Some needed guild hall changes
After looking at the wvw upgrades it’s pretty obvious a large portion of that needs to be reworked..
I’ve seen a lot of frustration from people on the current upgrade system. There is no way to perfectly balance guild hall progression with consideration to guild size. However, I think there is a reasonable solution. Give guilds the option to halve the necessary materials for an upgrade by doubling the amount of aetherium needed to complete the job.
This way smaller guilds don’t get bankrupt if they don’t mind waiting a little longer.
All WvW guild claiming upgrades need to be free and unlocked at any guild hall level. You shouldn’t need to pay for a feature that was already unlocked before HoT launched. That’s just ridiculous.
Scribing should no longer be a crafting profession for individuals but a collaborative effort amongst guild members which is accessed via the new Guild Scribe npc. The highest level scribe in the guild converts over to the scribe npc’s level.
I would rather have the Guild Scibe NPC to have all the ammount of exp combined from the guild into the NPC… becouse we are a few with pretty ok scribing and we put a few gold in to it.
I like the Guild Hall part alot but the ammount of needed flax and coarse sand is horrible and well our Guild Has been on 3k Aetherium for two weeks now and well if it was douled it would have been max again so IMO that is a no go. Less materials needed would be nicer, big guilds could then wait for aetherium and smaller guilds wouldn’t have to farm all day long to be able to build something when their Aetherium is max. That is the true point of the whole Aetherium thing I though but I was so wrong.
Guild Leader of Alpha Sgc [ASGC]
I’ve seen a lot of frustration from people on the current upgrade system. There is no way to perfectly balance guild hall progression with consideration to guild size. However, I think there is a reasonable solution. Give guilds the option to halve the necessary materials for an upgrade by doubling the amount of aetherium needed to complete the job.
This way smaller guilds don’t get bankrupt if they don’t mind waiting a little longer.
All WvW guild claiming upgrades need to be free and unlocked at any guild hall level. You shouldn’t need to pay for a feature that was already unlocked before HoT launched. That’s just ridiculous.
Scribing should no longer be a crafting profession for individuals but a collaborative effort amongst guild members which is accessed via the new Guild Scribe npc. The highest level scribe in the guild converts over to the scribe npc’s level.
Of course it can be balanced.. every MMO I have ever played, which includes guild housing has them balanced with rewuirements scaled accordingly… this isn’t something that is a new concept its been around for donkeys years and done a million times better than this rubbish we got handed down.
The bottom line is this guild hall implant was merely a stealth gold/materials sink.. except its not stealthy at all and its far from evenly weighted.
Guild Halls absolutely can and are scaled based on guild sizes in many MMO’s and the hall/content/mechanics/costs/incentives and rewards tied to the guild are scaled accordingly – it’s not rocket science.. it’s just poor content decision making that came up with this one size fits all malarkey made even worse if they didn’t even realise the impact it would have across the whole guild spectrum.
To then just negate all the efforts guilds of all shapes and sizes had put in previously and tucked what they had behind walls that for some will take an age to break down again, if ever… well it speaks volumes to me and I am beginning to wonder if these people ever played an MMO in their lives because this kind of BS can lead to a proportion of the player base sticking two fingers in the air and uninstall at the next opportunity.
Why should 5 players have to grind an eternity for something a faceless 500 guild can farm in a few hours – they have no idea what balance really is, is what I am thinking.
Like other things that have been pushed through GW2 there is such a big disconnect between what could and should of been developed and what the bean counter says they want developed.. this is nothing more than another way of pushing gem sales and gem to gold conversions…. hence the sudden announcement that they are also taking stronger views on RMT.. something they should of been doing from day 1.
No, what ANET preferred was to implement the perfect gamewide sink because they knew it was a hot potato that had been cooking on the forums for some time.. and they have taken advantage of it.
(edited by Bloodstealer.5978)
I’ve seen a lot of frustration from people on the current upgrade system. There is no way to perfectly balance guild hall progression with consideration to guild size. However, I think there is a reasonable solution. Give guilds the option to halve the necessary materials for an upgrade by doubling the amount of aetherium needed to complete the job.
This way smaller guilds don’t get bankrupt if they don’t mind waiting a little longer.
All WvW guild claiming upgrades need to be free and unlocked at any guild hall level. You shouldn’t need to pay for a feature that was already unlocked before HoT launched. That’s just ridiculous.
Scribing should no longer be a crafting profession for individuals but a collaborative effort amongst guild members which is accessed via the new Guild Scribe npc. The highest level scribe in the guild converts over to the scribe npc’s level.
Of course it can be balanced.. every MMO I have ever played, which includes guild housing has them balanced with rewuirements scaled accordingly… this isn’t something that is a new concept its been around for donkeys years and done a million times better than this rubbish we got handed down.
The bottom line is this guild hall implant was merely a stealth gold/materials sink.. except its not stealthy at all and its far from evenly weighted.
Guild Halls absolutely can and are scaled based on guild sizes in many MMO’s and the hall/content/mechanics/costs/incentives and rewards tied to the guild are scaled accordingly – it’s not rocket science.. it’s just poor content decision making that came up with this one size fits all malarkey made even worse if they didn’t even realise the impact it would have across the whole guild spectrum.
To then just negate all the efforts guilds of all shapes and sizes had put in previously and tucked what they had behind walls that for some will take an age to break down again, if ever… well it speaks volumes to me and I am beginning to wonder if these people ever played an MMO in their lives because this kind of BS can lead to a proportion of the player base sticking two fingers in the air and uninstall at the next opportunity.
Why should 5 players have to grind an eternity for something a faceless 500 guild can farm in a few hours – they have no idea what balance really is, is what I am thinking.Like other things that have been pushed through GW2 there is such a big disconnect between what could and should of been developed and what the bean counter says they want developed.. this is nothing more than another way of pushing gem sales and gem to gold conversions…. hence the sudden announcement that they are also taking stronger views on RMT.. something they should of been doing from day 1.
No, what ANET preferred was to implement the perfect gamewide sink because they knew it was a hot potato that had been cooking on the forums for some time.. and they have taken advantage of it.
Usually I go against comments like this becouse I can’t beleave Anet would sink so low… But this badly implemented Guild Hall and Scribing ammount of stuff you need… Well it makes me beleave you. I left Lotro for GW2 and in Lotro I had a guild with IRL friends only, we where 7 Active players and managed to make our Guild House a beatifull place to be in, allready at day 1 whe made furiture and nice decorations with ease. In GW2 I am a leader of a Guild with 30 active members and not more than 10 are helping with the Guild Hall, we yet have to get one single chair in to our guild hall. I thought the decoration was going to be a fun thing about Guild Halls, not a grind becouse I so much despice Grind … Ty Anet for making wonderfull idéa into a big letdown.
Guild Leader of Alpha Sgc [ASGC]