Some thoughts about the LS

Some thoughts about the LS

in Guild Wars 2 Discussion

Posted by: Azrael.4960

Azrael.4960

I’m sure many people have already thought about this while playing the LS. The point of it, particularly arriving in the Silverwastes (I haven’t spent a lot of time playing it, what with work travel and all), is that a dragon is menacing the world by poking at the waypoints among other things. However, there doesn’t seem to be the required sense of tension, that overarching sense of danger that should accompany a world threatened by yet another dragon.

Ironically, when Scarlet was wreaking havoc having her minions attack various maps, the marionette battle and the Battle for LA, there was the sense that this was a major threat to Tyria. But now that the power behind it is awake, it feels like he’s not much more than a minor nuisance. Sure, you could argue that the big fight might be coming and this is a calm before the storm, but one would think that the dragon would be putting more pressure on the land.

Anyway, from a gameplay perspective, I asked myself how that would be represented in game? That brought back memories of Factions, particularly the lands of the Kurzik and Luxons. For those who never played GW1, what happened was that everyday when you signed in you could look at map and see their lands, which were coloured blue and red, and the ebb and flow of the battles between them.

So I thought, what if Mordy started sending his Mordrem to various locations in Tyria on a grander scale than what Scarlet was doing. Say he would attack two or three maps bordering Dry Top at once, alerts would appear as for Scarlet’s attack and players would have to amass to fight. Unlike Scarlet’s attacks, which when ended didn’t do much except deny loot, Mordy’s attacks denied players the use of way points in the map. These regions of the map would grow redder and redder as he kept up his attacks except for one or two strongholds in each map that are held by Pact or Seraph forces that attacked as bastions for counter attacks (can’t deny players the whole map). To take it to the next step, counterattack or defence events would trigger at these way points, which would encourage players not to zerg (at least not too much, Scarlet’s attacks couldn’t be defeated by zerging but by splitting up). In a way, this is a bit like EOTM I suppose.

That’d be fun for a while