Some advice for Shooting Gallery

Some advice for Shooting Gallery

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Posted by: seyhzade.3401

seyhzade.3401

Actually its not hard challange basicly but environments make it hard. With same correction could be good and enjoyable. Now it is just anger maker :/

+ Must be add o good and seeable sight instead of white dat.
+ Plants, mobs, npcs already bein bloackage ofr dummies and when there are more player. its become really erally hard to see them and do it fast.
+ Dummies can be more well-marked with changin their colours or size
+ Some enviroments can be move-delete or resize like some wooden totems, fruit baskets and big plants.
+And main problem is it must be out off Noble outpost chain events. Beacuse these day its hard to find a good map that doin events or not bugged event. By the way event chain till Shootin Gallery takin long and its just like 20 minutes are leavin us for challange. for do it again have to do night bosses (45mins) and then chain events again(50mins-ish)

According to me these are main problems. May out players can add more advie or problem solutions.. Good luck and have fun.

Some advice for Shooting Gallery

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Posted by: HyruleanHyroe.1473

HyruleanHyroe.1473

[T]

The challenge itself isn’t difficult, but the environment makes it so. With a few corrections it could be enjoyable. Right now it just makes me angry. :/

+The crosshair’s visibility could be improved.
+Plants, mobs, and NPCs block the target dummies. Other players compound this problem.
+Target dummies might benefit from a change in color or size.
+Some environment pieces, such as wooden totems, fruit baskets, and large plants, could be moved, deleted, or resized to improve visibility.
+The main problem is the adventure’s dependence on the Noble Outpost event chain. These days it’s difficult to find a server that is both completing the events and free of event bugs. On top of that, the time required to complete the even chain (95 minutes or so) doesn’t seem to be a fair investment considering the length of the window opened to complete the adventure (about 20 minutes).

These are the biggest problems as I see it. Maybe other players can add their own advice or solutions. Good luck, and have fun!

[/T]

I have a “band”, Beatiatrician: http://youtu.be/zw_Sl-El8_I

Some advice for Shooting Gallery

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Posted by: Koomaster.9176

Koomaster.9176

I think the challenge is fine except when the targets reset. You go from one to the next to the next and then suddenly, your next target is back at the start. You waste ~10 seconds running back to where the next target is located. It would be better if targets just continued to spawn near each other, or at the very least reverse spawn.

Some advice for Shooting Gallery

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Posted by: World War III.3869

World War III.3869

I think the challenge is fine except when the targets reset. You go from one to the next to the next and then suddenly, your next target is back at the start. You waste ~10 seconds running back to where the next target is located. It would be better if targets just continued to spawn near each other, or at the very least reverse spawn.

I personallyy hate that part. /agreed

There’s needs to be some tweeks, not nerfed to hell, but yea.

Some advice for Shooting Gallery

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Posted by: seyhzade.3401

seyhzade.3401

Same adds:
+ Most of time, after 30 multiple dummies not spawnin. They are still spawnin 1 by 1. i wnet till 34 there were still 1 by 1.
+ Sometimes dummies not diseaperin after u hit it. its has still blue marks on it but there is no clothes on target. And its not lettin next dummy spawn.

Some advice for Shooting Gallery

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Posted by: MithranArkanere.8957

MithranArkanere.8957

This is one of the obviously unfinished adventures, it needs polishing.

What makes it impossible is all the targets appearing randomly so far from each other that they can’t be seen, forcing you to waste time walking.

All the target should appear only within the area in front of the adventure banner.

The second skill is basically useless, too. Why a barrage skill when there’s no moment when they spawn close to each other in a line? There has to be a few moments when using the second skill would actually be useful, by making them appear in a large stack of them that is quickly removed with the skill instead firing them one by one.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!