Some feedback on collections
Collection would even be a good idea without 2 huge mistakes that made them more offensive than interesting:
1) including rare exotic drops in them made speculators buy and relist for up to 30.000% something in most game is ban worthy but in this game is considered “perfect” and healthy. (long story)
That ruined most collections for most players.
The fact john Smith had also the gut to defend it made me lose the last bit of hope i had for a change.
This is the effect ot a broken system that he sees as “fantastic” so non TP manipulators and new players are deemed to live with it.
After all despite the increase the costs of items for real moneys is quite the same. The fact that Gold is losing any value doesn t matter.
This reminds me of Diablo3.
2) rewards…
Its a cosmetic game, just give us skins.
If design costs too much, just take some of the cheap good skins we have and change colour/add particle effects.
Worked for SAB and for TA skins.
A dungeon player won’t have much use of an ascended trinket if to get it you need 200+ dungeon runs.
Give me a choice of one of the same dungeon skins of another colour, its not so hard.
(or even better enable all skins of another colour in wardrobe+1 trasmutation stone… it would even push the need of trasmu stones)
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
TP manipulation being the most efficient PvE activity always saddens me but it’s another discussion. But the analogy with D3 is really accurate in that matter :/
I agree that skins would be a really fitting reward too. Not necessarily new skins but “exotic skin of choice” boxes should probably be a more common reward.
The more I think about it the more I find rewards to be really really underwhelming for most collections : those are one time rewards, no need to be shy about them. They should be around the same level of achievements rewards IMO.