Some Ideas for legendary armors appearences

Some Ideas for legendary armors appearences

in Guild Wars 2 Discussion

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

I focused one armor on each profession and their f1-f4 skills to try to keep the armor to the flavor of the class.

1) elementalist armor that focuses on flexibility in attunment swapping, here are a few examples
a) water attunement water crest over the shoulders and back twisting and weaving around the arms until it reaches the palms where it freezes into icy spikes.
b) earth attunement rocks cover the body in scaleish armor while the wind forms a small sandstorm around the elementalist that when hit forms an implosion of sand as if it blocked some of the force of the incoming attack (no actual effect on damage reduction)
c) air attunement the elementalist no longer walks but floats as it moves wisps of air surround it as it (a similar effect to wind catcher backpiece skin but covering the entire body)
d) fire attunement the limbs of the elementalist are covered with tongues of flame lick up the elementalist limbs similar to the effect incinerator has on the arm but the skin above the flames are ashen black color with veins of red that show the heat underneath.

2) Engineer, even though I main an engineer I couldn’t really think of an idea that would satisfy me for a legendary armor any ideas would be great.

3) Guardian with each set of armor I am trying to focus on the F1-F4 skills so for guardian it focuses on their virtues.
a) justice blue fire burst out from quickly rolling towards allies
b) resolve a rush of air fires off in ever direction from the guardian
c) courage a large character sized shield materialize in front of all allies affected by the virtue. (possibly with wind rushing against the shield)

4) Mesmer got a little lazy on this one if someone could find a separate and better ideas for each type of shatter that would be excellent.
a) whenever a shatter is used the shatter effect occurs on your person as well and then rebuilds your person from the shattered pieces (must happen quickly as not to become used like a stealth?)

5) Necromancer each of the death shroud abilities gain an added bonus visual, I didn’t come up with any ideas for underwater death shroud.
a) life blast changes the color to black when fired the aura of the death shroud thins, if it hits the death shroud’s dark aura becomes thicker again.
b) dark path a ghastly arm travels towards the enemy (maybe just make it more visual?)
c) The death shroud aura forms into another creature which causes the target to flee in fear (Idk on this one maybe just make the aura look like it is a separate being?)
d) life transfer your shadow stretches to all surrounding enemies when activated
e) tainted shackles rather than just a green line it becomes chain linked shackles pulling on all targets.

6) Ranger depending on the species of animal used it will change the outlook of your armor (this may be too much work?)
a) for example bears show a spiritual claws grow from your hands and feet with fur growing from their bodies ( basically like a spiritual translucent norn bear form)

7) Thief when using the steal skill your shadow moves separately from you pickpocketing and stabbing (backstabbing?) the target enemy’s shadow

8) Warrior I’m sure someone can come up with something better but my idea was that whenever an adrenaline skill is used red steam explodes out from the warrior and lingers for a few seconds.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Some Ideas for legendary armors appearences

in Guild Wars 2 Discussion

Posted by: Saint.5647

Saint.5647

I’m not sure I feel any way about Legendary armor. That said, while your ideas as cool in theory, they would be an absolute nightmare to play with. Some class effects are already obstructive as it is. I would hate to be trying to see through all the ‘swirling wind auras’, ‘giant shields’, etc…

(A) for effort though. Perhaps subtle effects and truly beautiful skins would be the key to successful Legendary armor. I think a lot of times particle effects are an easy compensation for a mediocre base skin.

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