Stacking and Legendarys
i didnt read much of your post after i read “I love GW2, i’ve been playing since release and it’s great overall.” because all i know is that you must be playing a warrior or guardian
You can buy them directly off the TP for gold.. so yeah.. legendary?
Well, most people would cry if they released real hardcore instanced content that required great amount of skill, so yeah…
all you do is equip zerker gear and spam hundred blades while standing in a corner.
The only dungeons you will be able to beat that way are cof 1 and maybe ac1 and 3.
Full melee Ranger since August 2012
all you do is equip zerker gear and spam hundred blades while standing in a corner.
The only dungeons you will be able to beat that way are cof 1 and maybe ac1 and 3.
are you kidding me?
AC
spider, stack
Kohler, stack
collosus and howling king, stack.
CoE
any encouter with subject alpha, stack.
SE
Prototype Golems, stack
Tazza, stack
I could go on forever.
The point is. Dungeons allow far to much easy stacking up. It’s mindless and boring.
I hate stacking because it’s a mechanic not built for my Squishy Thief. XD
Then again, what is?
are you kidding me?
AC
spider, stack
Kohler, stack
collosus and howling king, stack.CoE
any encouter with subject alpha, stack.
SE
Prototype Golems, stack
Tazza, stackI could go on forever.
The point is. Dungeons allow far to much easy stacking up. It’s mindless and boring.
Lol
Stacking =/= equipping zerker and spam 100b
Full melee Ranger since August 2012
I hate stacking because it’s a mechanic not built for my Squishy Thief. XD
Then again, what is?
I cringe every time I have to stack in guild dungeon runs.
I love GW2,
I love this game too!
As for the rest of your post, stacking = strategy. Why let an enemy aggro and run all over the place, when you can have them target one spot?
I agree with the no skill towards pve in this game. The zerker gear stack on bosses is just the fastest way and unless they change all dungeons completely(which they wont because would take too long and too many complaints). Fracs take too long for what you get at the very end. And As far as the legendary you cant really complain much…its just a skin and thats pure gold right there no matter what…Always will be.
How about the grindfest you had to do in Jade Sea PvP? :P
I love GW2,
I love this game too!
As for the rest of your post, stacking = strategy. Why let an enemy aggro and run all over the place, when you can have them target one spot?
it is strategy, picking your spot, controlling teh battlefield. However enemies fall for it to easily, and they have little good response to getting wailed on.
take a ranged charachter for example, yeah hes going to try to hit you, but once he has line of sight, should he stay and get wailed on by 5 guys, or make a big circle and maintain a ranged advantage if he can.
If you are a powerhouse, you should unleash powerful cleaves, knockdowns, or use skills like shields, or endure pain when the enemy buffs are high
If your a necro/condition users, you should dip within range then out and put wells and other such attacks, then retreat.
point is, the routines the enemies use are too simple, and give stacking a bigger advantage than it should. The only way to solve this is to make their routines a bit more complex. Some enemies should fall for it sure, but that should be by design, not a sort of always the best answer card.
I love GW2,
I love this game too!
As for the rest of your post, stacking = strategy. Why let an enemy aggro and run all over the place, when you can have them target one spot?
it is strategy, picking your spot, controlling teh battlefield. However enemies fall for it to easily, and they have little good response to getting wailed on.
take a ranged charachter for example, yeah hes going to try to hit you, but once he has line of sight, should he stay and get wailed on by 5 guys, or make a big circle and maintain a ranged advantage if he can.
If you are a powerhouse, you should unleash powerful cleaves, knockdowns, or use skills like shields, or endure pain when the enemy buffs are high
If your a necro/condition users, you should dip within range then out and put wells and other such attacks, then retreat.
point is, the routines the enemies use are too simple, and give stacking a bigger advantage than it should. The only way to solve this is to make their routines a bit more complex. Some enemies should fall for it sure, but that should be by design, not a sort of always the best answer card.
Not all enemies can be zerged or stacked. Anet has been making certain enemies more of an “anti-zerg” mechanic, where you actually have to use real time strategies to defeat.
As for these bosses, unfortunately, it might be too complicated to have the same boss run multiple tactics. One day you’re up against a kiting boss, one day it’s a one-shot boss, another day it’s the original mechanic boss. Imagine the rage from the players if they’re geared up for a certain type of boss, and RNG gives them the complete opposite.
On a similar note, I am hopeful that one day, GW3, 4, or even 5, will have bosses with intelligent AIs that adapt to player strategies. By that time, we should be prepared for an enemy that requires more quick thinking and action.
Stacking is a perfectly balanced way to group enemies up. The enemies are grouped up, but so are the players.
The issue is with the Warrior class, rather than the stacking mechanic. Recently been playing my Ele a lot and stacking is a lot more unforgiving and tricky than it is on a Warrior.
In most dungeons, the Warrior can facetank most the attacks, even when in full Berserker and 30/25/0/0/15 and get a timed aegis on the larger, more punishing attacks.
Of the “usual” dungeonthat you find being trained by “Zerker” groups per day (which for those that do not know is AC 1/2/3, COF 1/2, SE 1/3, TA Up and maybe COE), only COE really requires a Warrior to do any dodging.
You don’t see CM, HOTW and Arah being farmed by these brainless groups because they actually require dodging by Warriors, which is pretty much all you ever find on the LFG if you’re looking for a “Zerker”. It’s not because they are the best damage, because they aren’t (far from it), and they offer limited support after Disc/Strength banners are dropped by 1 Warrior. It’s because they are so simple and unpunishing to play. They need their defenses reduced in a PvE environment.
The Warriors HP/Armor is a necessary balance in PvP due to missing aspects, such as own protection source, vigor, aegis etc. But it just makes them too easy for PvE, and it needs balancing.
And yes, I main a Warrior.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
(edited by Flissy.4093)
Ask yourself the question, “why do people stack?”
Is it because boss types have huge pools and only 2-3 attacks they rinse repeat and the ability to one shot, or near one shot you? What exactly is fun about this? Mike Tyson was put the the statement that a lot of previous wins had been against lesser boxers that weren’t credible threats to his championship. He replied, “I did exactly what a champ should do with a lesser opponent. I wasted no time and dispatched them quickly.”
This is the problem. The bosses aren’t engaging or they are overtly annoying where only one stat layout is needed to be effective. Smart players do what a smart player would do, they waste no time and dispatch it quickly. You’re hating the player and not the game so to speak. Give us bosses that can be engaged multiple ways that are interesting and I’ll bring my A-game, until then..They are nothing more than an obstacle in the way of the gold I want because they just don’t qualify enough to be a challenge where the reward is the enjoyment of beating them.
Stacking is a perfectly balanced way to group enemies up. The enemies are grouped up, but so are the players.
The issue is with the Warrior class, rather than the stacking mechanic. Recently been playing my Ele a lot and stacking is a lot more unforgiving and tricky than it is on a Warrior.
In most dungeons, the Warrior can facetank most the attacks, even when in full Berserker and 30/25/0/0/15 and get a timed aegis on the larger, more punishing attacks.
Of the “usual” dungeonthat you find being trained by “Zerker” groups per day (which for those that do not know is AC 1/2/3, COF 1/2, SE 1/3, TA Up and maybe COE), only COE really requires a Warrior to do any dodging.
You don’t see CM, HOTW and Arah being farmed by these brainless groups because they actually require dodging by Warriors, which is pretty much all you ever find on the LFG if you’re looking for a “Zerker”. It’s not because they are the best damage, because they aren’t (far from it), and they offer limited support after Disc/Strength banners are dropped by 1 Warrior. It’s because they are so simple and unpunishing to play. They need their defenses reduced in a PvE environment.
The Warriors HP/Armor is a necessary balance in PvP due to missing aspects, such as own protection source, vigor, aegis etc. But it just makes them too easy for PvE, and it needs balancing.
And yes, I main a Warrior.
as long as all professions can dodge, all of them are unpunishing to play. You said you main warrior. Try Ranger where you have range, foe AI is infatuated with your pet and if worst comes to worst, your auto attack puts up a 33% auto evade immunity frame. Warriors are far from the worst offenders of anything…what can you say when death shrouds place a 10-12 HP buffer on you that is replenished as you attack with it.
Also for the recorded; HoTW P1
Stack at top of stairs by banner.
Stack on ice elementals to open door.
Stack on troll
Stack on boss
Stack on elites
Range Ginva
HoTW P2
Stack at top of stairs
Stack ice elementals
Stack wolves
Stack corrupted ice norn
stack everything actually until last boss
P3
Stack elite mob in corridor
Stack first boss
Skip one champ entirely/Range 2nd champ
Stack elite quaggans
Range boss
Stack next norn boss
Range final boss
It is the biggest stackfest..I just don’t see how you think you never see stacking in HoTW or Arah. They are the worst dungeons for it.
Ask yourself the question, “why do people stack?”
Is it because boss types have huge pools and only 2-3 attacks they rinse repeat and the ability to one shot, or near one shot you? What exactly is fun about this? Mike Tyson was put the the statement that a lot of previous wins had been against lesser boxers that weren’t credible threats to his championship. He replied, “I did exactly what a champ should do with a lesser opponent. I wasted no time and dispatched them quickly.”This is the problem. The bosses aren’t engaging or they are overtly annoying where only one stat layout is needed to be effective. Smart players do what a smart player would do, they waste no time and dispatch it quickly. You’re hating the player and not the game so to speak. Give us bosses that can be engaged multiple ways that are interesting and I’ll bring my A-game, until then..They are nothing more than an obstacle in the way of the gold I want because they just don’t qualify enough to be a challenge where the reward is the enjoyment of beating them.
nah, they dont stack for hp and big attack issues, they stack because it makes the fight into a much simpler simulation. it basically tends to narrow the fight down to a straight up dps def healing equation. less skill and adapting required.
stacking actually increases the effectiveness of enemy attacks.
stacking is faster in the hands of the general populace. Coordinated teams dont gain much from 100% stacking on single mobs. It is more efficient for groups however.