I am not often an advocate for removing content; in fact, I am usually for putting content back in. However, Southsun has many structural issues that may not be solvable and are getting worse, and the game may be better off without it.
- The entire map is HIGHLY dependent on large group content. From the camp capture to the karka queen, there is very little you can do on your own or even with smaller groups. Unfortunately, there is also little incentive to do anything on Southsun, leading to a downward spiral where these days none of the events get done.
- Even moving around the map in general needs groups. The enemies and enemy distributions are tuned for large groups, meaning that single players, if they can survive at all, can’t actually engage or farm, but just have to run past everything.
- Karka in particular are enemies that are designed for group engagements; a single person cannot in general reasonably engage a full-size Karka in a reasonable amount of time, and the density of them easily leads to inadvertently aggroing multiples. We even see this on Ember Bay, where the Karka beach is avoided completely except for events.
- The map is perpetually contested, because no one is doing the events, meaning you can only reliably access 1 or 2 of the waypoints.
- The guild content on the map, particularly the race, is considered so onerous (again, due to the lack of the map being populated and cleared) that most guilds won’t bother doing it, instead opting to forego the guild credit for that week. Not helped by all transportation being rerouted to the main encampment due, again, to the constant state of contestation of most of the waypoints.
- The jumping puzzle is generally considered the worst in the game, and is often intentionally avoided, even when it is a daily.
- There is absolutely no story connection to any other part of the game. No active story content has anything to do with it, nor will any likely have anything to do with it in the future, and none of the content on the island creates any compelling reason to visit or return.
- The map has insufficient rewards for the level of effort it demands. Even karka trains, once a thing, have mostly fallen apart as the one reward that could attract people, Karka Shells, is just not sufficient.
- Southsun is not needed for world completion or Legendaries, and doesn’t even provide the possibility of a Black Lion Key, since it is the only map, other than cities, guaranteed to give a Transmutation Charge, and unlike cities you don’t need it for something else.
The only reason to go at this point is that a few of the collections need items, primarily from the Karka Queen event, but even that is only just barely managing to get people onto the map for one or two runs at that event IN A WEEK. At most other times the map is just abandoned in favor of any other map in the game.
Given all these issues, and the low chance that anything will or can be done to revitalize the population of the map, it may be in the interest of the game to just remove it and redirect attention elsewhere, both to avoid annoying players who are forced to go there and unable to finish events and to allow for a more meaningful redirection of resources elsewhere. As it stands, Southsun is and will likely continue to be the least visited, least completed, most underpopulated, most uninteresting, and most unfun map in the game.