Stack sigils

Stack sigils

in Guild Wars 2 Discussion

Posted by: Spider.3109

Spider.3109

I think no one is really happy with the current stack sigils. As soon as you switch out(EDIT… sry wrong word – it’s obviously reequipping and not simply pressing weaponswap, originally: swap) a weapon… it’s gone. Even if that weapon has a stack sigil on it. – That probably works with the current gs-camping warrior build, but a lot of other builds live from weapon diversity.
I really like the idea behind the stack sigils, but in my opinion it just doesn’t mix well with the purpose of other sigils cause it’s just completely different.
So here’s a little idea to get rid of this issue: simply remove the stack sigils and add a back item-slot where you can stack kill streaks. Usually you don’t change your back at all and if you do, you could easily make a check if it has the same Stacks on it or none -> keep or other-> remove so you could stack new.
This would have a huge impact on the prize of mainly blood lust – it can’t simply be salvageable from exotic back-pieces cause they are rare as kitten (ahh i love the GW 2 censorship). So I guess a craft able version would save the day^^

(edited by Spider.3109)

Stack sigils

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Posted by: Dusty Moon.4382

Dusty Moon.4382

That is the point. Why should you have the stacks from a weapon is not active? I think if you switch away they should be gone and degrade for a certain amount per time until it is zero. If you switch back to it you get the stack back minus the degradation.

Stack sigils

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Posted by: tigirius.9014

tigirius.9014

Switching weapons usually doesn’t do that to me, I mean not unequipping it, If I switch to ranged but it’s still attached in the other slot it’s still on me.

Balance Team: Please Fix Mine Toolbelt Positioning!

Stack sigils

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Posted by: Beldin.5498

Beldin.5498

As soon as you swap a weapon… it’s gone. Even if that weapon has a stack sigil on it.

Swapping weapons doesn’t remove the stacks, just removing and replacing the weapon with another one does, and thats fine, since else (from a min-maxer point of view) you more or less had to use 2 of the same weapons with different Sigills and replace them as soon as you had you 50 stacks.

If you really loose the stacks when you switch just your equipped weapons then its a bug.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Stack sigils

in Guild Wars 2 Discussion

Posted by: Spider.3109

Spider.3109

That is the point. Why should you have the stacks from a weapon is not active? I think if you switch away they should be gone and degrade for a certain amount per time until it is zero. If you switch back to it you get the stack back minus the degradation.

Quite nice summary of the current situation… That doesn’t mean it’s perfect. I’m just saying that killstreak-reward shouldn’t be bound to weapon, which you usually change quite often (with some small op-builds as exception, where this would be just senseless…). It should at least be changed back to the pre-patch version, where it stacks as long as you have a stack weapon equipped (maybe remove underwater weapons from this check cause that would in fact be the same as putting it on the back piece).
I personally think that it’s not needed to have an over time degeneration of stacks cause it’s quite nice balanced with the on downed removal and the cap at 25 kills.