I have read on a post made by an ANet employee that most people wouldn’t waste their time coming here to say they like something. That they would instead just enjoy the content. Well, this is true so I decided I should give some positive feedbacks.
SAB is really nice. Obviously, like anything in the real world, it is impossible to please everyone. So it is OK not to enjoy SAB and what it represents. Personally, I think it is a nice break from the rest of the game. I love mini-games. I really enjoy when creative minds extend a concept so much that they create something almost entirely different with it. Even if the concept is a game’s engine. For instance, I really like game mods (how many cool games today began as mod) and what the community does with StarCraft, for instance. SAB is almost like that. It is also very pretty and well designed. I wouldn’t mind if ANet let it live forever in the game. It would become a really interesting showroom. Imagine showing your friends: and you have these amazing landscapes, these really hard bosses on dungeons, this massive zerg of red text (because that is the first thing you see when they are far away) on WvW and… even a super mini-game with fun design and sound.
Speaking about sound, it is very easy to spot good commentaries on visuals but not so easy on sounds. I guess it is obvious that GW2 has some really kick kitten visuals, we don’t need to talk about that. But GW2 has some master work on sound design as well! I love the details, ANet!!! The very delicate sound that trinkets on your armour and weapons do when they are in contact, like metal with metal. The sound of leaves and wind on trees when you’re in a forest. The sound of crackling ice on the winter areas. And even the sound of your weapon hitting different materials on your enemies armours. This game has so many sounds that it is impossible to point all of them. Whoever forum admin reads this, please tell your sound department guys how great their job is.
Finally the Living Story. Now I liked it. I honestly wish the living story were like the Razing from the beginning. Just some NPCs and a couple of achievements are too little for a new content. I understand how you wanted to build the story from a suspicion into a crescendo. But the instances on the Razing were nice, even if they were also simple. I knew that ANet would get better at this with time. I think the Razing instances were better designed than some chapters on your personal story (released with the game). I sincerely hope ANet develops further into this in the future. And please keep the new “full scene cinematics” for all your updates in the future! They are just so much better story tellers than the talking heads. With the exception of the artistic cinematics (mostly on the Story dungeons and important parts of the personal story), I really like the new cinematics better than the talking heads.
(edited by Rash.6514)