Some stealth issues

Some stealth issues

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Posted by: truliy.3509

truliy.3509

hoi!

just a short question, is there any indication CnD stealthing off of walls, doors and supply depos (best thing ever) will ever be fixed or is it working as intended?

cheers!

Some stealth issues

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Posted by: Bran.7425

Bran.7425

Not sure about the intention of the design. Didn’t they change a necromancer skill that was interacting in some odd way with objects?

Pets have been hidden due to rising Player complaints.

Some stealth issues

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Posted by: truliy.3509

truliy.3509

i really don’t know. i know this is a really old “issue”, but i recall ppl saying it was fixed at one point. it’s clearly not, tho.

Some stealth issues

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Posted by: Aidenwolf.5964

Aidenwolf.5964

Anything you can hit is fair game

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

Some stealth issues

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Posted by: Causic.3798

Causic.3798

Its intended, until its not.
If they ever change it back (for a while stealthing off walls didn’t work) then its unintended.
For now, its intended.

Some stealth issues

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Posted by: Zephyra.4709

Zephyra.4709

Its intended, until its not.
If they ever change it back (for a while stealthing off walls didn’t work) then its unintended.
For now, its intended.

Totally agreed.

You can even stealth off enemy siege whether it be built or not.