Some CDI-Guild Thoughts

Some CDI-Guild Thoughts

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I know Chris is going to ultimately post an outline for the CDI in relation to Guilds, but after having a few pretty extensive discussions, i thought i post some things.

Community – First and foremost, we absolutely need a server community spot, a place that’s completely viable for guild building and advertising off the mega-server. I’d even go as far as having some sort of board for players to browse for guilds. If nothing else, I would nominate Claw Island as a server centralized meeting hub. With WvW being one of the popular game modes, it’s pretty vital to keep something in-line to support that.

Guild Halls/GvG – improving on the options for competitive play is a postive to the current stagnation of the competitive scene. Having leaderboards and structured tournaments with King of the hill/capture the Guild Lord/Point count for kills combination would be a mode set i’d suggest (multiple win states in other words), plus it gives anet a testing bed for anything outside the capture and hold PvP mode. I wouldn’t put too many convenience items in the halls themselves, since people would just hang out there for everything (no forge, no crafting, no standard merchants, etc).

Guild Vendors – These need to be more than just merchants, we need to build off the current guild rewards system, discounted traps and tricks, guild swag (not necessarily capes), but definitely more exclusive items for successful guilds. Success meaning PvP, GvG, WvW and the current mission structure. Each section earning “fame” or commendations that go toward various upgrades and rewards.

While i think missions could do with some new challenges as well, i really feel these 3 areas are pretty big ones that could be built upon and offer bigger goals for guilds.

[TAO] Founder/Owner and Administrator for the NSP Server Website