects of the game, I am forced to find a group. And that’s pefectly acceptable for an MMO.
It’s perfectly fine for an MMO to have content that requires players to play together.
Saying that it’s fine doesn’t make it fine, and saying that it’s a multiplayer game doesn’t make it fine either.
Conversely, saying that it’s not fine, doesn’t make it not fine.
And yes, saying that a multiplayer game is just fine in requiring group play for some things does make it fine.
No, it really doesn’t make it fine, and if you can’t see that, I don’t know what else to say. Conversely saying it’s not fine doesn’t make it not fine, that’s true. Which is why we’re offering several actual arguments, something you’re not doing. The community would benefit from more choice, the players would benefit from more choice. Unforced social interaction, organic social interaction, is always going to be better than forcing it, etc.
We’ve made several points, but you’re just ignoring them with your fingers in your ears saying “but it’s an MMO, and one of the M’s means multiplayer, so it’s ok”
I literally can’t see how someone would expect a game in a genre with the word multiplayer in it to not have any content that requires one to play with other people. And I haven’t seen a reason that explains how one would expect that.
So until someone can explain that, there’s no way you’re going to get me to agree that having content that requires group play is not fine for an MMO.
You don’t consider player choice and the organic forming of social interactions good reasons. Alright.
That doesn’t explain how someone would expect a multiplayer game to not have aspects of the game that require grouping.
It explains having aspects of the game that require group play and aspects that don’t at the same time. It doesn’t explain a multiplayer game not requiring group play at all.
All aspects should be soloable because it has no negative consequences, and only positive ones. People who like soloing can solo more, people who don’t can still play in a group. There’s no good reason not to do it, and the M in MMO is not a reason not to do it.
You still haven’t explained to me how a player can expect a game in a genre with the word multiplayer in it could expect to never be required to play with other people.
multiplayer just means multiple people on one integrated server or setting, so since the world’s data even instanced is live fed to the main server technically GW 1 would fit that criteria to you, and so would any flash game hosted on the internet. And the vast majority of flash games, are in fact soloable. consider it defined for ya
When the discussion is in regards to whether an MMO should or should not have content that requires multiple players, a CORPG is not a good example to bring up to support your claims.
And no, that does not explain how one could expect a multiplayer game to not have ANY aspects that require playing with others.
This “expectation” issue isn’t an argument. The bottom line is if it’s a good change or a bad change, and no one has offered any good reason as to why it’s a bad change, they’ve just said it shouldn’t happen because… M