Hi.
I just wanted to say that well, whatever there’s planned for GW2, for now I am enjoying it very much! Few things are especially good – music for example. Brilliant, can’t get enought of it
Graphics – nothing more to be desired, good work!
Gameplay – even if I didn’t tasted all of mechanics in game yet (dungeons, sPvP), something as ‘boring’ as mob brutalization gives me much pleasure >:)
Of course, there are things that I would like to see change or be added (for example, here’s my post on some item ideas:
https://forum-en.gw2archive.eu/forum/game/gw2/Few-ideas-about-items/first#post796229 ).
Other: undead monsters (risen) are not too interesting – small, similar to players. Bigger drakes, skeletons (where the heck are they anyway, only in Mad King’s realm?), liches, other types of abominations, risen more diverse – brutes with many limbs, big mouths, wings, tails, everything as dangerous-looking as possible
Other thing is what sometimes makes hunting mobs a bit dull is that they often (too often) are just a single unit. Attack one, gather loot, make few steps, attack another. If mobs were spawned as groups – 2 archers, 3 melees, support/dps magic user, healer it would make battles with mobs much more interesting. I understand that maybe that is saved for instances, events, dungeons, but fighting alone mob with skill “buffs allies” is strange. In WvWvW we have minotaur groups, wolves in packs. Why not in rest of the world? When I attack mobs, I tend to gather more than one, then I unleash all my skills, including AoE. If there’s only one enemy, I just hit him with fastest skills available. It tends to get boring.
Anyway, great game!
Cheers,
Gizmo
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