Spectacular Lack of Information
It was made like this on purpose, so that players who don’t want spoonfeeding could learn things by trial and error, and people who wanted infos could look them up on the wiki.
One place you can look is here: http://wiki.guildwars2.com/wiki/Main_Page
There’s a lot of useful information.
The wiki actually barely has any more information than the game does. Learning things by trial and error is extremely annoying and a huge waste of time. I am sure some people are eventually going to do it, but I prefer to make my decisions based on information. Half the fun of an MMO to me is mathing out which stats I want compared to what other stats to get my perfect min max build. No one in this game can make any kind of informed choice between one thing or the other when you only have the vaguest idea of what something does but no idea at all how well it does it.
Even Diablo would tell you what % damage reduction 1000 armor would give you, tell you what each stat did exactly in terms of how it affects your damage and life, all the tooltips would explain the number or % of damage done by each ability and even how that ability derived its total damage based on your stats.
This game seems like it was made for 5 year olds.
The wiki actually barely has any more information than the game does. Learning things by trial and error is extremely annoying and a huge waste of time. I am sure some people are eventually going to do it, but I prefer to make my decisions based on information. Half the fun of an MMO to me is mathing out which stats I want compared to what other stats to get my perfect min max build. No one in this game can make any kind of informed choice between one thing or the other when you only have the vaguest idea of what something does but no idea at all how well it does it.
Even Diablo would tell you what % damage reduction 1000 armor would give you, tell you what each stat did exactly in terms of how it affects your damage and life, all the tooltips would explain the number or % of damage done by each ability and even how that ability derived its total damage based on your stats.
This game seems like it was made for 5 year olds.
Then read guides/builds for your profession. As much as I don’t like talking about them the people at gw2guru.com has some very decent guides on classes.
http://www.guildwars2guru.com/ (Look on the forums)
The mist is specifically designed as an area to allow you live action fights with the various professions. There are various dummies to test on. The game tells you enough to understand the concept of things, then gives you an area dedicated to test them yourselves.
Maybe someone should link him the “mega man teaches you how to play” video
The wiki actually barely has any more information than the game does. Learning things by trial and error is extremely annoying and a huge waste of time. I am sure some people are eventually going to do it, but I prefer to make my decisions based on information. Half the fun of an MMO to me is mathing out which stats I want compared to what other stats to get my perfect min max build. No one in this game can make any kind of informed choice between one thing or the other when you only have the vaguest idea of what something does but no idea at all how well it does it.
Even Diablo would tell you what % damage reduction 1000 armor would give you, tell you what each stat did exactly in terms of how it affects your damage and life, all the tooltips would explain the number or % of damage done by each ability and even how that ability derived its total damage based on your stats.
This game seems like it was made for 5 year olds.
You say you want the game to spoonfeed you with every information right off the bat and hold your hand all the way through it and then say the game was made for 5 year olds.
There is a lot of irony in that sentence.
5 year olds are a lot sharper now than they used to be.
Half the fun of an MMO to me is mathing out which stats I want compared to what other stats to get my perfect min max build.
Numbercrunching, mathcrafting and min/maxing? I believe the game you’re looking for is called World of Pokepanda. This game here is meant for fun, exploring, teamwork and cooperation – not some elitist gearscore bullskitten.
This game seems like it was made for 5 year olds.
I’m just going to put this quote up here, so everyone kittenads your post can be reminded of what level of social responsibility that OP has.
It was made like this on purpose, so that players who don’t want spoonfeeding could learn things by trial and error, and people who wanted infos could look them up on the wiki.
Wrong. It’s made like this to mask the normalization that is rampant across all content.
so everyone kittenads your post
“Whoo reads”… that is unintentionally hilarious… even with the space, if I take out the extra “o” the words become kittenads.
Half the fun of an MMO to me is mathing out which stats I want compared to what other stats to get my perfect min max build.
Numbercrunching, mathcrafting and min/maxing? I believe the game you’re looking for is called World of Pokepanda. This game here is meant for fun, exploring, teamwork and cooperation – not some elitist gearscore bullskitten.
This game seems like it was made for 5 year olds.
I’m just going to put this quote up here, so everyone kittenads your post can be reminded of what level of social responsibility that OP has.
and here you are sounding like those exact same elitists.
the info the OP is complaining about are valid bits of info we should have. for a game that supposedly tries to go away from the old school way of doing things, they are remarkably similar to old school in execution.
Ever play DAOC or such from the old days? You had to read a website first and research to even understand what your skill actually does, or how much mitigation is affected by armor. It’s a remarkly unfriendly system for a game designed to be “fun to just pick up and play for casuals”.
At the end of the day it doesn’t hurt to have those nuggets of basic info there. I played all the way to 80 and got half my exotic set before I even knew what a “field” was. Now I know, i still don’t care and I still don’t understand.
The way this game is set up now, you put on any armor you can wear, use any weapon and hammer your number keys because none of it actually matters anyway. As long as you understand 2 things: these do damage. These do CC. Everyting else is superfluous; you don’t need to know it or understand it.
The fields are a great example of how that works. No info. No detail. Noone knows. Noone cares. It doesn’t make a lick of difference. It might as well not even be there for all anyone really cares.
Can anyone post a critique or suggestion without a pile of fanboys spouting their garbage “go back to wow, you inane mathlete.”
I too would like more information for some of these unknown stats. It’s terribly difficult to make an informed decision on certain gameplay choices without having to resort to outside sources.
Besides, it’s not like every other priority skill doesn’t express exactly what it does.
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
“This game seems like it was made for 5 year olds.”
Are you saying a 5 year old could figure this game out through trial and error but you cannot?
SOS Spy Team Commander [SPY]