Specializations and making a difference
So basically making necromancer a healer?
Krall Peterson – Warrior
Piken Square
In Guild Wars 2 people tend to play specific professions for their flavor. There were already complaints by people about the Dragon Hunter not feeling like it fit the guardian. Just because you’d be happy with something that completely changes the established look and feel of a profession, doesn’t mean that most fans would be happy or go along with it.
I know when I play a necro, I play it because I want something dark and foreboding. When I play a guardian I want something along different lines.
I don’t know that I’d ever want to use what you’re suggesting on a necro because it would destroy my interpretation of the character I’ve spent this long developing.
I don’t know that I’d ever want to use what you’re suggesting on a necro because it would destroy my interpretation of the character I’ve spent this long developing.
See, that’s the thing, where’s our choices? What I’m suggesting would allow us all to choose the theme we appreciate most. Though if we stick to just one interpretation and theme for each profession, we’re just limiting ourselves. Certainly we’ve all passed a Guardian with armor dyed dark, possibly Abyss, and with red flames everywhere. Is that befitting of a Guardian of the Light? No, that appearance doesn’t fit the theme of a Guardian at all. But, it’s probably a good indicator that this player would appreciate playing a dark Guardian of sorts. If there was a light and dark option in Specialization that player could have it. Instead, the player is getting a “Dragon Hunter” with a skill that has an Angel Wing looking animation??? I’m just going to leave this link here….
This isn’t a new suggestion actually, just a great use of specializations to create it. Think about how many Mesmer’s have asked for a different profession appearance than the purple butterflies. They like the skills and some of the concepts of the profession, just not the tone and appearance. Specialization could introduce more choices.
(edited by DeWolfe.2174)