Specializations and making a difference

Specializations and making a difference

in Guild Wars 2 Discussion

Posted by: DeWolfe.2174

DeWolfe.2174

I’m looking at the Reaper and couldn’t help but wonder what could have been. Instead of giving us more of the same with the Necro, the dev’s had an opportunity to give us something special, something different.

A Necromancer is one of the Scholar professions. They learn to use and manipulate life force, right? Well I’m thinking, Life Force in itself isn’t about horror or death, it’s about life! I was wishing my Necro was going to be given a new light look and enhanced Life Force capabilities. Where “Death Shroud” was replaced by a light counterpart. Where “Life Transfer” literally transferred health from foes to allies. Where “Life Blast” was more literal and worked like the “Renewing Blast” trait does. The ability to wield and manipulate Life Force should be what a Necro is about too. Maybe the dev’s could have taken the theme toward, I don’t know, just something different. Call it a Valkyrie or whatever but, the Reaper just feels like more of the same ad nauseam.

Anyone else wishing “Specializations” did more to make our character’s feel like they’ve evolved? And, that professions had a light and dark counterpart for us to chose to explore with “specializations”?

[AwM] of Jade Quarry.

Specializations and making a difference

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

So basically making necromancer a healer?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Specializations and making a difference

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

In Guild Wars 2 people tend to play specific professions for their flavor. There were already complaints by people about the Dragon Hunter not feeling like it fit the guardian. Just because you’d be happy with something that completely changes the established look and feel of a profession, doesn’t mean that most fans would be happy or go along with it.

I know when I play a necro, I play it because I want something dark and foreboding. When I play a guardian I want something along different lines.

I don’t know that I’d ever want to use what you’re suggesting on a necro because it would destroy my interpretation of the character I’ve spent this long developing.

Specializations and making a difference

in Guild Wars 2 Discussion

Posted by: DeWolfe.2174

DeWolfe.2174

I don’t know that I’d ever want to use what you’re suggesting on a necro because it would destroy my interpretation of the character I’ve spent this long developing.

See, that’s the thing, where’s our choices? What I’m suggesting would allow us all to choose the theme we appreciate most. Though if we stick to just one interpretation and theme for each profession, we’re just limiting ourselves. Certainly we’ve all passed a Guardian with armor dyed dark, possibly Abyss, and with red flames everywhere. Is that befitting of a Guardian of the Light? No, that appearance doesn’t fit the theme of a Guardian at all. But, it’s probably a good indicator that this player would appreciate playing a dark Guardian of sorts. If there was a light and dark option in Specialization that player could have it. Instead, the player is getting a “Dragon Hunter” with a skill that has an Angel Wing looking animation??? I’m just going to leave this link here….

https://youtu.be/BNsrK6P9QvI

This isn’t a new suggestion actually, just a great use of specializations to create it. Think about how many Mesmer’s have asked for a different profession appearance than the purple butterflies. They like the skills and some of the concepts of the profession, just not the tone and appearance. Specialization could introduce more choices.

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)