Some Ideas Feedback

Some Ideas Feedback

in Guild Wars 2 Discussion

Posted by: Cash.2385

Cash.2385

I wanted make a list of ideas I have for Guild Wars 2.

-3D avatar pictures that are animated, have a choice to hide all the buffs the person has under their avatar please.

- Maybe smaller maps with just two garrisons for wvw and an open field between the two for more battles.

- When you capture something big in WvW have so you can man the place with lots of NPC’s instead of a few.

- Different color commander tags, sometimes its confusing with like 3 or 4 on the map.

- Less porting and taking waypoints in wvw this take away from the group for me.

-Transferable Legendary have it so when any update or new editon comes out you can take your legends with you… making them more valuable.

Other than that, the only thing I’m missing is the huge like server group events like teq and the wurm take so many people to finish, I like how you have hard boss fights like this just I like if it would scale for amount of people… so in any setting its do able, if it is scaling it doesn’t feel like this.

I think that’s it for now what you think and have for ideas? Please just post your ideas.

Some Ideas Feedback

in Guild Wars 2 Discussion

Posted by: chronus.1326

chronus.1326

Maybe smaller maps with just two garrisons for wvw and an open field between the two for more battles.

This could actually be a good idea. Just a huge 1v1 between two worlds. Two huge, incredibly hard to take in fortresses. Minas Tirith style. And a big devastated warzone between them.

Both WvWvW maps are pretty large. A smaller, more cramped one would be an interesting experience. Simple but also relatively hard to coordinate, with all the battles taking place in the middle. As long as there aren’t any huge distances, back roads, and passages, or anything that can make a zerg train work, then it would be an interesting.

Some Ideas Feedback

in Guild Wars 2 Discussion

Posted by: Cash.2385

Cash.2385

- Some other things I would like would be more rewards for sticking it out with a character at 80.

For example you would be rewarded for playing consecutive hours up too (1000) with that profession and race at 80, exclusive new fighter stance, and styles and other goodies. They could have a custom moves that could be learned from different trainers that would change the way you fight with all weapons. Not traits, not weapons select, not different toon race and prof……………………… the fight style with all weapons. Rendering yourself more effective at fighting, A reward for PvE’ers Dungeon runners, and hey maybe transferable to WvW…too

WvW has a system that rewards you the more you play, with upgrades on all weapons I like this .I like mini’s when there really cool, or you can get them from living world challenges, But think there should be more content like guantlet and dungeons that meaningful content to me.

- How about a converter-o-matic that you could choose to work with the salvage o matic, that could automatically salvage all greens and blues and sell trophys sigils and rares, just keeping room for exotics, or how ever you want to set it up.

In this garrison vs garrison with just an open field have it so siege weapons do damage to everything and everyone even Friendly fire (On) oh and more damage like if a group gets hit with treb it should kill the group one shot.

I like to read others positive suggestions. All the best to the creators and ones that work on gw2

(edited by Cash.2385)