Some Action Camera Feedback

Some Action Camera Feedback

in Guild Wars 2 Discussion

Posted by: Foefaller.1082

Foefaller.1082

Personally, I’m enjoying it quite a bit. I’m one of those newbs that can’t function without auto-targeting enabled so having a brand new camera/targeting system that lets me get around some of the problems with simple auto-target is a big plus. The fact that my character turns and runs in the WASD direction I set for them and not strafe or backpedal (as long as I’m not using a skill of course) turned out to be one of those things that I didn’t think was a big deal but turned out to be a massive QoL bit that I never knew I wanted.

That said, I do have a couple of issues with it. At the moment, they pretty much revolve around locking targets and the difficulty of knowing when a target is locked (or that I have a locked target) As far as I can tell, there is no difference in the UI between a target that I have locked and a target that I have “just” targeted because that was the last thing I hit when I didn’t have a target, which can be annoying when I think my cursor is close enough to snap to my target, only to find out it isn’t. When there are a lot of enemies that are close together, it can also be really difficult to tell whether I’m close enough to hit my locked target, or if I’m going to instead use that skill against a nearby target instead.

So, a couple of things I’d like to see are

  1. A new icon to show when you have a locked target/that a specific enemy is your locked target.
  2. Some new target cursor state (perhaps a different color) to denote that your skills will be aimed at your locked target.
  3. a toggle key that we can keybind that ignores enemy targets when we lock, to better target allies. I play an Engineer/Scrapper, and the most common combat scenario that has me pop out of action camera is to better target downed allies to send my function gyro to.

Thanks for reading.