Ok this is just a way of pretending to be doing something.
New healing, utility and elite skills aren’t going to be much use, even if there will be some good ones they will have long recharge times. Almost no one is going to pick a specialization based on them. Even if there will be some elite skills which will buff the whole party greatly, it will have a recharge time of at least 3 min.
The new weapons however don’t seem very special either:
Engineer gets a hammer, like what for? They mostly use kits which replace weapon skills, so what do they need a new weapon for? Which is a melee type at that?
Mesmer gets a shield – seriously? They can dual-wield swords already, thus some new specialization that is, if you look at it from a realistic point of view.
Necromancers get a greatsword. Ah yes being the dead last of the food chain in PVE they get the grand prize. I mean even if it won’t change their situation, they can at least join the “cool kids club” who wield eternity. And again from a realistic point of view it’s not very special. They already wield melee weapons like daggers.
Finally we get the staff wielding ranger a.k.a. “druid”. Ok they don’t have any magic oriented weapons so that sounds interesting, but who exactly is going to use a staff over a longbow? I mean a ranger with a longbow can reach 1500 range using the right trait. So that will give them lower range i.e. 1200. And don’t even think there will be a trait to increase the range of the staff as not even the scholar classes have such a trait.
So unless there will be some big changes to the special profession mechanics, we may as well skip the “specialization” part and just get the new skills and weapons without playing around with new names.
Although right now there will be just 1 specialization, there will be more in the future.
And which will be used will be based on one thing – which weapon is the best as it is the primary source of damage. So at most players will cycle between 2 of them, as there will be a best melee weapon and best ranged weapon.
Seriously the plot is already lazy written, so the mechanics have to be lazy too now?
Hahaha all of you mock me, well no matter when I said that Scarlet’s story is a recycle of Svanir’s story from EOTN, and that she intends to awaken Mordremoth:
https://forum-en.gw2archive.eu/forum/game/lwd/I-think-I-know-what-Scarlet-is-after/first#post3647116
I got the same, yet I had the last laugh.
You guys seriously expect to get some big changes? Hahaha all you will get is **** in a candy wrapping. Just as the plot is a recycle, same will be with the game mechanics.
Only I can see these things using observation and analyzation of the past 2 years.
What I am saying is these specializations are nothing but old news pretending to be something new. New weapons and skills were promised a long time ago, so this is nothing new. All this is, is a present in a cheeseburger wrapping – I don’t need to look inside to know someone is just not trying.
(edited by Rikimaru.7890)