(edited by Turak.3286)
Specific rewards for specific content.Yes/No?
I would like to have the possibility to convert currencies into another. That way we can really play whatever and however we want to.
It shouldn’t matter if I do content 1 and get xyz currency for it or do content 2 and get currency zyx as long as I can achieve/ buy everything I want. Each content/ ingame activity costs time and efforts and reward in general should not depend on what exactly you are doing.
Nevertheless I understand why dungeon tokens allow you to spend these particular tokens for these armors.
It doesn’t matter if someone pays me in geodes or candy corn (or whatever) for doing something.. there should just exist some npc that is happily converting whatever I bring to him/ her.
And yeah, I don’t like having too much currencies, but I am not sure if they would be willing to reduce that.. that’s why I am for a currency exchanger.
Well, and maybe for some crafting material as well, I wouldn’t mind if there would be any possibility to get rid off the enormous amount of dragonite and bloodstone.. even if that would be just something like 250 dragonite = 1 consumable tonic..
i dont like the idea of adding a new currency all the time, a better idea would be to have unique rewards that can only be obtained by doing that content.
they could have the classic lot where you have a really low chance to get and also some stuff which would be more accessible (perhaps you get 3 items that have an average chance of dropping from new content and combine it with a mystic forge recipe bought with an existing currency like gold or karma)
Thanks to human nature, there is no balance that can possibly achieved that will make all content be equally played. There will always be content perceived as being “more profitable”, and thus being farmed, while other content will be perceived as being “less profitable” and thus be orphaned quickly. This doesn’t even necessary have any relation the the intrinsic difficulty/profitability of the content, the simple fact that you know your old farming content inside-out and can do it half asleep makes it look like it gives more profit for less work than new stuff you have yet to figure out, even if it objectively is the other way around.
Loot/equipment tied to specific content rather than aquired through generic currency (gold, karma …) is a concept I’ve read quite often on these forums. There is a sizeable group of people out there asking for it, I guess because they hope that it will break up the monotony of farming the perceived best-return activities over and over again. Sure, it’s a psychological thing, nobody is forcefully keeping them from doing different activities but themselves, because they percieve other things to be not as rewarding as whatever farm they have chosen, but even though it is a real problem (for those people). I guess with the Dry Top specific content and currency, Arena Net is adressing the people asking for more content-specific rewards.
Personally I like having a mix of content-specific but achievable rewards (like the backpack ingredients you get from doing the last couple of episodes of the living story) and generic rewards (like the rest of the backpack ingredients that you can get from a variety of different activities, including the trading post if that’s what you prefer). On the other hand, I’m not a big fan of content-specific currencies, since it severely limits my flexibility in spending whatever currency I have earned, and what content I can play when looking for currencies for specific items.
I’m very much on the fence about Dry Top and the geodes in particular. Adding content-specific currencies to non-dungeon areas does increase the variety of activities you can do to gain special rewards, but the sheer number of different things you can get there (weapon recipies (skins), backpack ingredients, cooking recipies, …) is a bit much for such a relatively small area, and has quickly put me off of trying to gain that currency.
I also don’t care for the currency clutter involved in new, content-specific currencies, especially if they don’t even go into the account wallet. I currently have 10 lvl 80 characters, most of which have been to Dry Top at one time or the other, and they probably all have a number of geodes, sand piles, and whatever else in their bags. Finding a bank to deposit everything and keep count that way every time I want to switch characters gets old very fast. It’s just a quality of life thing, but it’s one that keeps bugging me more and more, especially since the currency and crafting material collection is very streamlined and un-intrusive in most other parts of the game.
I don’t like having a hundred different currencies. Karma, Gold, Badges of Honor, Dungeon Tokens, etc. are enough.
See my signature. So true.
having a million different types of currency in ever mmo has always been bad.
Every mmo I’ve ever played has always later shortened it and then removed temporary content currency from the list unless it’s something 1 time a year. (like Summer on Risa in STO where you can get a new ship). I think these events shouldn’t be a grind content is not grinding….that’s a copout by people who don’t really understand what keeps people playing. content keeps people playing, sometimes with a goal but mostly it’s to experience the lore, rewards are this game’s problem there aren’t enough, there are too many temp currencies, and too many temp content types. You don’t have to force people to login at a certain time to have them enjoy or even login to a game to enjoy it. You just have to put out non-grindy game content in order to make the game more fun, have real tangible rewards in order to make the game rewarding just from doing normal things, and then make it so that those normal things have the added bonus of giving you a currency (1-2 times a year) that players can use on other things they might want in the future (like skins) but they should be global currencies if it’s going to be more than once or players should be able to turn that currency into another. For example, one can keep collecting reputation currencies from the activities in STO so they put in projects that take 15 seconds to “complete” in a minigame that gives you the global currency (which is dilithium), poof problem solved.
I don’t like having a hundred different currencies. Karma, Gold, Badges of Honor, Dungeon Tokens, etc. are enough.
What about these from above + one special token which is also used as rewards in each new content, but stays the same? It would also go into our wallet and would have no limit (like karma or gold).
Older currencies should be exchanged for the new one (maybe use double click system to convert like they did it back then as they changed from transmutation stones to charges).
And they should find places in existing content where you will be rewarded with these special tokens as well. So you don’t need to exclusively ‘grind’ new content for the tokens and can have them by doing whatever you want to.
I think I would like that.
See my signature. So true.
^ this to the power of a million XD
If they would like to keep the system with that much currencies, they could implement an account-wide currency wallet.
And of course still an currency exchanger. ^^