Solving megaserver guild grouping problem

Solving megaserver guild grouping problem

in Guild Wars 2 Discussion

Posted by: Teulius.8752

Teulius.8752

A lot of big guilds have been having a problem lately where not every guild member would make it into the same megaserver shard for a guild group event.
Now, I’ve been thinking of how to solve this problem and I think I figured it out, it’s called ‘’character selection screen party’’.
How does it work? Simple, let’s say we have 70 guild members for a group event, we want everyone in.

-The 70 guild members go to their character selection screen
-A guild member clicks on a new ‘’create group’’ button which is located somewhere on the character selection screen (next to the play button or something like that)
-That button opens a new empty group interface with new options
-The guildie that initiated this group creating interface, now invites everyone he wants to join into that group (by typing in character names, or dragging names from his friends/guild lists into the new group window)
-After everyone has joined into the new interface, the guild leader clicks ‘’play’’
-Now the megaserver searches for a new shard that will fit ALL of these 70 members OR if there is no shard with 70 free spots, it creates a new one.
-The limit of this character selection screen group should be the same as the limit of each individual shard, otherwise, it is kind of useless

Any ideas?

Solving megaserver guild grouping problem

in Guild Wars 2 Discussion

Posted by: Titus.4285

Titus.4285

I guess this would solve some of the problem, but to me it doesn’t seem very user friendly tbh. Also, it’s not only Guild events that suffers from the current server system.

Arranging community events is also a major issue. It’s as good as impossible with the current system. You would have to know someone on the server you want to join, then get them to join your party, then start clicking “join” untill you get in.
Just not very user friendly.

For me, the answer is simple. Look to gw1’s district system. Server generation worked more or less just like the current megaservers, with one exception: you could choose which server you wanted to join from a dropdown menu.
If you could implement a que system on top of such a system, you would treat most, if not all, of the current issues.

What would be even better, is if we the players could open up new districts. Now before you say that would wreck the entire server system, I am certain such a feature could be added in a smart way.
E.g. what if at the bottom of the “district list”/drop-down menu had another option “Request new district (X/Y)”. X=current players signed up for a new district. Y=players required, which could be fairly hight, e.g. about 50-70 players.
The moment enough players have requests a new district, those players will automatically be moved to a new instance of that map. Such, you would practically do the same as you propose above, but without going to difficult processes: log-out to character selection, and invite 70 people by typing each person’s name or drag-and-drop from friends list? (I really hope you realise how non-user friendly that sounds).

You’ll simply spread the word to your guild, community via Twitter, map chat, whatever: “okay guys. We’re requesting a new district now” > and BOOM! There you go.

P.S. to keep players from abusing the feature by being idle in the “que” for a new district, you could add a 10-15 minute timer from when you click “request” to when you have to click it again.

Let the Kings and Queens of other lands and lesser creatures
witness our wonders and cry out in astonishment and humble themselves.
Beware our mighty works.