Stackable Ascended Salvage Kits

Stackable Ascended Salvage Kits

in Guild Wars 2 Discussion

Posted by: Icethorn.6570

Icethorn.6570

Ascended Salvage Kits appear to individual items only. You can’t stack 2 or 25 of them together. So they force you to waste inventory space unnecessarily.

Please redesign the kits so that they can stack at least up to 25 like the other kits.

Stackable Ascended Salvage Kits

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

The Fractal vendor has a tab where you can trade in multiple lower versions of them into higher-tier versions, and thus be able to stack them.

Stackable Ascended Salvage Kits

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The Fractal vendor has a tab where you can trade in multiple lower versions of them into higher-tier versions, and thus be able to stack them.

That new feature is not really all that useful. You can have four single-use kits, many 5-use kits, and many 20-use kits. And, of course, any partially-used kits can’t be combined.

It’s a general problem with the mechanic for this sort of item: salvage kits never stack, gathering tools never stack. Instead, they are individual items that can’t be stacked any more than we can stack identical weapons or armor. They’d have to redesign things from scratch to change it.


I wonder, though, if ANet could add an item to the game for the sole purpose of converting x-charge kits into 20-charge ones. It would work something like this:

  • Purchase an "Ascended Kit Charge Consumer (ACC) from the vendor (cost: tbd).
  • Use any kit on the ACC, with a 100% chance to drop an “Ascended Kit Token”, which can stack.
  • Use the tokens to purchase fresh kits, when you need them.

So for example, if you have three one-use kits, a four-use kit, three five-use kits, and three 20-use kits (10 total slots), you could purchase a bunch of ACCs and get 82 tokens (one stack) and then purchase a 5-use kit if you happen to get five unwanted rings or just leave the stack if you didn’t get anything worth salvaging.

This bypasses the issues of changing the mechanic, at the expense of creating one new item and one new token.

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