Specialization system changes nothing (PvE)
Now if only dungeons were endgame and this mattered…
In regards to dungeons, everything will still work the same.
You pull mobs around a corner and cleave them down with Berserker gear and a couple aoe CCs.
Conditions are too slow to get going in these 5-10 second fights.
Tank builds don’t work if everyone else is squishy (you just hold back their rally).
Abusing easy rally system.The entire meta of dungeons is fairly ridiculous as it is.
Only berserker. Only standing around corners. Every dungeon is the same.I’m wondering if there is anything that can even be done about this?
They did do something… they fired their dungeon team and declared dungeons a “failed experiment”
Now you just stand in a zerg and spam 1 to destroy bosses, therefore ALL builds are viable!!!
Now if only dungeons were endgame and this mattered…
A fractal is a type of dungeon. 40-50 included.
Now if only dungeons were endgame and this mattered…
A fractal is a type of dungeon. 40-50 included.
Where the shift of skills, traits and class mechanics will affect which classes are considered new meta and which are not. Meaning the meta changes, just not based on gear. Your point becomes invalid again.
Unfortunately, Anet really doesn’t give much of a kitten about dungeons anymore.
their own fault, we got an article about how dungeons would work and ppl got exited.
the first mistake was to make dungeons a type of grind, making dungeon-exclusive armors crazy expensive so it forces you to do a dungeon multiple times just for 1 armor piece.
then they “fixed” the “problem” of waypointing after death so now only a really small group of specific kind of players can complete it.
they also assume that everyone likes hard mode, yet another mistake.
so now they made sure that you have a small group still playing dungeons and the rest is ether playing fractuals or stay in the open world/LW content.
in the end they wasted a huge portion of their own effort to create dungeons but never considered all the angles.
i am not laughing not mopping about it, just wondering when Anet wakes up from their dream world and finally become realistic about the problems they them self have put in the game.
their own fault, we got an article about how dungeons would work and ppl got exited.
the first mistake was to make dungeons a type of grind, making dungeon-exclusive armors crazy expensive so it forces you to do a dungeon multiple times just for 1 armor piece.
then they “fixed” the “problem” of waypointing after death so now only a really small group of specific kind of players can complete it.
they also assume that everyone likes hard mode, yet another mistake.so now they made sure that you have a small group still playing dungeons and the rest is ether playing fractuals or stay in the open world/LW content.
in the end they wasted a huge portion of their own effort to create dungeons but never considered all the angles.i am not laughing not mopping about it, just wondering when Anet wakes up from their dream world and finally become realistic about the problems they them self have put in the game.
I think you are missunderstanding the argument. No one is arguing dungeons are to difficult, on the contrary, most people are arguing dungeons are TO EASY. On top of that going full damage is possible since every encounter is predictable (again it becomes to easy).
I know of no one being able to do serious fractals having any type of problem with normal dungeons.
The ressurection change in dungeons was one of the best moves anet took. You must not have been around for the “waypoint-zerg-it-down” phase. It was terrible.
Dungeon tokens are fine. No, getting everything you want in 1 day is not going to happen. Make short term goals and have your armor after 1.5 weeks. Learn patience.
In regards to dungeons…
I stopped reading as it was pointless to continue… then I continued anyway because reasons.
/sigh
It doesn’t matter, yo. It’s virtually unchanged 2+ year old content. I don’t understand why so many fret over changing it when Anet has shown they have no interest in changing it by disbanding the dungeon team and letting Robert H. go. That was proof enough right there that the people who pull the strings at Areanet do not want resources to go to old content. Living World is proof that the strings pulled directed sources (read: money) at new content. In the process we got a few new Fractals, but that is it as that was the most cost efficient way to make old content seem new again.
Not to mention, by the very nature of human begins all content will be trivialized/marginalized because we have the ability to learn. Period. That, at the core, is why content becomes easy. If you cannot understand that I have nothing for you… So, unless Areanet had a dedicated team to constantly changing dungeon content so that there wasn’t enough time to learn all the tells, etc… Nevermind, because it’s not going to happen.