Hi everyone, this is my first post in this forum. Earlier I had some time to think about PVE in this game and came up with some ideas that I will show to you guys as “solutions” to the current major PVE problems. While I know that I’m probably neither the first or last to do this kind of post, I hope that you will read those ideas and give some feedback.
-> The first problem that has been discussed a lot is the randomness of some drops such as lodestones.
-> The 2nd problem is the lack of content at high levels. You either need a party of 5 people to run the dungeons representing the “renewing content (because they are varied)” or end up stuck in Orr/Icebrood territory and compelled to farm alone. Because farming low level areas is currently NOT worth it, unfortunately.
However, the problem with those areas is that they are very repetitive, ANETS knows it, we all know it. (ex: Doing the plinx chain again and again).
My idea to solve those problems is:
- Add agent missions. Agent missions are quests (let’s say 20 different quests per region) that you can run over and over, you just have to ask your agent again after completing one. (I already see people coming with this argument: “what’s the point of doing another thing over and over, we already have plinx for that”). Well the point is that those agents giving missions will be spread across tyria and will scale with your level. It means you could do those missions in, for example, ascalonian region and “farm” ascalonian lvl80 monsters with all the loots related, you could also farm lvl80 fleshreavers (I loved those monsters but they are so rare…), destroyers, pirates….. In fact, all kind of monsters since those missions will allow you to fight everything possible in tyria, in a lot of different manners.
Those missions would instance the whole area (I mean map) when you accept them. Let’s say you accept the mission "disrupt the whatever dredge ritual in the dredge command center’ in Lornar’s pass. You have to walk all your way to the south of the map in order to do so. The whole map would be instanced and you’d have to deal with monsters, environmental problems (or other things trying to hinder you) in order to reach your objective.
The difference with dynamic/group events is that it’s you who decide when you take them, the reward is different (such as items, lodestones) and the areas are instanced.
Lastly, you’d have to accomplish some kind of challenge (such as completing the map were the agent is located) before having the rights to take missions from this agent)
Thanks for reading.
Tldr: add “accept and run” quests that are instanced with different rewards and objectives than dynamic events.
PS: If you play eve online, you’ll surely be more able to respond and comment because it’s kinda the same system here.
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