I know the life of a dev and the vocal gaming community can have everyone believe that it’s completely fine to have a certain class type remain or even pushed into a particular play-style. But it’s flat out arrogant to assume that if you change something in a big way with a class that people will just reroll and enjoy themselves.
Well, i’ve got news for you ANET. Not everyone is like that nor are they going to fall for your post endgame strategy to reroll.
Making certain abilities powerful and then changing them later in an attempt to pigeon hole class roles entirely makes you no different than any other MMO out there. Sure its not “holy Trinity” but it’s in that same realm, and if you keep trying to classify one classes strength over another your only making yourself less and less unique in the world of MMO’s.
And by the looks of it, your so confident in your ability to streamline classes that you even added another one in the expansion.
So by making the philosophy/paradigm to make everyone less unique, you add another class to further the marketing and longevity of your playerbase while forgetting that some of us like to be versatile in a single class of choice. You even contradict yourself by stating no intentions to make changes to the original story line. You expect us to reroll yet not improve on those fundamental pillars of the game?
Both my Warrior and my Engineer are so totally streamlined into certain builds that i may as well be playing any other RPG with a dedicated class system. It’s not that having more builds is bad, it’s that the game itself just loses its charm, becoming a lesser game overall with frustrating skills that newer players soon find is useless, despite it being their sole purpose for choosing the class in the first place! I.E Rifle warriors, Pistol Thieves, Melee hybrid engineers (havent seen the wrench used in ages)
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