Stability changes
Different CC should remove different number of stability charges. For instance, fear will remove 2 stability charges per 1 second of fear. Or if the poor servers or the inefficient netcode of arenanet couldn’t handle that kind of calculation when player numbers are scaled up, fear would remove a flat number of stability charges. Other CC would remove a stability charge depending on their “disabling/interrupting power”, such as pull only removing 1, etc.
Different CC should remove different number of stability charges. For instance, fear will remove 2 stability charges per 1 second of fear. Or if the poor servers or the inefficient netcode of arenanet couldn’t handle that kind of calculation when player numbers are scaled up, fear would remove a flat number of stability charges. Other CC would remove a stability charge depending on their “disabling/interrupting power”, such as pull only removing 1, etc.
Just NO. In fact id go the opposite, it needs limited further to equal out the zerg vrs small group battle. Stability stacks should be limited by a cool down to not be dropped on repeated CC. For instance you get hit by “Static Field” you lose 1 stack, you get hit by a second “Static Field” with in 5 seconds you don’t lose your stack, but if you get hit with a different CC you do. With out some kinda of limit the group with the most CC (the bigger blob/most players) wins out regardless of the skill of those players.
Good. Warriors are OP anyway.
This is a change I welcome. How annoying is it that mesmer’s only source of reliable stability comes from a single mantra skill? How long has the meta of WvW zergs been, “lockdown to oblivion before they can pop stab”? How is it fair that a single warrior can run through an entire zerg to save a tower?
It will be refreshing to time CC in combat for actual efficiency, than just watch pointlessly and wait for a stab timer to run out.
Good. Warriors are OP anyway.
This is a change I welcome. How annoying is it that mesmer’s only source of reliable stability comes from a single mantra skill? How long has the meta of WvW zergs been, “lockdown to oblivion before they can pop stab”? How is it fair that a single warrior can run through an entire zerg to save a tower?
It will be refreshing to time CC in combat for actual efficiency, than just watch pointlessly and wait for a stab timer to run out.
QFT.
Stability needed a tune up.
Stability is currently too strong.
This change will mix everything up a bit and require some bit of thinking rather than just spamming stability. This is a good change. And if it turns out to not work out well I am certain that ArenaNet will change it back or to something else.
Krall Peterson – Warrior
Piken Square