Something really weird
lines? what lines do you mean?
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |
lines? what lines do you mean?
When you’re in the UI training your character, you aren’t presented with any sort of summary or tooltip about what anything means. The different skill and trait lines, which you have to choose between, are arbitrarily named and in some cases only barely follow a cohesive theme, but you can’t really pick up on what that theme is from the name alone. You’re left to do serious internet research and/or meticulously go through every trait and skill in the game before even beginning to build your character.
I don’t think that’s very polished or intuitive at all. In the original system, you could easily review skills because there were fewer of them and they were laid out better in the skill training panel, while traits were acquired automatically from level appropriate manuals. I honestly think that system worked a lot better.
(edited by Einlanzer.1627)
This might just be under the category of different people prefer different organizational presentation. To me the new system is much easier. I get a grid on the left so I can quickly view all the options, and with the three lines on the right I have all of 9 things to mouse over and consider, with nominal attention to the passives to see how they dovetail. I’m not a theorycrafter or a min-maxer, so I like being able to just pick things that seem to work well together and then write them down in a simple string of 3 numbers. The old way people would tell you a build, it was how many points went into which of 5 traits but not which traits they used in each line.
Instead of roman numerals that need mousing over to see which things they are, I get a visual representation of my choices.
Fewer skills? I think there were more than 9 options per line, and you had more lines to balance.
if you hover over the trait for a sec.the tool tip box will show you what they do
if you hover over the trait for a sec.the tool tip box will show you what they do
What I meant is any sort of summary about what the trait and skill categories are supposed to do for you. I think that’s the main thing that’s missing.
if you mean specs then they really dont do anything but group traits now (they took stats away from the lines and moved them to gear awhile back)
a general description would be neat but some lines cover alot and sometimes cross
over (like for example all minon/shroud traits are not in death magic/soul reaping)
The original system didn’t make it clear what different traitlines were for either.
Or maybe it was just because I was more used to the way they worked in GW1, so I expected Marksmanship to be specifically relevant to using a bow, and the elementalists ones to be dependant on which attunements you used most.
But I find if you read the descriptions of the traits you can get a sense of the overall theme.
“Life’s a journey, not a destination.”
lines? what lines do you mean?
When you’re in the UI training your character, you aren’t presented with any sort of summary or tooltip about what anything means. The different skill and trait lines, which you have to choose between, are arbitrarily named and in some cases only barely follow a cohesive theme, but you can’t really pick up on what that theme is from the name alone. You’re left to do serious internet research and/or meticulously go through every trait and skill in the game before even beginning to build your character.
I don’t think that’s very polished or intuitive at all. In the original system, you could easily review skills because there were fewer of them and they were laid out better in the skill training panel, while traits were acquired automatically from level appropriate manuals. I honestly think that system worked a lot better.
I’m a fan of systems that deliberately don’t hold peoples’ hands too much. The idea that someone would have to look at everything to know what might be best for them strikes me as a very good thing.
lines? what lines do you mean?
When you’re in the UI training your character, you aren’t presented with any sort of summary or tooltip about what anything means. The different skill and trait lines, which you have to choose between, are arbitrarily named and in some cases only barely follow a cohesive theme, but you can’t really pick up on what that theme is from the name alone. You’re left to do serious internet research and/or meticulously go through every trait and skill in the game before even beginning to build your character.
I don’t think that’s very polished or intuitive at all. In the original system, you could easily review skills because there were fewer of them and they were laid out better in the skill training panel, while traits were acquired automatically from level appropriate manuals. I honestly think that system worked a lot better.
I’m a fan of systems that deliberately don’t hold peoples’ hands too much. The idea that someone would have to look at everything to know what might be best for them strikes me as a very good thing.
It’s not about holding peoples’ hands, it’s about providing a summary of benefits so people can begin with what interests them most. Jesus what a silly argument.
You have a point, OP. While each of the three lines within a trait line roughly follow the same theme, it’s poorly communicated, especially for a casual friendly MMO. Maybe each trait line icon could get a tooltip with a summary of what each line is aimed at, e.g. class skill improvements, damage boost, survivability
lines? what lines do you mean?
When you’re in the UI training your character, you aren’t presented with any sort of summary or tooltip about what anything means. The different skill and trait lines, which you have to choose between, are arbitrarily named and in some cases only barely follow a cohesive theme, but you can’t really pick up on what that theme is from the name alone. You’re left to do serious internet research and/or meticulously go through every trait and skill in the game before even beginning to build your character.
I don’t think that’s very polished or intuitive at all. In the original system, you could easily review skills because there were fewer of them and they were laid out better in the skill training panel, while traits were acquired automatically from level appropriate manuals. I honestly think that system worked a lot better.
I’m a fan of systems that deliberately don’t hold peoples’ hands too much. The idea that someone would have to look at everything to know what might be best for them strikes me as a very good thing.
This is a pretty silly thing to say… honestly you’ve been playing this game for years, a new person to the game has zero clue where to start and honestly has very little clue what anything means..
Even after a two year break all these changes are confusing as hell, some order and information in this chaos would be great..