Sorrows Furnace
Sottz post March 25 Update
Sorrows Furnace
Don’t free Sotzz before you’re ready to engage him. He despawns pretty quickly.
We just failed our T3 because we couldn’t find Sottz. Even after we easily took down all the other (non-prescouted) targets and had the whole guild running around looking for him, probably around 50 people, we couldn’t do it. Blindly running around an entire map hoping that somebody lucks out and finds a completely random spawn so that you don’t waste the time of dozens of people, plus the build time of the t3 bounty, is pretty ridiculous. I know you guys at Anet like RNG, but you’re really pushing it. Nothing about this remotely fun. Nothing about this is remotely skill-based. Even if you do find him, nobody enjoys it. It’s just a really awful piece of content that people do to get some stupid carrot on a stick ascended gear.
If this is your answer to raids from other MMOs, then you have done a very, very poor job. At least guild rushes are pretty fun.
(edited by Vargs.6234)
You have to activate him and then kite him until everyone shows up. It’s best to have a group of people ready to fight him the second he is found.
You have to activate him and then kite him until everyone shows up. It’s best to have a group of people ready to fight him the second he is found.
That would be great, I’d like that. But the real problem is that we did have a group ready to fight him as soon as he was found and yet by the time they arrived he was already gone. Yes, next time we will engage him as soon as he’s found, but this isn’t a good mechanic. I definitely understand A-Net wanting to discourage the pre-hunts, but we do have to get a group to him once we find him after the bounty is active.
Sorrows Furnace
You have to activate him and then kite him until everyone shows up. It’s best to have a group of people ready to fight him the second he is found.
That would be great, I’d like that. But the real problem is that we did have a group ready to fight him as soon as he was found and yet by the time they arrived he was already gone. Yes, next time we will engage him as soon as he’s found, but this isn’t a good mechanic. I definitely understand A-Net wanting to discourage the pre-hunts, but we do have to get a group to him once we find him after the bounty is active.
Starting immediately would also eat into the time limit you have for killing him…
He was one of our Target on our Bounty Hunt 3. Found him today at the water near Applenook Hamlet Waypoint. Pulled him out of the Barrel and a message popped up in my chat “(drinking)” and then sotzz said congratulations. I tried to talk to him like 5- 10 sec. later but he despawned directly. We were unable to find him again.
There still seem to be issues with this bounty target. If you find him on your hunt, activate him immediately, do not hesitate.
My sympathies on your Bounty attempts, I’m sure it’s very frustrating. We’ve not had Sottz since the update, but our plan is this, based on what we’ve heard from others – and maybe this will help other guilds too…..
Anyone who finds Sottz is told to immediately activate him. Since we have most of our Guild on Vent chat, they can tell us the nearest waypoint and someone else can ping it in guild/map chat for the rest while the first kites with Sottz.
Even if the person who activates Sottz dies, once Sottz is activated, my understanding is that he stays activated. Your ‘dead’ guildie can then ping waypoints and provide directions if the rest of the calvary hasn’t yet arrived.
I know it eats into your time, but we’re talking less than a minute, really, ad that’s pretty much as long as you have if you DON’T activate him, but this way you won’t lose him again.
If someone else has tried this strategy and it doesn’t work, please let me know?