We all know this issue. We have all seen and we all know how it tends to choke out condition players in this game as far as PvE content goes.
When theres that one condition necro stacking bleeds but his bleeds get over ridden by the bleeds of 15-20 power builds that all stack bleeds as well. Despite the heavy investment he put into his build in order to make it work.
I dont want to turn this into a collection of rant posts. But instead into a grouping of ideas. I ask that any replies be used to discuss not who to blame for what but instead discuss actual solutions. I ask that you start by responding to anothers post before pushing forth your own opinion on the matter. I also ask that the response in question be constructive in nature.
The biggest issue I have seen: ALOT of builds apply bleed. Many apply bleeds accidentaly through interaction with minor traits. Many people bring traits that apply bleeds just because they think they don’t have anything better to bring. But in most cases the power builds that bring bleeds dont even really recognize there bleeds as a damage source. It is just “something that happens to be there”.
The most common solutions to the problem that I have seen discussed.
Method 1: The creation of new versions of conditions to account for the investment of a player in his bleed/confusion/torment.
Namely. If someone has over X amount of condition damage at the time of the attack. Instead of becoming a "bleed’ it becomes a “Gash” effect. Which is basically a much stronger bleed. Bleeding and Gashes would be affected by the same condition cleanse. If a mob or a player drops one. he drops the other as well. This prevents conditions from being more difficult to be cleansed as a whole while still preventing insignificant bleed damage from choking out the REAL bleeds.
Finisher effects would only apply the maxed out first stage of the condition the field is relevant to. (same you pass an arrow through a confusion field. It would only ever be “confusion at its max level” even if your a max condi shortbow ranger. You could never get “Disorientation” or whatever the second level of confusion could be. This would help address some of the issues where a memser may being loading (confusion 2.0) on a mob and some other mesmer throws up an ethereal field. Suddenly every arrow and bullet in the area is applying confusion hitting that 25 stack limit almost instantly. If theres a shortbow ranger or a P/P condi thief in the area suddenly you have ALOT of high condi ticking confusion. It would choke out the mesmers confusion 2.0 if it was allowed to transition fully.
As such. Creating a second tier for conditions tied to the first when it comes to condition cleanses and Limiting finishers to the first stage of the condition would help separate those invested in conditions and those who are not. Helping insulate condition players from the otherwise stifling effects of power builds that just happen to apply damaging condis.
Now. I refer mostly to bleed and confusion here as they have the highest potential of being capped in a fight. Torments applications are rare enough that only condi builds truly bring enough to cap a monster reliably. Bleeds are caused alot accidentally by power builds. And confusion through field projectile finishers.
Method 2: The removal of “accidental bleeds” from power builds and alter the effect of field finishers.
This is one im hesitant on. But it is perhaps the simplest solution. Remove traits and effects that apply bleeding passively to power focused builds. And tie them to traits that only condition focused play styles will take. Similar to the way that jagged horrors on necromancers were tied to death nova. A trait that ONLY minion mancer necromancers will bring.
This runs the risk of harming “hybrid” builds though. Forcing them to invest deaper into condition focused trait lines to round out there condi applications where otherwise they may have had 2 points left over to increase there own survivability.