Sooo,there is going to be new skills ?

Sooo,there is going to be new skills ?

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Posted by: Kertiks.4567

Kertiks.4567

Like the topic title.
Is there any chance for new skills ?

Sooo,there is going to be new skills ?

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Posted by: Mugiwara Luffy.1087

Mugiwara Luffy.1087

At one point there will be, but as far as we know, not in the upcoming feature patch.

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Posted by: Liewec.2896

Liewec.2896

they originally planned on “regularly adding new skills and traits to the game” during last year, but for whatever reason they didn’t.
imho we really do need new skills and traits to be a regular thing.
(every few months or so)

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Posted by: Sebbl.2806

Sebbl.2806

Balancing the present skill/traitset should always have priority over introducing something new, which has a high probability of adding more balancing problems.

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Balancing the present skill/traitset should always have priority over introducing something new, which has a high probability of adding more balancing problems.

Balance is an iterative process and shouldn’t be thought of as something you can ‘finish.’ Add new skills and keep iterating.

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Posted by: Kertiks.4567

Kertiks.4567

Balancing the present skill/traitset should always have priority over introducing something new, which has a high probability of adding more balancing problems.

2 years with the same gameplay is kinda boring.
I haven’t played for year or so cuz it was nothing new after release

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Posted by: cesmode.4257

cesmode.4257

Yah…supposed to add new skills by end of last year / early this year. Didn’t happen(much like the scavenger hunt or precursor crafting(yet???)). Adding some useless healing spells that do not make or break a build is not what we wanted.

This was actually one of things I was looking forward to most for the start of 2014. When I came here to the forums asking why we didnt get any, diehards jumped on me like no tomorrow saying we did…healing spells. K. What? How did that change my gameplay?

As Kertiks just said, 2 years with the same gameplay, same skills, same builds…boring.

I.E. Combat has become a grind, if it wasn’t already(something this game actively set out NOT to let happen).

But hey, more living story is what we want, right?

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Taygus.4571

Taygus.4571

actually yeah, more living story seems to be what the majority of players want.

I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.

The last thing we need is more over powered skills. or under powered skills.

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Posted by: cesmode.4257

cesmode.4257

actually yeah, more living story seems to be what the majority of players want.

I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.

The last thing we need is more over powered skills. or under powered skills.

I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.

I don’t see people salivating for the next crumb of the story to be released.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Sebbl.2806

Sebbl.2806

Balancing the present skill/traitset should always have priority over introducing something new, which has a high probability of adding more balancing problems.

Balance is an iterative process and shouldn’t be thought of as something you can ‘finish.’ Add new skills and keep iterating.

Not contradicting you on the iterative process thing. I just think that balancing, fixing and improving already available skills/traits should be done before giving players something new.
GW1, for example, had way too many skills after some time, and the developers obviously had problems balancing everything in the end, so some skills just got nerfed into nothingness.
ANet learned from that, and in GW2 they limited the number of skills per class drastically (but also made them modifiable by traits). That’s a good thing in my opinion.

But okay, I have to admit that I’m always looking from a more competitive perspective. PvE-only skills are something else.

(edited by Sebbl.2806)

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Posted by: Kertiks.4567

Kertiks.4567

Need great story line ? Buy rpg
Want pvp/dungeons/raids/crafting buy mmo

So gw2 is trying to be what ? 50/50 game?

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Posted by: Wisp.9725

Wisp.9725

Balancing the present skill/traitset should always have priority over introducing something new, which has a high probability of adding more balancing problems.

Balance is an iterative process and shouldn’t be thought of as something you can ‘finish.’ Add new skills and keep iterating.

Not contradicting you on the iterative process thing. I just think that balancing, fixing and improving already available skills/traits should be done before giving players something new.
GW1, for example, had way too many skills after some time, and the developers obviously had problems balancing everything in the end, so some skills just got nerfed into nothingness.
ANet learned from that, and in GW2 they limited the number of skills per class drastically (but also made them modifiable by traits). That’s a good thing in my opinion.

But okay, I have to admit that I’m always looking from a more competitive perspective. PvE-only skills are something else.

There were problems with the Guild Wars system, and perhaps it needed some modification coming into Guild Wars 2. Seems to me they threw the baby out with the bathwater. Pardon the dumb analogy.

Guild Wars 2 has regressed to a state where there is very little variety and not much of a metagame. As far as my Guardian is concerned, Greatsword is the best choice 90% of the time. I’ll swap into a Hammer for some fractals or maybe a Scepter for ranged fights. But most of the time it’s the same five skills and I have no influence over them. That leaves me with three utilities and an elite (which is always Renewed Focus). It’s basically like running the same Guild Wars build all the time. But in Guild Wars I was swapping skills all the time, especially in an organized group where we tried to get some synergy going. It was like building a deck of cards.

I’ll take some imbalance if it means more customization and more strategy. Maybe Guild Wars had too many skills, but Guild Wars 2 has far too few. Perhaps there is a happy medium to be found.

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Posted by: Taygus.4571

Taygus.4571

actually yeah, more living story seems to be what the majority of players want.

I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.

The last thing we need is more over powered skills. or under powered skills.

I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.

I don’t see people salivating for the next crumb of the story to be released.

That’s because people who are happy, are playing the game not complaining

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Posted by: cesmode.4257

cesmode.4257

actually yeah, more living story seems to be what the majority of players want.

I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.

The last thing we need is more over powered skills. or under powered skills.

I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.

I don’t see people salivating for the next crumb of the story to be released.

That’s because people who are happy, are playing the game not complaining

You can also say the same about people that do not frequent forums but are equally displeased with the development direction of the game.

Door swings both ways.

Oh, I’ll also add player housing, guild housing, and guild vs guild to the list of things people clamor about, that we still don’t have 2 years later.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Vayne.8563

Vayne.8563

actually yeah, more living story seems to be what the majority of players want.

I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.

The last thing we need is more over powered skills. or under powered skills.

I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.

I don’t see people salivating for the next crumb of the story to be released.

Nor were people posting about salivating for Living Story Season 1, but now we have a thread on the first page with people who miss it. Imagine that.

Some of us have said, more than once, that those who don’t have anything to complain about are playing the game. They people happily playing season 1 didn’t do much to say how much they liked season 1 at least not enough of them.

We have people clamoring for an expansion but someone posted an expansion thread, also on the front page as I type this, and many in that thread say they don’t want an expansion.

No one is clamoring for something we’re getting. People only clamor for what they’re not getting.

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Posted by: kokiman.2364

kokiman.2364

Balancing the present skill/traitset should always have priority over introducing something new, which has a high probability of adding more balancing problems.

Balance is an iterative process and shouldn’t be thought of as something you can ‘finish.’ Add new skills and keep iterating.

But that’s what they are trying to do that’s why we have such a stale “meta”. They try to find the perfect balance, imbalance is a good thing, it shakes things up. That’s why GW1 was so fun to play, the balance team always went from one extrem to another and therefor the meta always changed.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Sebbl.2806

Sebbl.2806

I’ll take some imbalance if it means more customization and more strategy. Maybe Guild Wars had too many skills, but Guild Wars 2 has far too few. Perhaps there is a happy medium to be found.

Alright, I can agree on that. I’m curious if and how ANet will try to implement more variety gameplay-wise.

Edit: Btw, I just recalled the GW1 flux, which changed every month. One of my favorite mechanics ever!

(edited by Sebbl.2806)

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Posted by: cesmode.4257

cesmode.4257

actually yeah, more living story seems to be what the majority of players want.

I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.

The last thing we need is more over powered skills. or under powered skills.

I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.

I don’t see people salivating for the next crumb of the story to be released.

Nor were people posting about salivating for Living Story Season 1, but now we have a thread on the first page with people who miss it. Imagine that.

Some of us have said, more than once, that those who don’t have anything to complain about are playing the game. They people happily playing season 1 didn’t do much to say how much they liked season 1 at least not enough of them.

We have people clamoring for an expansion but someone posted an expansion thread, also on the front page as I type this, and many in that thread say they don’t want an expansion.

No one is clamoring for something we’re getting. People only clamor for what they’re not getting.

One thread on the first page(which contains a mixed bag of opinions), and that is the basis of your argument in your most recent post?

Reaching a bit there…

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I don’t think people ‘clamor’ for what they already have. Why would they? Not to mention it’s fairly new.

For me, I can take new skills or leave them. It’s not that important to me. But, if many people desire them, then I certainly would not stand in the way. Though, I’d rather have limited resources spent on something else, if that was the case. /shrug

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Posted by: Vayne.8563

Vayne.8563

actually yeah, more living story seems to be what the majority of players want.

I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.

The last thing we need is more over powered skills. or under powered skills.

I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.

I don’t see people salivating for the next crumb of the story to be released.

Nor were people posting about salivating for Living Story Season 1, but now we have a thread on the first page with people who miss it. Imagine that.

Some of us have said, more than once, that those who don’t have anything to complain about are playing the game. They people happily playing season 1 didn’t do much to say how much they liked season 1 at least not enough of them.

We have people clamoring for an expansion but someone posted an expansion thread, also on the front page as I type this, and many in that thread say they don’t want an expansion.

No one is clamoring for something we’re getting. People only clamor for what they’re not getting.

One thread on the first page(which contains a mixed bag of opinions), and that is the basis of your argument in your most recent post?

Reaching a bit there…

LMAO! I picked threads off the first page, two of them, not one, to prove a point which only someone being completely disingenuous to ignore.

Most reasonable people would think that if there are two such threads on the front page at the same time right now, it might not be that uncommon for it to happen.

There’s plenty of evidence that only a small percentage of players ever post to the forums, so it shouldn’t surprise anyone that what you read on forums may or may not be what people are feeling in game.

I think you’re running out of actual arguments, so you’re trying to discredit me by other means. It’s not working.

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Posted by: Tachenon.5270

Tachenon.5270

We have people clamoring for an expansion but someone posted an expansion thread, also on the front page as I type this, and many in that thread say they don’t want an expansion.

One might wax poetic and say the expansionists were marked for extinction in Tyria the day Living World debuted. Now only a few are left. Soon only their fossilized remains will remain. Fossilized. Their fire has gone out of Tyria.

I honor them. I honor their struggle, futile though it may have been, for it was all too clear that the powers that be did not care. They fought for the game. They fought for excellence. They fought for US. And most of us ignored them, or scoffed at them, or laughed at them, or actively sought to prevent their success by picking apart each and every paragraph and sentence and word and syllable, until any semblance of communication or meaning was hopelessly lost. We obfuscated them out of existence. Now only the occasional QQ still rings out in the megaserved darkness, a last lonely call to arms, a last rallying cry to companions and friends long gone, left behind by a world which used them up and left their empty, soulless wallets and pockets and coin purses to rot.

And when that last expansionist falls at last, and his or her courageous voice is silenced forever, who then will stand between us and a future filled with naught but fluff and nonsense?

I’ll tell you who: no one.

And so, I salute them, those brave, intrepid, courageous few who dared to dream of a bigger and better game world for us all.

/e salute.
/e fire 21 cows across the green, green fields of Ascalon.
/e oops – seems one was actually a player character in a cow costume.

Carry on.

The table is a fable.

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Posted by: Vayne.8563

Vayne.8563

We have people clamoring for an expansion but someone posted an expansion thread, also on the front page as I type this, and many in that thread say they don’t want an expansion.

One might wax poetic and say the expansionists were marked for extinction in Tyria the day Living World debuted. Now only a few are left. Soon only their fossilized remains will remain. Fossilized. Their fire has gone out of Tyria.

I honor them. I honor their struggle, futile though it may have been, for it was all too clear that the powers that be did not care. They fought for the game. They fought for excellence. They fought for US. And most of us ignored them, or scoffed at them, or laughed at them, or actively sought to prevent their success by picking apart each and every paragraph and sentence and word and syllable, until any semblance of communication or meaning was hopelessly lost. We obfuscated them out of existence. Now only the occasional QQ still rings out in the megaserved darkness, a last lonely call to arms, a last rallying cry to companions and friends long gone, left behind by a world which used them up and left their empty, soulless wallets and pockets and coin purses to rot.

And when that last expansionist falls at last, and his or her courageous voice is silenced forever, who then will stand between us and a future filled with naught but fluff and nonsense?

I’ll tell you who: no one.

And so, I salute them, those brave, intrepid, courageous few who dared to dream of a bigger and better game world for us all.

/e salute.
/e fire 21 cows across the green, green fields of Ascalon.
/e oops – seems one was actually a player character in a cow costume.

Carry on.

You have a great writing style. Just saying. Your wit and the way you put together words is extraordinary.

Of course, great wordsmiths have a talent for deflection, such as deflecting what’s being said.

I’m saying no one knows the numbers on one side or the other. Not me, and not you. Probably not even Anet.

Saying you have some sort of monopoly on the truth is almost always wrong.

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Posted by: Tachenon.5270

Tachenon.5270

Saying you have some sort of monopoly on the truth is almost always wrong.

It’s been more than twenty years since I was defeated in Monopoly. The fact that it’s also been more than twenty years since I played Monopoly is purely coincidental.

The table is a fable.

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Posted by: cesmode.4257

cesmode.4257

We have people clamoring for an expansion but someone posted an expansion thread, also on the front page as I type this, and many in that thread say they don’t want an expansion.

snipped

You have a great writing style. Just saying. Your wit and the way you put together words is extraordinary.

Of course, great wordsmiths have a talent for deflection, such as deflecting what’s being said.

I’m saying no one knows the numbers on one side or the other. Not me, and not you. Probably not even Anet.

Saying you have some sort of monopoly on the truth is almost always wrong.

Constantly using the argument “Not everyone thinks the same as you” but slicing it in a different way each time does not make you a good debate..smith(debatesmith). If all you are going to do when we get into the ring with eachother is use the same old “you dont speak for everyone, stop generalizing”, or “you dont have the numbers,neither do I so stop generalizing”, then we will forever be in the same loop that we have been for a year.

Come to our next debate with something new besides the usual “How do you know what people like” argument. That can be applied to anything. This is a forum, for discussing. If I say that I think more people dislike LS than enjoy it, thats my opinion. Stop trying to make me think like you by using the same old argument over and over. Its not working.

Cheers!

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Mishee.5719

Mishee.5719

“On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013” Hahah, omg this got laughing XD such a joke.

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Posted by: data.4093

data.4093

GW1, for example, had way too many skills after some time, and the developers obviously had problems balancing everything in the end, so some skills just got nerfed into nothingness.
ANet learned from that, and in GW2 they limited the number of skills per class drastically (but also made them modifiable by traits). That’s a good thing in my opinion.

But okay, I have to admit that I’m always looking from a more competitive perspective. PvE-only skills are something else.

The issue is as you say: balancing in GW1 was horribly difficult. Every class could carry any skill due to secondary professions. The issue in GW2 is different: the trait and gear system act as multipliers on any skill set. Instead of skills being meta, traits and especially runes/sigils dictate the meta. You see this occur every time Anet releases new upgrades like perplexity runes or the feature patch making strength runes and air/fire sigils so powerful. Without them the meta could look entirely different in pvp. And it doesn’t help that there are so many available, balancing them against skills/traits is a nightmare.

On top of this, traits are not like attributes in GW1 which simply augmented a skill’s power. Instead they can give unique bonuses, recharges, immunities, passive procs etc. which leaves us with very few skills. If traits acted like attributes then everything is condensed into the skill, if one is too powerful it can be nerfed while preserving others in the same family. This lets you expand the number of skills because there isn’t the same multiplying effect, you get an OP skill you adjust it without affecting all the others around it.

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Posted by: narwhalsbend.7059

narwhalsbend.7059

they originally planned on “regularly adding new skills and traits to the game” during last year, but for whatever reason they didn’t.
imho we really do need new skills and traits to be a regular thing.
(every few months or so)

Well there’s that Antitoxin skill that no one uses, and each profession got a new healing skill that everyone uses. So there’s 9 skills right there!

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Posted by: Andred.1087

Andred.1087

actually yeah, more living story seems to be what the majority of players want.

I also like that they’re still balancing current skills to remove any over powered ones, and trying to buff under powered ones.

The last thing we need is more over powered skills. or under powered skills.

I suppose I have to disagree. I see more people clamoring for skills, dungeons and dungeon fixes, pre cursor crafting, etc.

I don’t see people salivating for the next crumb of the story to be released.

That’s because people who are happy, are playing the game not complaining

“People who are happy haven’t reached max level yet”

Fixed that for ya

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs