Sparklfy Fen needs more server resources!

Sparklfy Fen needs more server resources!

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I’m sure I don’t really need to explain why, because I’m sure we’re all a little sick and tired of overflow events. I went to our own server event 30 minutes early tonight, and still got kicked to overflow.

The situation is even worse when one of the Taco Kill Guilds decides to invade.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Yeah. This is fairly accurate. GET THAT KITTEN ANOTHER HARDDRIVE YO

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

the player limit on a map(how many it will allow before creating overflow instances) is not based only on performance issues, Anet has factored in balance issues.

ie: even if the servers and every player’s system could handle it, do you really want to have 600 ppl fighting the same champ?

They have to set an upper limit on the encounter size to make any kind of balance choices.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

ie: even if the servers and every player’s system could handle it, do you really want to have 600 ppl fighting the same champ?

Sounds good to me. Let’s go!

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: MRA.4758

MRA.4758

The player limit is fine, what the game needs are additional open world boss events on par with the Tequatl event to choose from, such that the map will not always hit the player limit during prime time.

~MRA

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

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Posted by: Coin Flunk.3024

Coin Flunk.3024

The reason i kill Teq is for the karma. I think there needs to be other bosses like this that give the same sort of Karma reward.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

The player limit is fine, what the game needs are additional open world boss events on par with the Tequatl event to choose from, such that the map will not always hit the player limit during prime time.

We have the karka queen, and guess what? Yup, the boss train rolls from Taco to the karka queen causing overflows for that map too, and the people who get stuck there can’t get that kill either.

Oh go ahead, revamp the Shatterer and watch the overflows just keep on rolling.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

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Posted by: Danikat.8537

Danikat.8537

Step 1: Find one of the topics complaining that the Tequatl remake was a terrible idea because no one ever does it.

Step 2: Find out what server the OP is on.

Step 3: Guest there.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: TPMN.1483

TPMN.1483

“I went to our own server event 30 minutes early tonight, and still got kicked to overflow.”
- most players get to the world boss event like Teq 1hr+ before the spawn to help participate in the organisation so a successful kill can be achieved.

I know of instances where people are queuing for over 3hrs (at weekends) to ensure that they are in the main map for reset kills. The map generally soft-caps for my server 1.5-2 hrs before Teq actually appears on a weekend.

The limits are in place for a number of reasons – mostly client side (to ensure players do not disconnect or completely lag out with the high gfx and network traffic that results form a Teq kill).

If you land on an overflow 30mins before the actual battle – it’s probably cutting it close to organise a kill (unless they are nearly fully organised). If everyone pulls together in that overflow it is perfectly possible to organise a successful kill – I have seen overflows succeed if people help out.

I don’t think it’s that unreasonable to turn up 1hr before the Teq kill if you really want to take him down.

The main problem is that many people want to be carried and only have played a DPS Zerger and have no interest in playing any other position which is just as important for the kill.

The other solution is to start organising non-reset kills and building that Timeslot up so it works for a group of people. You then put less pressure on making the reset kill and have another chance if you miss the reset kill.

The more people realise overflows can kill Teq with a bit of organisation and pull together and start working together as a team instead of AFKing the higher chance of success that overflow will have.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

the player limit on a map(how many it will allow before creating overflow instances) is not based only on performance issues, Anet has factored in balance issues.

ie: even if the servers and every player’s system could handle it, do you really want to have 600 ppl fighting the same champ?

They have to set an upper limit on the encounter size to make any kind of balance choices.

If Tequatl ranks up properly, the event will be just as hard for 600 ppl as for 100.
If this wont work you can still implemet a hardcap of damage Tequatl can take per second.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

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Posted by: Spicyhash.7605

Spicyhash.7605

I’m on it! map(50).resources++;

CD

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Posted by: MokahTGS.7850

MokahTGS.7850

There shouldn’t be non-teq versions of the area at all. IMO they should have just added a new area to the game that was dedicated to this fight and then make all people who enter it able to join the fight.

The fact that you have to que up 3 hours before to take part in this event is proof that it is broken.

Guests to a server should never boot a home player to an overflow…ever.

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Posted by: TPMN.1483

TPMN.1483

Most client PCs would not be able to handle 600 characters rendered in a small spot actively doing stuff.
It’s an exponential requirement of network traffic, server side resources, client side resources which occur. I cannot support this idea of 600 people trying to Zerg this boss or others given how most people are already running on low settings so the PC does not crash or find they cannot see characters (as they have to turn down model limit).
It can be bad enough right now with the spam chat in map – and these are additional problems that could be introduced amongst others.

For the Karka Queen: if you land in an overflow you can get Karka down with only about 10-15 players in the map and roll through all the pre-events pretty quickly. You will probably end up getting more loot from the pre-events in an overflow than in the main server. If you need more departs and advertise in LFG to get more into the overflow as necessary.

I understand the frustration – but most events as Far as I can tell are organised for about 10-40 people (except Teq). You will start to miss out on loot if > 40 people are there as you cannot tag enough of he enemies that appear in quest chains,

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: MRA.4758

MRA.4758

We have the karka queen, and guess what? Yup, the boss train rolls from Taco to the karka queen causing overflows for that map too, and the people who get stuck there can’t get that kill either.

Oh go ahead, revamp the Shatterer and watch the overflows just keep on rolling.

I am not talking about “2 or 3 events to choose from”, I am more talking about “one mega boss per explorable area (maybe minus the starter zones)”.

If there are enough boss events to choose from, why don’t the 60+ waiting people just form a second “boss train” at the other end of the world?

~MRA

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I am confused. I read on the forums that almost all the servers were dead. How is it possible to have so many overflows?

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Posted by: MRA.4758

MRA.4758

I am confused. I read on the forums that almost all the servers were dead. How is it possible to have so many overflows?

Is this so? I don’t have any numbers, either. Maybe one half of the servers is constantly guesting on the other half, thereby producing constant overflows on the one half and leaving the other half deserted?

~MRA

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

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Posted by: Yargesh.4965

Yargesh.4965

I am confused. I read on the forums that almost all the servers were dead. How is it possible to have so many overflows?

Is this so? I don’t have any numbers, either. Maybe one half of the servers is constantly guesting on the other half, thereby producing constant overflows on the one half and leaving the other half deserted?

~MRA

What one might call a stretch.