(edited by Spider.3109)
Stack sigils
That is the point. Why should you have the stacks from a weapon is not active? I think if you switch away they should be gone and degrade for a certain amount per time until it is zero. If you switch back to it you get the stack back minus the degradation.
Switching weapons usually doesn’t do that to me, I mean not unequipping it, If I switch to ranged but it’s still attached in the other slot it’s still on me.
As soon as you swap a weapon… it’s gone. Even if that weapon has a stack sigil on it.
Swapping weapons doesn’t remove the stacks, just removing and replacing the weapon with another one does, and thats fine, since else (from a min-maxer point of view) you more or less had to use 2 of the same weapons with different Sigills and replace them as soon as you had you 50 stacks.
If you really loose the stacks when you switch just your equipped weapons then its a bug.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
That is the point. Why should you have the stacks from a weapon is not active? I think if you switch away they should be gone and degrade for a certain amount per time until it is zero. If you switch back to it you get the stack back minus the degradation.
Quite nice summary of the current situation… That doesn’t mean it’s perfect. I’m just saying that killstreak-reward shouldn’t be bound to weapon, which you usually change quite often (with some small op-builds as exception, where this would be just senseless…). It should at least be changed back to the pre-patch version, where it stacks as long as you have a stack weapon equipped (maybe remove underwater weapons from this check cause that would in fact be the same as putting it on the back piece).
I personally think that it’s not needed to have an over time degeneration of stacks cause it’s quite nice balanced with the on downed removal and the cap at 25 kills.