Stability Change...

Stability Change...

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Posted by: mrauls.6519

mrauls.6519

I hope the stability change will also affect PvE and sPvP.

The stability change also doesn’t make sense in a way. Let’s say you have 3 stability stacks, and the stacks will last for 3 seconds. You can lose 1 stack a second, but by the time you hit your last stack the duration of stability is on its last leg.

Why not just make stability the way it was before? Make it not stack, but last for its entire duration.

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Donari.5237

Donari.5237

What stability change? Have you found a list of things coming in the patch?

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Posted by: mrauls.6519

mrauls.6519

Yes. Click here.

It could possibly be fake. I’m pretending its real… One can hope

Mes (Guardian)
I make PvP & WvW videos

(edited by mrauls.6519)

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Posted by: TexZero.7910

TexZero.7910

Like all leaks, fake until posted on the forums by an anet dev.

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Posted by: JediSange.1645

JediSange.1645

My issue with this line of thought (regardless of if the pastebin leak is true or not) is creates a static play environment with tools limited to a few classes. We will use Warrior (my main, admittedly) as an example for this. Right now one of their biggest issues is that they can not get damage to stick and they have generally become outclassed by the power creep that came with HOT. That being said, having stability strictly exist for its duration means that the only way to get around it is one of the following options:

- Strip/corrupt it
- Design stability in such a way so that it is limited and can be baited out

The issue is that the first option is limited in this game. Not many classes have means of corrupting boons in the volume that is necessary to make stuns meaningful. And of course the second is not true as well. There are many sources of stability in the game and enough stun breaks to save a lame Dolyak from getting combo’d.

That all being said, my issue with this mantra is that it makes stability a one-dimensional skill. The right fix is much more exhaustive because we really have two problems: AOE stuns that are inescabible in WvW and then balancing whatever stability around sPvP as well. It’s a big task and really should be viewed as separate.

My issue with WvW is that this really affects zergs and small teams the most. But the reason it affects them in the capacity it does is that you can be “inside” each other. As a programmer I understand the technical limitations with this proposed idea are insane and probably can’t happen because of WvW, but the right solution in an ideal world where computing power isn’t an issue is that you make people collisions. That way you can only have so many people in a space. It solves zerging and makes defending meaningful. It solves the idea of making a “max number” for AOEs. And more over, it means you can talk about true tactics for AOE stuns and how stability works.

The second idea is around sPvP. My big issue right now is that you really can’t stun people. It’s a perpetual dance where you strafe around each other, watch health bars, and manage cooldowns. This is not only unfun to play, but also rather boring to watch (hint: this is why their push for esports has received mixed feedback). When you see an incredible play happen in any other realm of competitive play, it’s because someone messed up and got punished for it. There are currently far too many “get out of jail free” cards in play right now. If I’m a Warrior and I have 3 bars of Adrenaline for my big 3s stun with Mace… that should remove more stability than a Shield Bash. My argument is that bigger stuns should be more effective against stability and give meaningful ways to achieve a “stun lock” or a “combo”. Not only would this increase aggressive play, but I believe it would also increase build diversity.

</ramble>

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Posted by: Mea.5491

Mea.5491

Yes. Click here.

It could possibly be fake. I’m pretending its real… One can hope

“Removal of experience gain in WvW”
o_o I really hope it’s fake, especially if EotM is included in that idea, lol.

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Posted by: DGraves.3720

DGraves.3720

This has to be fake. Who would use the word “less” where they should say “fewer”?

Totally written by a non-professional.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Yes. Click here.

It could possibly be fake. I’m pretending its real… One can hope

Id say its 100% fake, it was posted on reddit earlier as “rumoured leak”

Anet have said before that if its not posted on the forums its not real.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Yes. Click here.

It could possibly be fake. I’m pretending its real… One can hope

Id say its 100% fake, it was posted on reddit earlier as “rumoured leak”

Anet have said before that if its not posted on the forums its not real.

While this is true, keep in mind that the last batch of “leaked” notes ended up being almost right on the mark. (Or at least the last ones I saw anyway)

Yes, I’m still skeptical about these until patch day comes, but I’m also concerned about some of what I see here too.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Donari.5237

Donari.5237

This has to be fake. Who would use the word “less” where they should say “fewer”?

Totally written by a non-professional.

I also saw “effect” used when the correct word was “affect.”

Whether these are true notes or not, they do seem quite incomplete as they are basically “Stability is changing this way and here is all the WvW stuff.” Nothing about fractals, at least in my rapid skim of these cheap font notes, though we know fractals are changing thanks to MO’s Spring Update heads up post.