Some steps in the right direction

Some steps in the right direction

in Guild Wars 2 Discussion

Posted by: anonim.7413

anonim.7413

Ascended weapons, one time events… there are other threads for these topics.
What I just want to mention:
Anet, you took a great step into the right direction by NOT giving the bosses in the fractals 10.000.000 hp, but instead meaking them move and making them hit hardly if one doesn’t dodge. This is how all bossfights should be: FUN.
Same goes for the Kraka on the new map: They fall quickly, but if you let them, they’ll bury you fast. Even the champions have the right amount of life.

For me, that’s a big deal, because there are too much champions, which have too much life but aren’t really fun to beat. Just auto-attacking for an hour and you’ll kill him. The “new” bosses are much more fun. The bosses in the fractals (nearly) are all fun to fight against (just the jellyfish-boss at the end of the underwater fractal is a bit of the “old” way… btw, nice move with the dolphin-part, really like it).

Some steps in the right direction

in Guild Wars 2 Discussion

Posted by: kKagari.6804

kKagari.6804

They have 10million hp when you reach fractals 11+, and I’m sure they’ll increase yet again at 21+.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.