Standardization of Healing/Elite Skill

Standardization of Healing/Elite Skill

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Anet is clearly working toward the standardization of their skill type. They gave a skill type to almost every single healing and elite skill in the game with the exceptions of Shelter, Mending and Ether Feast. All specialisation gain one skill type for all their utilities/healing/elite and more and more skill type are recycled to allow more synergy with runes and trait across all profession.

With all that in mind, it make sense for Anet to fill all the skill type without any Healing and Elite skills. I doudt they will do that for the expansion, but it’s fun to imagine what kind of skill they could add. Here a list of several option. I intentionally left those skill without any numbers in term of duration, cd, etc. Because a discussion about balance could take forever.

Warrior
– Banner of Healing (Healing Banner) : You and your allies gain health each second
– Watch Yourselves (Elite Shout) : Give Resistance to you and your allies
– None Shall Pass (Elite Shout) : AoE Knockdown
- We Will Survive (Elite Shout) : Give Regeneration for each condition you and your allies have
- Intransigence Stance (Elite Stance): Give yourself a boon each time you get hit while in stance, ICD 1sec
- Rage Stance (Elite Stance) : Gain switfness and double adrenaline from your attacks while in stance
- Charging Stance (Eliste Stance) : Your attack and condition deal 50% more damage for a short time

Engineer
- Armor Suit (Elite Gadget) : Gain Protection and Resistance, APS (Tool belt) : Projectile destruction in a small radius around you

Ranger
- Signet of Regeneration (Healing Signet) : Permanent rengeration on you and your pet. Active : Heal you and your pet
- Signet of Bonding (Elite Signet) : Give 35 point to all stats for you and your pet. Active : Revive all your pets and remove all their cooldown
- Archer’s Signet (Elite Signet) : Gain 15sec of might each 5 second. Active : Attack you do with your bow does 20% more damage and your condition last 20% longer.
- Panic Trap (Elite Trap) : Ennemies that trigger the trap receive Fear and Torment
- Piercing Trap (Elite Trap) : Does damage to ennemy that trigger it with 4 time the efficiency of vulnerability on the target
- Poison Tip Signet (Elite Signet) : Inflict poison on each attack with a ICD. Active : AoE Poison
- Smoke Trap (Elite Trap) : Inflicts Blind and Daze to the nearby foes

Necromancer
- Weakening Signet (Elite Signet) : You give weakness on foes that hit you. Active : AoE Weakness
- Spectral invigoration (Healing Spectral) : While active you regenerate health and life force over time
- Well of Leeching (Elite Well) : Target area pulses life stealing, but regen your life force instead of your health
- Aura of the Lich (Healing Spectral) : Receive a initial heal. Invoke the spectral enegy of each dead corpse which explode giving health to you and your allie in range. Max of 5 corpses.
- Contagion Signet (Elite Signet) : Each 3second all your foes gain one of your conditions. Active : Whenever you gain a condition all foes in the area gain that same condition.
- Spectral Balance (Healing Spectral) : You gain healt equal to half the difference between you and your target, and this foe loses an equal amount. At the end of the spell you gain a small additional health.
- Well of the Reaper’s (Elite Well) : Target area cause healt degeneration. Gain life force if a foe is downed inside the well.
- Signet of Sorrow (Elite Signet) : Improves Ferocity. Active : Deals damage. Recharges instantly and gain life force if target foe is near a corpse or has a dead companion.
- Well of Spiteful Spirit (Elite Well) : Cause damage to adjacent foes whenever a foe attack or use a skill inside the well.
- Well of Ruin (Elite Well) : Inflict vulnerability to any foe in the well that take damage
- Well of Profane (Elite Well) : Foes in this well lose all boons and cannot gain further boons.

Elementalist
- (Healing Conjure) :
- Blinding Surge (Elite Arcane) : Your next ten criticals blind your foe
- Arcane Storm (Eliste Arcane) : A storm of arcanic power. Each hits are criticals
- Vital Safeguard (Elite Cantrip) : Your maximum health is temporarily increased and gain resistance
- Ether Prism (Elite Cantrip) : All damage you receive are reduced by 50%
- Ether Prodigy (Elite Arcane) : For a short period of time all your criticals reduce you attenument cooldown
- Frigid Armor (Elinte Cantrip) : Immune against critical damage and burning
- Signet of Sacrifice (Elite Signet) : Your utility and healing spells recharge 5% faster, but if they are interrupted they take an additional 10sec to recharge. Active : Your next spell cast instantly but take 30 additional second to recharge.
- Signet of Inferno (Eliste Signet) : Gain a fire aura periodically. Active : AoE burn, you and your ally gain a fire aura

Thief
- Trap of Marking (Elite Trap) : Give Vulnerability and Weakness
- Signet of Promise (Elite Signet) : Each 10sec your attack remove a boon to a foe. Active : You gain initiative and your skills recharge if the target foe dies
- Signet of Striker (Elite Signet) : Increase the duration of your CC. Active : Your attack are unblockable
- Trap of Shadow (Elite Trap) : Stealth you and your allies and fear your foe when the trap is triggered

Mesmer
- Harmonizing Ring (Healing Glamour) : Heal yourself and your allies inside the target area, convert enemies boons into conditions.
- Mantra of Disorientation (Elite Mantra) : Meditate, charging a spell that will give confusion to your target
- Mantra of Backfire (Elite Mantra) : Meditate, charging a spell that will damage foe if they cast a spell
- Mantra of Fragililty (Elite Mantra) : Meditate, charging a spell that will inflict vulnerability on the target
- Ether Feast (Healing Clone) : They could put that skill into that category and just change it a bit. Make it spawn a clone, then heal yourself depending on how many active illusions.
- Phantasmal Hexer (Elite Illusion) : Summon an illusion that transfer conditions from allies to foes

Guardian
- Blessed Field (Healing Consecration) : Form a healing zone your and allies gain health regeneration
- Pendulum Shrine (Elite Consecration) : Consecrate the ground that causes knockdown to foes attempting to control allies inside
- Empatic Sanctum (Elite Consecration) : Consecrate ground. Convert a portion of each hits receive by your allies inside into a heal.
- Pacifist Harmony (Elie Consecration) : Consecrate ground. Negate all condition and damage for both ally and foes
- (Healing Spirit Weapon) :
- (Elite Spirit Weapon) :

Thaddeauz [xQCx]- QC GUILD