Sorry, Anet...

Sorry, Anet...

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Posted by: aladore.3945

aladore.3945

I don’t know what to say.

The deeper I get into this game I more poor game design I see. Do you have a bunch of millennials on staff or something?

There’s no possible way seasoned, veteran content designers would have made even a fraction of the decisions you’ve chosen to implement as game-play. It’s just not possible. It seems like you’ve gone out of your way to develop and maintain the most horrific gaming experience in the history of games, and experience.

Not only are the ingame skills sets unfathomably illogical and tactically useless in their currently available fixed-state, the placement of mobs, their random respawn times, and difficulties in PvE content in higher-level zones is just kittened.

Don’t even get me started on the cluster-f**k you call PvP.

Aside from the graphics, music and achievement system… This game is so poorly thought out.

No wonder I login only a couple hours a month.

I keep trying to give your game a chance but I keep coming back to the horrible combat system, boring “quest” thingies and sporadic content devoid of substance and context.

So, exactly what’s up with dragon anyway? Is there supposed to be some sort of back story or something?

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Posted by: Hrithmus.2583

Hrithmus.2583

Hahaha sadly i agree with the OP on every level. But fear not these ascended weapons will save the day!!!

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Posted by: Jski.6180

Jski.6180

So you like the game up to this point but you hate combat that was in the game from the start?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Zacchary.6183

Zacchary.6183

Maybe it isn’t that they are bad but that they’ve have are well into the phase of experimentation. Realize this game is an attempt to “break the mould of traditional MMOs” and to do so they need to explore areas of design that developers normally do not touch.

For instance, you play chess alot and have played it enough to know most of the usual tactics… but then a specific tactic catches your eye. This tactic is not used very much but you feel as though there is potential in it. So you take the tactic, build around it, refine it and then attempt to make it practical.

THAT is where the developers are headed.

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Posted by: xephire.8324

xephire.8324

Agree with op, combat needs revamp as it is epicly boring.

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Posted by: aladore.3945

aladore.3945

So you like the game up to this point but you hate combat that was in the game from the start?

No, the combat has always sucked.

Think about it. Let’s use a D/P Thief as an example;

- The first skill is a a close-quarter combat skill. You use it to stab your opponents when they are in range.

- The second is an attack that closes the distance between you and your opponents.

- The third is basically the same as the second with an added condition.

- The fourth skill is a ranged attack that dazes your opponents, rendering the, unable to use skills for ¼ of a second.

- The fifth skill is another ranged attack which lays down a combo field.

So, if my first attack is to stab my opponent, it would stand to reason I would be in range wouldn’t it? What would be the point in using the four other attacks according to their intended game-play functionality? Unless of course, Anet’s intention was to have your toon stand there and bore the socks off of you. If that’s the case, then “BRAVO!!!”. They did it with uncanny gusto!

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Posted by: Paponzi.1637

Paponzi.1637

Really? Skills must be used in that order, not based on the situation?
Not sure if…

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Posted by: aladore.3945

aladore.3945

Really? Skills must be used in that order, not based on the situation?
Not sure if…

Of course not.

You can always arrange every skill you’ve acquired for each weapon your class uses and rearrange them in the skills bar…

Oh, wait… Maybe not.

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Posted by: Daywolf.2630

Daywolf.2630

So you like the game up to this point but you hate combat that was in the game from the start?

No, the combat has always sucked.

Think about it. Let’s use a D/P Thief as an example;

- The first skill is a a close-quarter combat skill. You use it to stab your opponents when they are in range.

- The second is an attack that closes the distance between you and your opponents.

- The third is basically the same as the second with an added condition.

- The fourth skill is a ranged attack that dazes your opponents, rendering the, unable to use skills for ¼ of a second.

- The fifth skill is another ranged attack which lays down a combo field.

So, if my first attack is to stab my opponent, it would stand to reason I would be in range wouldn’t it? What would be the point in using the four other attacks according to their intended game-play functionality? Unless of course, Anet’s intention was to have your toon stand there and bore the socks off of you. If that’s the case, then “BRAVO!!!”. They did it with uncanny gusto!

You mean D/P for pvp/wvw? Or your rant about pve? It’s really for multi-targets. I’ve been running a d/d stealth /w shortbow in Orr since Dec. I’ve done uncountable temples runs and had no problem getting around CS even before the nerf to Orr. Problem about that was people going there to farm with their glass cannon builds didn’t like the difficulty of the zone while they farmed so Anet listened and nerfed it for them. Now it’s more or less minimal players since farming moved elsewhere and not so challenging for the rest of us any longer.

But in wvw, if you are going against like 1v5 then best off with D/P. If 1v1 or 1v2 D/D stealth. WvW zergs with the SB gets you a stack of badges.

Oh and yes, you cant just flip a few things around to go from one weapon set to another, you would need to pay your 2g for every switch. Luckily I’m pretty happy with my build just the way it is, switching over never crosses my mind. If I could, it would just cause players w/o a thief in one of their slots to cry “OP NERF!” …more than they do already when a thief out-performs them zerg farming or whatnot.

(edited by Daywolf.2630)

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Posted by: KarateKid.5648

KarateKid.5648

Really? Skills must be used in that order, not based on the situation?
Not sure if…

Of course not.

You can always arrange every skill you’ve acquired for each weapon your class uses and rearrange them in the skills bar…

Oh, wait… Maybe not.

I don’t agree with the OP. I DO agree with this – lemme move stuff to where it makes sense for me, for goodness sake!

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Posted by: Jski.6180

Jski.6180

So you like the game up to this point but you hate combat that was in the game from the start?

No, the combat has always sucked.

Think about it. Let’s use a D/P Thief as an example;

- The first skill is a a close-quarter combat skill. You use it to stab your opponents when they are in range.

- The second is an attack that closes the distance between you and your opponents.

- The third is basically the same as the second with an added condition.

- The fourth skill is a ranged attack that dazes your opponents, rendering the, unable to use skills for ¼ of a second.

- The fifth skill is another ranged attack which lays down a combo field.

So, if my first attack is to stab my opponent, it would stand to reason I would be in range wouldn’t it? What would be the point in using the four other attacks according to their intended game-play functionality? Unless of course, Anet’s intention was to have your toon stand there and bore the socks off of you. If that’s the case, then “BRAVO!!!”. They did it with uncanny gusto!

If combat always suxed as you put it why have you been playing for what seems to be a few months. Your coming off as if your view is every wishy washy as in something may of just changed and NOW your making excuses to say bad things about other things that is part of GW2.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Pelagato.6092

Pelagato.6092

kittenol…… That is all I see here….

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Posted by: Ant.3415

Ant.3415

I think it’s only gotten worse with the last 2 updates:
- queues, tickets, small arena with bad camera for guantlet
- invasions & overflow, buggy achievements, blocking progression on gauntlet, for clockwork
- now the announcement of how they’re gonna roll out Ascended

While it’s not true for all players, they are definitely changing the direction of the game from it’s initial intentions WHICH I LIKED VERY MUCH.

My advice, fix bugs and add content (the kinds that aren’t frustrating like you’ve managed to do a few times before) and stop trying to change some of these systems.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Really? Skills must be used in that order, not based on the situation?
Not sure if…

Of course not.

You can always arrange every skill you’ve acquired for each weapon your class uses and rearrange them in the skills bar…

Oh, wait… Maybe not.

There’s a lot of things wrong with GW2, but players unwilling to use button 3 before button 1 is not one of them.

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Posted by: Knote.2904

Knote.2904

It’s really just that there’s too few skills and customization, that’s it imo. I really hope the new skills they’re adding don’t dissapoint.

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Posted by: Daywolf.2630

Daywolf.2630

I don’t agree with the OP. I DO agree with this – lemme move stuff to where it makes sense for me, for goodness sake!

Don’t even need to move things around, just duplicate the keys elsewhere. I copied 5 to c, 1 to v, and 6 to e, just for my thief. Downside is it does it for all characters.

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Posted by: Ykfox.3825

Ykfox.3825

Gotta be honest, I prefer not having stupid amounts of skills to decide between. I got enough of that in GW1 and WoW. Admittedly, having more skills will be nice, so long as they don’t go overboard.

As for combat, I actually like the combat in this game. Why? Because general any monster that could be considered a boss is probably smart enough to think ‘I should beat on someone other then this tank that keeps getting healed…’.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

Really? Skills must be used in that order, not based on the situation?
Not sure if…

Of course not.

You can always arrange every skill you’ve acquired for each weapon your class uses and rearrange them in the skills bar…

Oh, wait… Maybe not.

There’s a lot of things wrong with GW2, but players unwilling to use button 3 before button 1 is not one of them.

Heck, even I know I don’t have to press ‘1’ first every time. I even learned I don’t have to use ‘1’ for auto attack, or even use auto attack at all for that matter. I might just get crazy and press ‘4’ first sometimes. Wait I don’t press ‘4’ because that is mapped to ‘mouse 3’ now. I must be transforming into one of those ‘hardcore’ players.

The Burninator

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Posted by: Knote.2904

Knote.2904

Gotta be honest, I prefer not having stupid amounts of skills to decide between. I got enough of that in GW1 and WoW. Admittedly, having more skills will be nice, so long as they don’t go overboard.

As for combat, I actually like the combat in this game. Why? Because general any monster that could be considered a boss is probably smart enough to think ‘I should beat on someone other then this tank that keeps getting healed…’.

Then pick 8 and don’t choose anymore….

Just because you don’t want to have to think about which skills to use doesn’t mean the rest of us should suffer with super shallow customization. =/

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Really? Skills must be used in that order, not based on the situation?
Not sure if…

Of course not.

You can always arrange every skill you’ve acquired for each weapon your class uses and rearrange them in the skills bar…

Oh, wait… Maybe not.

Wait, you mean a ‘good’ combat system should consist of going up to an enemy and rolling your face across the keys 1 to 5 in that order, every time?

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Posted by: xephire.8324

xephire.8324

Gotta be honest, I prefer not having stupid amounts of skills to decide between. I got enough of that in GW1 and WoW. Admittedly, having more skills will be nice, so long as they don’t go overboard.

As for combat, I actually like the combat in this game. Why? Because general any monster that could be considered a boss is probably smart enough to think ‘I should beat on someone other then this tank that keeps getting healed…’.

Then pick 8 and don’t choose anymore….

Just because you don’t want to have to think about which skills to use doesn’t mean the rest of us should suffer with super shallow customization. =/

THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Posted by: Moderator.6837

Moderator.6837

Hello,

Threads created for the sake of complaining are not allowed as they do not invite to constructive discussion. Please refrain from creating such threads in the future.